I wouldn’t have minded the Halo3 BR if the Carbine shot more reliably.
But because the Carbine seemed to have a wonky spread that didn’t work well with questionable connections, I didn’t like how the bloom on the H3BR, combined with the ROF of the burst worked.
12 perfect long range shots to kill because the other 24 could go off their mark, and I didn’t have another rifle to choose from that could lessen that (other than the snipers of course). That didn’t sit too well with me. And the Pistol was not a very appealing alternate either.
Halo2, if the BR’s unique combos are removed, makes it quite balanced with the Carbine. They both shoot very reliably and feel different enough from each other that it’s great to mix it up. SWAT especially. That single insertion of radioactive material to a cranium was very, very fun.
I like the near single shot feel of the H2BR regardless. My favourite FPS weapon is the R6:LW P90 set on burst… oh baby.
I now really, really like the 85% bloom NR and DMR. I’d prefer popping shields regardless but the 4,5,6 shot of the Pistol, DMR and NR combine with each’s unique bloom characteristics really gives me a sense of power-usage over range. If I have the time after CEA’s release, I will have a chart made that shows what I mean.
If I could have a BR that fired its first burst precisely but gained a margin of error afterward so that long-shots could be paced for more effectual shooting, I’m in.
I just don’t want the H3’s bloom and spread. That one is the most lucked based system to me. The only thing I can do to limit my luck is get within red reticle range… not my idea of fun if that’s where I am getting owned.
If I own at long range and they own at short range (or vice-versa), we will then fight and navigate the map in such a way as to reinforce that style. We will determine our own equilibrium of combat distance by our preference of style and our ability to defend against others.
I can only do that when I have control over my shots. Halo:CE, if I rapid-fired/burst the Pistol/AR, I am awarded with accurate shooting. Balanced power? No, but I was happy.
H2, the rifles are accurate but the SMG and Pistol have crappy range and need specific combos to combat said rifles. It wasn’t till the Maptacullar disc that we had maps that were designed to balance the sandbox. I wasn’t happy for a long while.
H3, I don’t have control over my spread till I am in red reticle range. Not much will change what I do with my precision non power-weapons. The AR is pretty handy with vehicles and can harass a player at a distance. But really, it takes way, way too much effort against a lesser skilled player with a BR to gain a kill to consider them balanced. Again, the later maps made using the AR much more viable, but by then, almost too late.
Halo: Reach, when I pace, I’m accurate and precise. When I spam, I become imprecise then inaccurate. I love it… I LOVE IT. Why? Because I have control over the designed “luck” that all video-games have built into them.
It’s overcoming luck and making my own that I love. As long as I have a sense of being able to do so, I will be happy.