How the BR should return (fixes bullet spread)

If the BR is to make a return there are a few things which I think should be changed:

  • It should be hitscan like it was in Halo 2 (think DMR/Sniper insta-hit)
  • It should still be 3 shot burst and have the same size clip as Halo 3 BUT it should have a 3 dot reticle this this and there should be ABSOLUTELY NO bullet spread or randomness. The 3 bullets should go exactly the the centre of each of the 3 dots EVERY SINGLE TIME.

I agree with the first thing, I’m not crazy about the reticule I like it the way it is but alright whatever. and I gotta say I like the idea of keeping it to the halo 3 specs for ammo. BUT I gotta disagree with the last thing yea I know halo is sci-fi and such but I really like it when a gun works like a gun and guns aren’t perfect and the ammo spreads even in halo. Honestly your already buffing the BR with the hitscan stuff we don’t want it to be a God weapon.

theres my 2 cents

> I agree with the first thing, I’m not crazy about the reticule I like it the way it is but alright whatever. and I gotta say I like the idea of keeping it to the halo 3 specs for ammo. BUT I gotta disagree with the last thing yea I know halo is sci-fi and such but I really like it when a gun works like a gun and guns aren’t perfect and the ammo spreads even in halo. Honestly your already buffing the BR with the hitscan stuff we don’t want it to be a God weapon.
>
> theres my 2 cents

I dont think that this would be overpowered at all. Most people could four shot with the BR in Halo 3, with the bullet spread so having it hitscan wouldn’t really change anything imo. It would be just like the BR in Halo 2 all over again - but with slightly lower RoF (because if I remember correctly the RoF was dropped for Halo 3)

> > I agree with the first thing, I’m not crazy about the reticule I like it the way it is but alright whatever. and I gotta say I like the idea of keeping it to the halo 3 specs for ammo. BUT I gotta disagree with the last thing yea I know halo is sci-fi and such but I really like it when a gun works like a gun and guns aren’t perfect and the ammo spreads even in halo. Honestly your already buffing the BR with the hitscan stuff we don’t want it to be a God weapon.
> >
> > theres my 2 cents
>
> I dont think that this would be overpowered at all. Most people could four shot with the BR in Halo 3, with the bullet spread so having it hitscan wouldn’t really change anything imo. It would be just like the BR in Halo 2 all over again - but with slightly lower RoF (because if I remember correctly the RoF was dropped for Halo 3)

It was. (Slightly) Anyways, we should just have the Halo 2 BR back and everyone’s happy.

1000000% agreed with hitscan

3-dot reticle is also pretty cool. Makes it so it doesn’t continue to dominate even at super long-range but without needing to introduce the randomness of bloom or spread.

Make the BR even more overpowered and campy than it already is? No thanks.

I like the hitscan but dont like the reticule just keep that the same. Alot of people complain about the BR being too good but i never complained cause i guess im just really good with it but if this is a problem they should make the reticule for the BR slightly bigger then when its scoped i mean bigger than it is now just so it isnt easy to kill people close range because the assault rifle should have an advantage at close range over the BR to keep things more balanced.

Spread is lame, but I gotta disagree with the hitscan. Maybe it’s just me, but I prefer having to lead my shots.

I think a hybrid between the Halo 2 and Halo 3 Battle Rifle would be great. I loved leading my shots in Halo 3, it made getting that four shot kill and winning toe to toe BR duels so much more satisfying. I wasn’t crazy about the spread though.

To me the perfect BR would be:

+Having to lead your shots like Halo 3

+The same spread (or lack there of) of the Halo 2 BR

I’ve been a proponent of ODST style recoil rather than spread or bloom recoil, though the Carbine had spread and recoil.

A small amount of predictable recoil ala the ODST Carbine would give a natural, but controllable spread without adding the wait of bloom or actual random spread.

Also it would be hitscan because it works much better when we don’t have dedicated servers. If Halo 4 had dedicated servers(which is unlikely) then non-hitscan would be fine.

If it returns then fine, but I would be happy with a new weapon too.

P.S. A versatile headshot weapon should NOT be the premier long range weapon that isn’t a Sniper. A weapon with an accurate, low capacity mag (no more than one or two kills per mag) needs to be in place to be a buffer between the “BR” and the Sniper.

My vote: M6S

It looks like a CoD style. I think they should just stick to the circle.

I just hope the BR is perfectly balanced.

If the BR is hit scan, whats the point of the three shot burst?

I wouldn’t have minded the Halo3 BR if the Carbine shot more reliably.

But because the Carbine seemed to have a wonky spread that didn’t work well with questionable connections, I didn’t like how the bloom on the H3BR, combined with the ROF of the burst worked.

12 perfect long range shots to kill because the other 24 could go off their mark, and I didn’t have another rifle to choose from that could lessen that (other than the snipers of course). That didn’t sit too well with me. And the Pistol was not a very appealing alternate either.

Halo2, if the BR’s unique combos are removed, makes it quite balanced with the Carbine. They both shoot very reliably and feel different enough from each other that it’s great to mix it up. SWAT especially. That single insertion of radioactive material to a cranium was very, very fun.
I like the near single shot feel of the H2BR regardless. My favourite FPS weapon is the R6:LW P90 set on burst… oh baby.

I now really, really like the 85% bloom NR and DMR. I’d prefer popping shields regardless but the 4,5,6 shot of the Pistol, DMR and NR combine with each’s unique bloom characteristics really gives me a sense of power-usage over range. If I have the time after CEA’s release, I will have a chart made that shows what I mean.

If I could have a BR that fired its first burst precisely but gained a margin of error afterward so that long-shots could be paced for more effectual shooting, I’m in.

I just don’t want the H3’s bloom and spread. That one is the most lucked based system to me. The only thing I can do to limit my luck is get within red reticle range… not my idea of fun if that’s where I am getting owned.

If I own at long range and they own at short range (or vice-versa), we will then fight and navigate the map in such a way as to reinforce that style. We will determine our own equilibrium of combat distance by our preference of style and our ability to defend against others.
I can only do that when I have control over my shots. Halo:CE, if I rapid-fired/burst the Pistol/AR, I am awarded with accurate shooting. Balanced power? No, but I was happy.
H2, the rifles are accurate but the SMG and Pistol have crappy range and need specific combos to combat said rifles. It wasn’t till the Maptacullar disc that we had maps that were designed to balance the sandbox. I wasn’t happy for a long while.
H3, I don’t have control over my spread till I am in red reticle range. Not much will change what I do with my precision non power-weapons. The AR is pretty handy with vehicles and can harass a player at a distance. But really, it takes way, way too much effort against a lesser skilled player with a BR to gain a kill to consider them balanced. Again, the later maps made using the AR much more viable, but by then, almost too late.
Halo: Reach, when I pace, I’m accurate and precise. When I spam, I become imprecise then inaccurate. I love it… I LOVE IT. Why? Because I have control over the designed “luck” that all video-games have built into them.

It’s overcoming luck and making my own that I love. As long as I have a sense of being able to do so, I will be happy.

Should be exactly like H2’s BR.

I think that BR should be effective in mid-long ranges only. In short ranges AR should hand BR it’s -Yoink-. Down with these irritating all-use weapons!

> If the BR is to make a return there are a few things which I think should be changed:
>
> - It should be hitscan like it was in Halo 2 (think DMR/Sniper insta-hit)
> - It should still be 3 shot burst and have the same size clip as Halo 3 BUT it should have a 3 dot reticle this this and there should be ABSOLUTELY NO bullet spread or randomness. The 3 bullets should go exactly the the centre of each of the 3 dots EVERY SINGLE TIME.

agreed.

random bullet spread accomplishes nothing but adding randomness, uncertainty, and inconsistency to the game where it doesnt belong. it doesnt add anything of value, and it certainly doesnt ‘balance’ anything either (balance is achieved with RATE OF FIRE, and DAMAGE TWEAKS, not making the gun RANDOM and UNRELIABLE and INCONSISTENT).

the cool part is they could have it be hitscan at the time that each individual bullet of the burst comes out.

so if you are on target at the time bullets 1 and 2 come out of your 3 shot burst, but off target on bullet 3, you’ll get 2 hits and 1 miss. this would be so crucial :smiley:

> If the BR is hit scan, whats the point of the three shot burst?

It maes you to keep your reticle at the opponent for the whole burst, Meaning you need better accuracy than just wiping your reticle on the opponent’s head for a fraction of a second.

I love this idea, OP! It’s funny how people complain about the BR though. They’re like the same people who complain about the LG in Quake. Aka, people who don’t know how to use the damn thing. They can’t get a kill with it, and when they see others doing extremely well with it they just think it’s OP.

> a 3-dot reticle. looks easy to use on Long range.

No. At further ranges the target’s smaller and at a certain point it’ll be impossible to get the target to fit into all three dots.