I believe Assault Rifles in Halo 4 should be able to tare through Warthog and Ghost armor very efficiently (Ghost sized vehicles more than Warthogs). It should also be made to sound like it packs a hell of a punch, even more than it did in CE with a more real and deadly sound, with strong vibrations to add to the effect. I really want the AR to be able to tare down shields relatively quickly and rip through un-shielded players quickly. I should actually want to use my AR instead of discarding it as soon as possible.
The AR should be useless at long range (and mid range depending on the player’s health), but should be destructive at close to medium close range. People should see someone with the AR and think, “Oh -Yoink- I need to take him down quick”, or even if the person has a shotgun, they should want to get close quick and just shoot them down before the AR carrier gets to release his or her rounds.
I really want the AR to be a beefy weapon with devastating close range effect, that has a more destructive sound to it, with vigorous vibrations. I want to feel bold enough to take on a light vehicle like a Ghost if I see that it has been damaged. The rounds should release a bright orange/red flame and should leave terrible holes in the wall when it is being fired, with some nice spark effects that look like fast traveling shards of metal, instead of a weak light fountain.
I’m not asking for a hand held Chaingun, I just want the aesthetics of the AR to be revamped along with it being a much more useful weapon at close range than ever before. Something worth keeping as your secondary or even primary weapon.
I’m not sure how it will work exactly, but I know all of the guns will sound amazing, and Frankie even said he wished he could start every match with the Assault Rifle, which means it will be good at very least.
Personally, I don’t want it too powerful because I probably won’t use it much anyways, and there are already better weapons for close quarters. I want it stronger than Reach, but not as strong as CE. Not that it matters since the Assault Rifle is probably not gonna be changed anymore. They’ve probably moved onto more important parts of Halo 4.
It should tear people in new one up close, and be effective at medium range if burst fired. It should also sound like a beast but I’m not worried about that (as long as it doesn’t sound like Halo 3’s I’m fine). The AR should be close to ineffective at long range.
The AR should NOT pierce light armored vehicles though, the Ghost is bad enough as it is, the last thing we need is another paper Ghost.
I think the AR needs a buff but not in range just damage, and shouldn’t all of a sudden become the new DMR/anti-wraith beast maybe it should require multiple ARs to get a job like that done. Also Im hoping 343 gets rid of the annoying orange that appears when getting shot in a vehicle, especially by DMRs…damn that was annoying
Yes. Lets take the weapon with the narrowest skill gap and buff it.
The amount of skill a weapon takes to use should be proportionate to the damage dealt. Ever wonder why close range, no scope headshots with the Sniper Rifle are rewarded with an instant kill? Because it’s not easy to do. Why would we take the easiest-to-use weapon and buff it?
As for the AR being a good, close range, anti vehicle weapon: I can get on board.
> I don’t like this “balance weapons by range” BS just balance them. Don’t restrict the player.
>
> Let someone with a reasonable amount of skill with the AR go toe-to-toe with a BR. Why not? It’s truly that simple.
>
> This situational crap isn’t cutting it.
The problem with that is, you never beat a BR at medium to long range when you have an AR in hand, no matter what skill you have, you have to get close for it to be effective. So why not make it fulfil it’s purpose more effectively and with style.
> Yes. Lets take the weapon with the narrowest skill gap and buff it.
>
> The amount of skill a weapon takes to use should be proportionate to the damage dealt. Ever wonder why close range, no scope headshots with the Sniper Rifle are rewarded with an instant kill? Because it’s not easy to do. Why would we take the easiest-to-use weapon and buff it?
>
> As for the AR being a good, close range, anti vehicle weapon: I can get on board.
even though its the easiest to use it is not as useful as other weapons such as the dmr or and therefore it becomes obsolete. What’s the point of starting with an AR at the beginning of a match if your not going to use it?
> > Yes. Lets take the weapon with the narrowest skill gap and buff it.
> >
> > The amount of skill a weapon takes to use should be proportionate to the damage dealt. Ever wonder why close range, no scope headshots with the Sniper Rifle are rewarded with an instant kill? Because it’s not easy to do. Why would we take the easiest-to-use weapon and buff it?
> >
> > As for the AR being a good, close range, anti vehicle weapon: I can get on board.
>
> even though its the easiest to use it is not as useful as other weapons such as the dmr or and therefore it becomes obsolete. What’s the point of starting with an AR at the beginning of a match if your not going to use it?
The solution is not to buff the AR. The solution is precision weapon starts.
> > > Yes. Lets take the weapon with the narrowest skill gap and buff it.
> > >
> > > The amount of skill a weapon takes to use should be proportionate to the damage dealt. Ever wonder why close range, no scope headshots with the Sniper Rifle are rewarded with an instant kill? Because it’s not easy to do. Why would we take the easiest-to-use weapon and buff it?
> > >
> > > As for the AR being a good, close range, anti vehicle weapon: I can get on board.
> >
> > even though its the easiest to use it is not as useful as other weapons such as the dmr or and therefore it becomes obsolete. What’s the point of starting with an AR at the beginning of a match if your not going to use it?
>
> The solution is not to buff the AR. The solution is precision weapon starts.
> I don’t like this “balance weapons by range” BS just balance them. Don’t restrict the player.
>
> Let someone with a reasonable amount of skill with the AR go toe-to-toe with a BR. Why not? It’s truly that simple.
>
> This situational crap isn’t cutting it.
Situational is what makes weapon balance weapon balance. Noone is saying make the AR useless at mid range, they are saying force the player to use bursts instead of spray and pray if he is looking to keep up with a DMR there. But up close, it NEEDS to be alot more powerful. They can accomplish this by making the bullet damage alot higher than it was in Halo 3 or Reach, but by also giving the weapon a much wider spread, so going full auto LITERALLY means your bullets don’t hit for -Yoink- against someone who’s not right in your face.
> > Yes. Lets take the weapon with the narrowest skill gap and buff it.
> >
> > The amount of skill a weapon takes to use should be proportionate to the damage dealt. Ever wonder why close range, no scope headshots with the Sniper Rifle are rewarded with an instant kill? Because it’s not easy to do. Why would we take the easiest-to-use weapon and buff it?
> >
> > As for the AR being a good, close range, anti vehicle weapon: I can get on board.
>
> even though its the easiest to use it is not as useful as other weapons such as the dmr or and therefore it becomes obsolete. What’s the point of starting with an AR at the beginning of a match if your not going to use it?
Which is why it should be made a much more respectable weapon, I actually want to be able to tare up vehicles with it, even more so with concentrated fire from fellow teammates.
> > > > Yes. Lets take the weapon with the narrowest skill gap and buff it.
> > > >
> > > > The amount of skill a weapon takes to use should be proportionate to the damage dealt. Ever wonder why close range, no scope headshots with the Sniper Rifle are rewarded with an instant kill? Because it’s not easy to do. Why would we take the easiest-to-use weapon and buff it?
> > > >
> > > > As for the AR being a good, close range, anti vehicle weapon: I can get on board.
> > >
> > > even though its the easiest to use it is not as useful as other weapons such as the dmr or and therefore it becomes obsolete. What’s the point of starting with an AR at the beginning of a match if your not going to use it?
> >
> > The solution is not to buff the AR. The solution is precision weapon starts.
>
> why not buff the AR?
Exactly, it would only be very effective at close range, so it should be, sound and feel much beefier than ever before, I actually want to feel that the AR has use for me instead of being a waste of my time.
I have no problem with the AR assuming the DMRs anti vehicle role. It would help balance infantry vs vehicle gameplay better. Instead of the all range DMR slowly destroying vehicles, the close range AR would quickly destroy vehicles.
The problem I have with it is this: Precision weapons should beat automatic weapons at ALL ranges if the precision weapon user fires at the maximum rate of fire and is 100% accurate.
Yeah I totally agree with you, I mean why woulld master chiefs main weapon of choice be useless, I’ve always want the AR to be powered up so you can easily dispatch an enemy at close range especially if they are using a BR or DMR, in reach I’m fed up of people being able to put up a close range fight against an AR when they are using a DMR its just pathetic
Not a bad idea. It’ll help vary what people are choosing in Loadouts (if they are what I’m thinking they are). We don’t want everyone choosing the BR because it’s decidedly better.
NO! Heavy weapons should destroy vehicles. Non-heavy weapons, such as the Assault Rifle, should kill infantry. 343i should never make the mistake Reach did with the DMR and the Sniper Rifle.
> I think that it should be fairly versatile from short-mid range but not as powerful as weapons with only one useful range (aka the BR).
Uuuuuh
You have that wrong. the BR is versatile at Close, mid AND long range. The AR is the niche weapon and should have more raw power.
Golden rule of weapons:
The less accurate a weapon is, the more damage per second it should do if all it’s shots hit.
The AR can ONLY fight up close, this means it must be powerful enough to win close ranged fights against a BR, even if the BR would hit 4 shots in a row. But the BR can win mid-long range fights against the AR, because with the AR so many shots would miss that it can’t do enough damage at those ranges, while the BR CAN make it’s maximum potential.
Same with the DMR, it needs to kill slower than the BR, but because it can fight across maps, and the BR spreads/recoils too much to hit consistently that far away, it WILL win those fights.