Okay so just reading the descriptions I think that the Specializations in Halo 4 could have worked differently to actually cater to their play styles. Instead of just getting a few emblems, a skin, and some armor there should have been things that would actually affect your gameplay.Keep in mind that I think everything added should stay, and that these simply should have been on top of what was already there.
WETWORK
Unlocks Automag Secondary wpn(suppressed pistol) which doesn’t show on radar when fired and only reduces camo partially
OPERATOR
Unlocks Overdrive Package- allows vehicles to boost for longer and reach full speed sooner
STALKER
Unlocks Suppressed Smg Primary wpn which doesn’t show on radar when fired and only reduces camo partially
ENGINEER
Unlocks Plasma Efficiency Package- Allows storm rifle and beam rifle to fire more before overheating. Also reduces cooldown time. Sword and Grav hammer use less energy per hit.
Unlocks Armor Lock Armor Ability- allows a temporary invincibility at the cost of being immobile. Can also destroy vehicles if used properly.
ROGUE
Unlocks Dual Wielding Package- allows them to hold two small caliber wpns at the cost of decreased accuracy. This would work well with stability.
TRACKER
Unlocks Tracking Device Grenade slot- Able to stick to vehicles or targets. This will cause them to always show on the radar unless they are shot off. Identifies just as a the nemesis perk does.
PATHFINDER
Unlocks Traverser Package- Allows you to move faster while crouching, not quite running speed but significantly faster than crouching.
PIONEER
Unlocks Sprinter Package- Allows you to sprint faster than normal to travel short distances more safely.
Any opinions on this? I know it is potentially unbalanced but it certainly could be made to work properly with a bit of tuning.