how spartan abilities could canonically be removed

Hello everyone, just thought I would share an Idea that I had for you. So there has been a rousing demand to return to the classic form of halo combat seen in the first three games, that demand being to see the absences of things such as sprint and spartan charge within the next halo game. However this may create a bit of a disconnect between game play and continuity, what with Master Chief possibly losing abilities in the transition from Halo 5 to 6; which is where I offer a possible solution, I may be late to suggest something of this nature, but please hear me out if you may. It is a complete possibility that Halo wars 2 may have an Important role in the story of the next main Halo game, and the hints of the return to the classic art style may help this Idea further. So I propose that a potential way to return to form (Should the game design team want to) Would be to Outfit the master chief in an Upgraded Mjolnir mark Iv suit similar to the ones used in Halo wars 2 (Images will be linked at the bottom) I feel that this might Mend any continuity issues made by the changes and loss/addition of abilities in the next game.

Please let me know what you think and have a great day!
https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/halo-6-should-adopt-halo-wars-2-s-art-style/37b6fc0d-ab16-4a61-8cef-692bb421e033/posts

They could go with that.

Or they could just go with the “gameplay =/= canon” thing and leave it at that.

Why not keep gameplay and canon two seperate things?

> 2533274898665272;1:
> Hello everyone, just thought I would share an Idea that I had for you. So there has been a rousing demand to return to the classic form of halo combat seen in the first three games, that demand being to see the absences of things such as sprint and spartan charge within the next halo game. However this may create a bit of a disconnect between game play and continuity, what with Master Chief possibly losing abilities in the transition from Halo 5 to 6; which is where I offer a possible solution, I may be late to suggest something of this nature, but please hear me out if you may. It is a complete possibility that Halo wars 2 may have an Important role in the story of the next main Halo game, and the hints of the return to the classic art style may help this Idea further. So I propose that a potential way to return to form (Should the game design team want to) Would be to Outfit the master chief in an Upgraded Mjolnir mark Iv suit similar to the ones used in Halo wars 2 (Images will be linked at the bottom) I feel that this might Mend any continuity issues made by the changes and loss/addition of abilities in the next game.
>
> Please let me know what you think and have a great day!
> https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/halo-6-should-adopt-halo-wars-2-s-art-style/37b6fc0d-ab16-4a61-8cef-692bb421e033/posts
> Jerome-092 - Character - Halopedia, the Halo wiki

The reason the art styles are like the old Halo games is because the SoF was allegedly lost with all hands for 28 years. Cutter even says during the one of the first cutscenes that technology would have moved beyond them in their years away. I did enjoy the slow pace of the old Halo games but now I’ve adapted to the new fast paced gameplay that Halo 5 offers. To go backwards from that would probably tick off more people than it would please. I personally feel like Halo has been modernised to cater for new generations of gamers.

Guess you could say it’s time to pass over the Mantle.

That it they could just give him his old Combat Evolved Mark V armor back. (The coolest armor, btw)

They are not going to remove Spartan abilities. They may fine tune them, a MAYBE remove one or two, but they won’t get rid of them.
There are also people who are now used to the more fast passed gameplay and would be pissed off if Halo revered back to classic gameplay.
Besides, Red Team are wearing Gen1/Gen2 Hybrid suits. They have Spartan abilities, as seen when they hijack vehicles. Chief with the same suit would still Spartan abilities, only his armour would look older.

> 2533275013370605;6:
> They are not going to remove Spartan abilities. They may fine tune them, a MAYBE remove one or two, but they won’t get rid of them.
> There are also people who are now used to the more fast passed gameplay and would be pissed off if Halo revered back to classic gameplay.
> Besides, Red Team are wearing Gen1/Gen2 Hybrid suits. They have Spartan abilities, as seen when they hijack vehicles. Chief with the same suit would still Spartan abilities, only his armour would look older.

One Idea i had to please the classic and modern audiences would be something along the lines of this, 120% movement speed, thruster pack, ground pound, and the return dual wielding and equipment from halo 3. I feel that this would please both the classic audiences looking for something reminiscent of Halo from 2001-2007, as well as feature the fast pace of the modern Halo games that many have grown accustomed to.

What do you think of this idea?

How 'bout screw the current mechanics and go back to what made Halo great. Classic gameplay. Amazing campaign. Awesomely designed multiplayer maps, not forged BS.

> 2533274898665272;7:
> > 2533275013370605;6:
> > They are not going to remove Spartan abilities. They may fine tune them, a MAYBE remove one or two, but they won’t get rid of them.
> > There are also people who are now used to the more fast passed gameplay and would be pissed off if Halo revered back to classic gameplay.
> > Besides, Red Team are wearing Gen1/Gen2 Hybrid suits. They have Spartan abilities, as seen when they hijack vehicles. Chief with the same suit would still Spartan abilities, only his armour would look older.
>
> One Idea i had to please the classic and modern audiences would be something along the lines of this, 120% movement speed, thruster pack, ground pound, and the return dual wielding and equipment from halo 3. I feel that this would please both the classic audiences looking for something reminiscent of Halo from 2001-2007, as well as feature the fast pace of the modern Halo games that many have grown accustomed to.
>
> What do you think of this idea?

I like that idea.
Sprint isn’t really needed as long as the movement speed is fast enough and the travel time between engagements is not too long.
I like thrusters since it gives players new options and can allow you to win a gunfight if timed correctly.
Ground pound is very satisfying when you get a kill. (High risk/reward)
Dual wielding I agree as well.
And equipment would work well if they make them more interesting (I found some equipment to be useless)

However, I REALLY don’t think 343 will remove sprint. All first person shooters today have sprint. Halo will not be the one to remove it.
I think that Sprinting should be reworked so that it is limited like Halo 4 but also doesn’t recharge shields.
I also think the Spartan Abilities should be toned down:
-Longer cooldowns
-No tracking for Spartan Charge (Make it High risk/reward)
-Make clamber’s range a tad smaller
These changes are (unfortunately/fortunately) more likely to happen

I could of course be wrong about everything, but that’s just my opinion.
Cheers.

PS: Bring back playable elites :stuck_out_tongue:

> 2533274898665272;7:
> > 2533275013370605;6:
> > They are not going to remove Spartan abilities. They may fine tune them, a MAYBE remove one or two, but they won’t get rid of them.
> > There are also people who are now used to the more fast passed gameplay and would be pissed off if Halo revered back to classic gameplay.
> > Besides, Red Team are wearing Gen1/Gen2 Hybrid suits. They have Spartan abilities, as seen when they hijack vehicles. Chief with the same suit would still Spartan abilities, only his armour would look older.
>
> One Idea i had to please the classic and modern audiences would be something along the lines of this, 120% movement speed, thruster pack, ground pound, and the return dual wielding and equipment from halo 3. I feel that this would please both the classic audiences looking for something reminiscent of Halo from 2001-2007, as well as feature the fast pace of the modern Halo games that many have grown accustomed to.
>
> What do you think of this idea?

sounds interesting

I don’t believe it is a substantial portion of the community that wants to go back to Halo 1-3’s movement mechanics, they’re just excessively enthusiastic with their opinions. It is my view that Halo 5 is the game that best represents the canonical abilities of Spartans, in addition to having some of the best gameplay of all the games released so far. There’s room to refine the mechanics, but the improved mobility should definitely not be stripped away.

For the people who do specifically want a Halo game with the “classic” movement mechanics, I suggest that the protagonist should NOT be a Spartan. By having the character you play be a base-line human, the sharp reduction in mobility and speed compared to Halo 5’s would canonically be the difference between a Marine’s and a Spartan’s abilities. I believe this is the closest we would be able to get to a compromise that makes the “classic” fans happy. It would dip into nostalgia without being a retcon, and if it were popular enough, it could ignite its own series of Halo games alongside the main series.

> 2533274883501878;11:
> I don’t believe it is a substantial portion of the community that wants to go back to Halo 1-3’s movement mechanics, they’re just excessively enthusiastic with their opinions. It is my view that Halo 5 is the game that best represents the canonical abilities of Spartans, in addition to having some of the best gameplay of all the games released so far. There’s room to refine the mechanics, but the improved mobility should definitely not be stripped away.
>
> For the people who do specifically want a Halo game with the “classic” movement mechanics, I suggest that the protagonist should NOT be a Spartan. By having the character you play be a base-line human, the sharp reduction in mobility and speed compared to Halo 5’s would canonically be the difference between a Marine’s and a Spartan’s abilities. I believe this is the closest we would be able to get to a compromise that makes the “classic” fans happy. It would dip into nostalgia without being a retcon, and if it were popular enough, it could ignite its own series of Halo games alongside the main series.

> 2535445608274502;4:
> > 2533274898665272;1:
> > Hello everyone, just thought I would share an Idea that I had for you. So there has been a rousing demand to return to the classic form of halo combat seen in the first three games, that demand being to see the absences of things such as sprint and spartan charge within the next halo game. However this may create a bit of a disconnect between game play and continuity, what with Master Chief possibly losing abilities in the transition from Halo 5 to 6; which is where I offer a possible solution, I may be late to suggest something of this nature, but please hear me out if you may. It is a complete possibility that Halo wars 2 may have an Important role in the story of the next main Halo game, and the hints of the return to the classic art style may help this Idea further. So I propose that a potential way to return to form (Should the game design team want to) Would be to Outfit the master chief in an Upgraded Mjolnir mark Iv suit similar to the ones used in Halo wars 2 (Images will be linked at the bottom) I feel that this might Mend any continuity issues made by the changes and loss/addition of abilities in the next game.
> >
> > Please let me know what you think and have a great day!
> > https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/halo-6-should-adopt-halo-wars-2-s-art-style/37b6fc0d-ab16-4a61-8cef-692bb421e033/posts
> > Jerome-092 - Character - Halopedia, the Halo wiki
>
> The reason the art styles are like the old Halo games is because the SoF was allegedly lost with all hands for 28 years. Cutter even says during the one of the first cutscenes that technology would have moved beyond them in their years away. I did enjoy the slow pace of the old Halo games but now I’ve adapted to the new fast paced gameplay that Halo 5 offers. To go backwards from that would probably tick off more people than it would please. I personally feel like Halo has been modernised to cater for new generations of gamers.
>
> Guess you could say it’s time to pass over the Mantle.

Perhaps the title is misleading, I do not dislike any of the spartan abilities, I just wish to assist in finding a middle ground for all players.

> 2533275013370605;9:
> > 2533274898665272;7:
> > > 2533275013370605;6:
> > > They are not going to remove Spartan abilities. They may fine tune them, a MAYBE remove one or two, but they won’t get rid of them.
> > > There are also people who are now used to the more fast passed gameplay and would be pissed off if Halo revered back to classic gameplay.
> > > Besides, Red Team are wearing Gen1/Gen2 Hybrid suits. They have Spartan abilities, as seen when they hijack vehicles. Chief with the same suit would still Spartan abilities, only his armour would look older.
> >
> > One Idea i had to please the classic and modern audiences would be something along the lines of this, 120% movement speed, thruster pack, ground pound, and the return dual wielding and equipment from halo 3. I feel that this would please both the classic audiences looking for something reminiscent of Halo from 2001-2007, as well as feature the fast pace of the modern Halo games that many have grown accustomed to.
> >
> > What do you think of this idea?
>
> I like that idea.
> Sprint isn’t really needed as long as the movement speed is fast enough and the travel time between engagements is not too long.
> I like thrusters since it gives players new options and can allow you to win a gunfight if timed correctly.
> Ground pound is very satisfying when you get a kill. (High risk/reward)
> Dual wielding I agree as well.
> And equipment would work well if they make them more interesting (I found some equipment to be useless)
>
> However, I REALLY don’t think 343 will remove sprint. All first person shooters today have sprint. Halo will not be the one to remove it.
> I think that Sprinting should be reworked so that it is limited like Halo 4 but also doesn’t recharge shields.
> I also think the Spartan Abilities should be toned down:
> -Longer cooldowns
> -No tracking for Spartan Charge (Make it High risk/reward)
> -Make clamber’s range a tad smaller
> These changes are (unfortunately/fortunately) more likely to happen
>
> I could of course be wrong about everything, but that’s just my opinion.
> Cheers.
>
> PS: Bring back playable elites :stuck_out_tongue:

Thanks! may I ask which equipment you find useless?

> 2533274898665272;13:
> > 2533275013370605;9:
> > > 2533274898665272;7:
> > > > 2533275013370605;6:
> > > > They are not going to remove Spartan abilities. They may fine tune them, a MAYBE remove one or two, but they won’t get rid of them.
> > > > There are also people who are now used to the more fast passed gameplay and would be pissed off if Halo revered back to classic gameplay.
> > > > Besides, Red Team are wearing Gen1/Gen2 Hybrid suits. They have Spartan abilities, as seen when they hijack vehicles. Chief with the same suit would still Spartan abilities, only his armour would look older.
> > >
> > > One Idea i had to please the classic and modern audiences would be something along the lines of this, 120% movement speed, thruster pack, ground pound, and the return dual wielding and equipment from halo 3. I feel that this would please both the classic audiences looking for something reminiscent of Halo from 2001-2007, as well as feature the fast pace of the modern Halo games that many have grown accustomed to.
> > >
> > > What do you think of this idea?
> >
> > I like that idea.
> > Sprint isn’t really needed as long as the movement speed is fast enough and the travel time between engagements is not too long.
> > I like thrusters since it gives players new options and can allow you to win a gunfight if timed correctly.
> > Ground pound is very satisfying when you get a kill. (High risk/reward)
> > Dual wielding I agree as well.
> > And equipment would work well if they make them more interesting (I found some equipment to be useless)
> >
> > However, I REALLY don’t think 343 will remove sprint. All first person shooters today have sprint. Halo will not be the one to remove it.
> > I think that Sprinting should be reworked so that it is limited like Halo 4 but also doesn’t recharge shields.
> > I also think the Spartan Abilities should be toned down:
> > -Longer cooldowns
> > -No tracking for Spartan Charge (Make it High risk/reward)
> > -Make clamber’s range a tad smaller
> > These changes are (unfortunately/fortunately) more likely to happen
> >
> > I could of course be wrong about everything, but that’s just my opinion.
> > Cheers.
> >
> > PS: Bring back playable elites :stuck_out_tongue:
>
> Thanks! may I ask which equipment you find useless?

Gravity Lift. (though it can be funny when an unsuspecting vehicle passes through one)
Energy Drain: (I like the idea, but hate the fact that it rolls all over the place)
Radar Jammer (Basically useless)
Active Camo: (Effect ends as soon as you shot, so you can only use it for a very limited time)
The rest are okay, but a lot of them would need to be reworked or fine-tuned for better gameplay.
It could also be interesting if 343 could turn some of the armour abilities from Reach and Halo 4 into equipment. Just a thought.

> 2533274898665272;12:
>
>
>
> > 2533274883501878;11:
> > I don’t believe it is a substantial portion of the community that wants to go back to Halo 1-3’s movement mechanics, they’re just excessively enthusiastic with their opinions. It is my view that Halo 5 is the game that best represents the canonical abilities of Spartans, in addition to having some of the best gameplay of all the games released so far. There’s room to refine the mechanics, but the improved mobility should definitely not be stripped away.
> >
> > For the people who do specifically want a Halo game with the “classic” movement mechanics, I suggest that the protagonist should NOT be a Spartan. By having the character you play be a base-line human, the sharp reduction in mobility and speed compared to Halo 5’s would canonically be the difference between a Marine’s and a Spartan’s abilities. I believe this is the closest we would be able to get to a compromise that makes the “classic” fans happy. It would dip into nostalgia without being a retcon, and if it were popular enough, it could ignite its own series of Halo games alongside the main series.
>
>
>
> > 2535445608274502;4:
> > > 2533274898665272;1:
> > > Hello everyone, just thought I would share an Idea that I had for you. So there has been a rousing demand to return to the classic form of halo combat seen in the first three games, that demand being to see the absences of things such as sprint and spartan charge within the next halo game. However this may create a bit of a disconnect between game play and continuity, what with Master Chief possibly losing abilities in the transition from Halo 5 to 6; which is where I offer a possible solution, I may be late to suggest something of this nature, but please hear me out if you may. It is a complete possibility that Halo wars 2 may have an Important role in the story of the next main Halo game, and the hints of the return to the classic art style may help this Idea further. So I propose that a potential way to return to form (Should the game design team want to) Would be to Outfit the master chief in an Upgraded Mjolnir mark Iv suit similar to the ones used in Halo wars 2 (Images will be linked at the bottom) I feel that this might Mend any continuity issues made by the changes and loss/addition of abilities in the next game.
> > >
> > > Please let me know what you think and have a great day!
> > > https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/halo-6-should-adopt-halo-wars-2-s-art-style/37b6fc0d-ab16-4a61-8cef-692bb421e033/posts
> > > Jerome-092 - Character - Halopedia, the Halo wiki
> >
> > The reason the art styles are like the old Halo games is because the SoF was allegedly lost with all hands for 28 years. Cutter even says during the one of the first cutscenes that technology would have moved beyond them in their years away. I did enjoy the slow pace of the old Halo games but now I’ve adapted to the new fast paced gameplay that Halo 5 offers. To go backwards from that would probably tick off more people than it would please. I personally feel like Halo has been modernised to cater for new generations of gamers.
> >
> > Guess you could say it’s time to pass over the Mantle.
>
>
>

>
> Perhaps the title is misleading, I do not dislike any of the spartan abilities, I just wish to assist in finding a middle ground for all players.

What do you think of my suggestion? Leaving Spartans as they are (with refinements to mechanics, obviously), and having a separate spin-off game with a human protagonist that doesn’t have the Spartan abilities or gear.

Those of us happy with the current mechanics have no reason to be upset because it is not changing the overall direction of Halo, and those who reject the recent games are getting a game with the mechanics they’ve been demanding. Making the player-character a non-augmented human gives a canonical reason for the lower power-level of the player-character, without nerfing Spartans.

> 2533274883501878;15:
> > 2533274898665272;12:
> >
> >
> >
> > > 2533274883501878;11:
> > > I don’t believe it is a substantial portion of the community that wants to go back to Halo 1-3’s movement mechanics, they’re just excessively enthusiastic with their opinions. It is my view that Halo 5 is the game that best represents the canonical abilities of Spartans, in addition to having some of the best gameplay of all the games released so far. There’s room to refine the mechanics, but the improved mobility should definitely not be stripped away.
> > >
> > > For the people who do specifically want a Halo game with the “classic” movement mechanics, I suggest that the protagonist should NOT be a Spartan. By having the character you play be a base-line human, the sharp reduction in mobility and speed compared to Halo 5’s would canonically be the difference between a Marine’s and a Spartan’s abilities. I believe this is the closest we would be able to get to a compromise that makes the “classic” fans happy. It would dip into nostalgia without being a retcon, and if it were popular enough, it could ignite its own series of Halo games alongside the main series.
> >
> >
> >
> > > 2535445608274502;4:
> > > > 2533274898665272;1:
> > > > Hello everyone, just thought I would share an Idea that I had for you. So there has been a rousing demand to return to the classic form of halo combat seen in the first three games, that demand being to see the absences of things such as sprint and spartan charge within the next halo game. However this may create a bit of a disconnect between game play and continuity, what with Master Chief possibly losing abilities in the transition from Halo 5 to 6; which is where I offer a possible solution, I may be late to suggest something of this nature, but please hear me out if you may. It is a complete possibility that Halo wars 2 may have an Important role in the story of the next main Halo game, and the hints of the return to the classic art style may help this Idea further. So I propose that a potential way to return to form (Should the game design team want to) Would be to Outfit the master chief in an Upgraded Mjolnir mark Iv suit similar to the ones used in Halo wars 2 (Images will be linked at the bottom) I feel that this might Mend any continuity issues made by the changes and loss/addition of abilities in the next game.
> > > >
> > > > Please let me know what you think and have a great day!
> > > > https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/halo-6-should-adopt-halo-wars-2-s-art-style/37b6fc0d-ab16-4a61-8cef-692bb421e033/posts
> > > > Jerome-092 - Character - Halopedia, the Halo wiki
> > >
> > > The reason the art styles are like the old Halo games is because the SoF was allegedly lost with all hands for 28 years. Cutter even says during the one of the first cutscenes that technology would have moved beyond them in their years away. I did enjoy the slow pace of the old Halo games but now I’ve adapted to the new fast paced gameplay that Halo 5 offers. To go backwards from that would probably tick off more people than it would please. I personally feel like Halo has been modernised to cater for new generations of gamers.
> > >
> > > Guess you could say it’s time to pass over the Mantle.
> >
> >
> >

> >
> > Perhaps the title is misleading, I do not dislike any of the spartan abilities, I just wish to assist in finding a middle ground for all players.
>
> What do you think of my suggestion? Leaving Spartans as they are (with refinements to mechanics, obviously), and having a separate spin-off game with a human protagonist that doesn’t have the Spartan abilities or gear.
>
> Those of us happy with the current mechanics have no reason to be upset because it is not changing the overall direction of Halo, and those who reject the recent games are getting a game with the mechanics they’ve been demanding. Making the player-character a non-augmented human gives a canonical reason for the lower power-level of the player-character, without nerfing Spartans.

Sounds good! I like your Idea!

That could work, but it is not really necessary. In the lore, Chief can run ridiculously fast and has insanely quick reflexes. But we don’t see that in game for gameplay reasons. Instead Chief slowly trudged his way through 3 campaigns and that inconsistancy was not a big deal. Mjolnir also has tonnes of features that only appear in the lore. It doesn’t really need an elaborate canon explanation if they choose to remove all armour abilities, which I doubt they will do.

How about having a class system? Here’s my idea:

  • There’s 3 classes: Spartan-II, Spartan-III and Spartan-IV.; - Spartan-II is the classic class, just like in Halo 3, and by Halo 3, I mean that they will also be able to use equipment. They’re the slowest but strongest class. They’re capable of tanking a Sniper headshot, but still die with 2 bodyshots. The armor would have an artstyle akin to Halo 3; - Spartan-III is the enhanced class. They can use armor abilities. They’re the middle ground between the strength and speed of S-IIs and S-IVs. They can catch-up to S-IVs that aren’t sprinting. The armor would have an artstyle akin to Halo Reach; - Spartan-IV is the modern class. They use the Spartan Abilities. They’re the weakest but fastest class. Their armor would have an artstyle akin to Halo 5, but less cartonny; - They have both exclusive and shared armor. You can be a S-II but have the armor of S-IV for example; - The Sangheili are a bit difficult to place. But I think they should be like Reach, with Armor Abilities. They would have every armor seen in Halo 3, Halo Reach, Halo 2 Anniversary, Halo 4 and Halo 5. They also should have customizable armor pieces, but that’s another thing.Whaddya all think?

> 2533275010817669;18:
> How about having a class system? Here’s my idea:
> - There’s 3 classes: Spartan-II, Spartan-III and Spartan-IV.; - Spartan-II is the classic class, just like in Halo 3, and by Halo 3, I mean that they will also be able to use equipment. They’re the slowest but strongest class. They’re capable of tanking a Sniper headshot, but still die with 2 bodyshots. The armor would have an artstyle akin to Halo 3; - Spartan-III is the enhanced class. They can use armor abilities. They’re the middle ground between the strength and speed of S-IIs and S-IVs. They can catch-up to S-IVs that aren’t sprinting. The armor would have an artstyle akin to Halo Reach; - Spartan-IV is the modern class. They use the Spartan Abilities. They’re the weakest but fastest class. Their armor would have an artstyle akin to Halo 5, but less cartonny; - They have both exclusive and shared armor. You can be a S-II but have the armor of S-IV for example; - The Sangheili are a bit difficult to place. But I think they should be like Reach, with Armor Abilities. They would have every armor seen in Halo 3, Halo Reach, Halo 2 Anniversary, Halo 4 and Halo 5. They also should have customizable armor pieces, but that’s another thing.Whaddya all think?

If it’s limited to just Warzone, Custom Games, and Forge, I could see it being okay, but in general it just seems excessively complex. I don’t think a class-based multiplayer will really please anyone.

If anything, people are going to accuse it of being a Destiny-ripoff or something of the sort.

> 2535437652903765;19:
> > 2533275010817669;18:
> > How about having a class system? Here’s my idea:
> > - There’s 3 classes: Spartan-II, Spartan-III and Spartan-IV.; - Spartan-II is the classic class, just like in Halo 3, and by Halo 3, I mean that they will also be able to use equipment. They’re the slowest but strongest class. They’re capable of tanking a Sniper headshot, but still die with 2 bodyshots. The armor would have an artstyle akin to Halo 3; - Spartan-III is the enhanced class. They can use armor abilities. They’re the middle ground between the strength and speed of S-IIs and S-IVs. They can catch-up to S-IVs that aren’t sprinting. The armor would have an artstyle akin to Halo Reach; - Spartan-IV is the modern class. They use the Spartan Abilities. They’re the weakest but fastest class. Their armor would have an artstyle akin to Halo 5, but less cartonny; - They have both exclusive and shared armor. You can be a S-II but have the armor of S-IV for example; - The Sangheili are a bit difficult to place. But I think they should be like Reach, with Armor Abilities. They would have every armor seen in Halo 3, Halo Reach, Halo 2 Anniversary, Halo 4 and Halo 5. They also should have customizable armor pieces, but that’s another thing.Whaddya all think?
>
> If it’s limited to just Warzone, Custom Games, and Forge, I could see it being okay, but in general it just seems excessively complex. I don’t think a class-based multiplayer will really please anyone.
>
> If anything, people are going to accuse it of being a Destiny-ripoff or something of the sort.

It’s limited to multiplayer.
I came up with this concept as to try and please the fans of the 3 styles. It could be experimented in a spin-off Halo game, perhaps a Multiplayer-only game, just like Halo 5 Forge. If people like it, then I guess 343 would be going in the right direction, but if people don’t like it, they’ll abandon it, of course, and stick to their formula.