How should the multiplayer maps be designed?

Seeing that multiplayer will be more fast paced now what kind of maps does that call for?
Would you still want small maps like Guardian? Narrows? Solitary?
Or maps that include certain features like what warehouse has, a indoor and outside area.
I would like to see totally new maps not based off of others like what Frankie said about them in the Vidoc. Maybe the maps could have more moving parts and it could change from night/ day

What maps and features would you like to see?

They should be built like the maps here.
http://www.bungie.net/Stats/Reach/FileShare.aspx?player=MLG%20Gametypes

It’s funny, I’m actually releasing a video later today talking about this.

I took a vote, and the most popular maps were Guardian, The Pit, Valhalla, and Sandtrap.

All of those maps I’d LOVE to see again.

They should be built like Halo 1 and 2 maps.

> It’s funny, I’m actually releasing a video later today talking about this.
>
> I took a vote, and the most popular maps were Guardian, The Pit, Valhalla, and Sandtrap.
>
> All of those maps I’d LOVE to see again.

Yes please.

Generally, I think they should have approached map design similar to Halo 3- where each map has a “thing” like Narrows’ man cannons and Sandtrap’s Elephants and Valhalla’s general structure.