I personally feel that it should only be a Jump pack that allows you to jump twice the normal height for the settings being played. The Reach version of the Jetpack is poorly balanced in accordance to the maps and completely breaks maps at the competitive and even casual level.
Here’s how I see it.
The JumpPack only allows the player to elevate by 2 or 3 times the default jump height.
And it also keeps players from staying in the air for long periods of time.
It also eases the building of maps. By this, I mean that it makes it easier for a 343 map designer or Forge builder to make a map without having to worry about the Jetpack breaking the map’s flow or planned strategic layout.
For those “professional” Forgers out there, remember that not everyone is good at forging.
There is only one issue I see this bringing about.
“Jumping” with such an increase in height would no doubt be abused as a secondary form of strafing.
Very easily fixed. When the JumpPack is in use, the player’s attacks are crippled.
Your weapon’s accuracy is greatly reduced, grenades’ directions are very unpredictable, and melee’s range is reduced.
And this disability will continue until the player lands and the spartan regains his or her stability.
This will discourage players to use the JumpPack as a ways of dodging an enemy’s attacks.
- III P u r 3 III -
Instead of making it like Tails where you fly up then tire out, make it like knuckles where you glide/hover over distance. I mean sure tails could do the same as knuckles but knuckles seems more balanced in my opinion.
Tails= Reach Jet Pack
Knuckles= Hover pack which would be used for short cuts be not going real high up, plus that seem a little more logical.
As for my sonic references I do like how tails and knuckles control in both sonic 3 and Sonic Adventure. Actually tails and eggmans hover pack in Sonic Adventure 2 is what we need.