Tryin’ to plug your channel, boi-o?
Going back to core Halo mechanics. Even Reach, which started the trend is closer mechanically than H4 and H5.
I don’t get how you want the movement to be reverted back to old Halo. Play MCC if you want that so badly. Halo is evolving and taking away movement abilities will feel like your Spartan took a major downgrade.
The movement and gameplay in this game is top notch. I can understand other complaints about this game but this is not something to complain about.
I guess people will whine about anything when they run out of legit issues.
No keep and improve on the movement that’s in Halo 5. If you want classic halo, play MCC I hear its working fine now.
I can’t play without clamber, ground pound, and seat switching. Which btw are not in the classic games.
Maybe you could actually make a constructive on site post instead of a link to your YouTube channel which I refuse to watch due to self promotion?
If if your material is THIS good, then let someone spread the word about it for you?
> 2533274909139271;6:
> I can’t play without clamber, ground pound, and seat switching. Which btw are not in the classic games.
I love seat switching, it makes the game seem more realistic instead of getting out the Warthog and have to walk to the turret. Clamber is crouch jumping so you don’t have to crouch holding instead toggle which I do in Halo 5 but in the old Halos I use hold due to crouch jumping is needed in some games.
Didn’t you create a topic with that same link yesterday? Nonetheless, like I stated in that thread, I don’t find Halo 5’s mechanics to be bad. They actually work well together and compliment one another. My problem is that I don’t see how these mechanics differentiate Halo from other shooters out there. We already have a good number of shooters following the high mobility trend. Why does Halo need to follow the same route? Why exactly does Halo need to be faster?
If you asked me, Halo’s slower pace is what set it apart. But now we have players zipping about, doing lots of parkour, and so on. Again, these things aren’t inherently bad, but it definitely doesn’t share that traditional Halo experience that was slower and more methodical. And, really, it only blends Halo into an overly saturated market of shooters that are doing the exact same things. If we want Halo to be different and stand out, then following modern trends isn’t going to help us achieve that. I’m going to repost this here: The Beauty in Halo’s Simplicity: Halo as a Sport. But I heavily suggest that everyone watch the other videos by this guy. Especially this one here: Dividing the Halo Community: Why you should never say “Just Don’t Play It”
Just something I think we, as a community, need to consider as this franchise moves forward beyond Halo 5. Every step beyond this point needs to be treaded with extreme caution and careful consideration. Halo is not as prominent as it used to be. And if we want it to be successful again and retain its player base, then it might be wise for us to go back and look at why the older titles managed to work so well. Because sometimes you do need to take a few steps backwards in order to get moving forward again. When an equation doesn’t lead to a successful result, you gotta double-check your math.
> 2533274820541653;3:
> Going back to core Halo mechanics. Even Reach, which started the trend is closer mechanically than H4 and H5.