I understand if this is a dead subject but how do you think infinite could sought out the problem with advanced.I think advanced mobility should be solved by in the campaign and other game modes where your against AI and not with other players you could turn on or off sprint and thruster based abilities but in multiplayer there should be set game modes where there is advanced mobility and where there isnt
I’m all for a versatile platform. That is, have basic movement (H3) at its core, and have the system allow for add-ons, either in the form of armour abilities, or spartan abilities.
If you keep it the entire system tuneable, it allows for a flexible post-release state, where both the developers and the community can work hand-in-hand to get something we all want.
However, I do think that we should all commit to one standard. If online matchmaking were to cater to every single combination of movement/abilities possible, it will turn into one big mess, and a hugely splintered community.
inb4 lock because any thread that talks about movement mechanics gets locked and OP is directed to the existing thread.
OT: As far as Campaign goes, you can go full Mirrors Edge but when it comes to MP, I can see a lot of people getting upset if you are too nimble and mobile.