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> Ok i see where ur going with this, but whats ur idea of fixing this problem then how can we have people fairly matched?, cause too me and a lot of others K/D seems like the best choice of making everything fair.
W/L ranking and stricter search criteria.
A good healthy population helps as well.
You and those who see K/D as a good or even the best choice to make everything fair want that arbitrary number to have some sort of meaning, especially in terms of skill, when it sort of has little meaning. What you’re missing is that if you were to match players according to their K/D then good players would still be matched with players worse than them, because their K/D will be lower when they play against each other than when they play against you. You do not get a high K/D from playing against players in your own actual skill range. You get a high K/D by playing against players worse than you.
Let’s take a scenario that might be better understood.
Players and skill
Player 1: 5
Player 2: 5
Player 3: 10
Player 4: 10
Player 5: 20
Player 6: 20
First match is a random set up, because no one has been assigned any sort of value to their skill by the game, because there’s no data to use and the system can’t evaluate a player without data.
Players 5 and 6 are matched against each other: Result is that both have a K/D close to 1
Players 1 and 4 are matched. Result is that Player 1 nets a K/D of 0.5 while player 4 gets 1.5
Players 2 and 3 then get the same result as 1 and 4.
So after that it’s like this:
Player 1: 0,5
Player 2: 0,5
Player 3: 1,5
Player 4: 1,5
Player 5: 1
Player 6: 1
According to that, 3 and 4 are better than 5 and 6, despite the latter two in reality being better. Then, let’s look at the next matches
1 and 2: Both nets a K/D close to 1 as they’re close to each other in skill
3 and 4, again, both nets close to 1
5 and 6 does the same.
If we take the average,
Player 1: 0,75
Player 2: 0,75
Player 3: 1,25
Player 4: 1,25
Player 5: 1
Player 6: 1
See, they’re getting closer. Once they’re in range of each other, they’ll start getting matched against each other and you’ll have unfair matches again, like the first match. You can try different intitial match ups and then a few iterations where the ones with the closest K/Ds are matched, with results being close to each other if the players are equally skilled.
There’s however more to it than just it being a bad way to measure skill, in a team environment, it encourages bad behaviour, team killing if you will, selfish playstyles. Why? Because you benefit from being selfish. You are in a game where there are some other players you shouldn’t shoot at, but you benefit from it if they have a power weapon you can use.
Halo: Reach Arena used individual stats to rank players, something Bungie replaced with a pure W/L system because the Individual system wasn’t good, for those above reasons.
Problems with uneven matches?
Stricter search criteria.
Better population, something i343 can’t do much about though.
Think it’s unfair that a bad player can get a high rank by being carried?
Do what Starcraft 2 does, the team/group gets a rank instead of the individual player.
Also, that player is doing something right as well, your rank is proof of your success at winning. If you play to win you’ll do everything you’re allowed to do, getting a good team is something you’re allowed to do.