How Ranks can Jeopardize a Halo Game

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This guy is drunk if he thinks that the typical Halo player would have “understood” that low population does not work well with ranks. They want their ranks. Period. No matter what. And they will firebomb waypoint if they don’t get them.

This guy is also drunk because he believes that low population does not work well with ranks. The only thing that works less well is low population without ranks. Try just throwing random 10s against random 50s, but without visibility to those numbers, and you end up with unplayable matches that virtually force lower skilled players to… you guessed it… QUIT. Does anybody honestly believe that that kind of brutalization is somehow more tolerable if the less-skilled players can’t see just how less-skilled they really are?

I personally believe that visible ranks are a pox on Halo, but almost no one else does. Most people will leave without them, no matter what the down sides may be. And while they have many down sides, none of them are the ones described by the drunk guy above.

Stop calling the guy drunk, hes looking at the system logically instead of what he wants. Everybody wants ranks, but if there isnt enough people to sustain the playlist and its ranks, nobody will find matches and then even more people will stop playing it.

Ranks should be displayed because it gives people incentive to improve and to continue playing. Most people who are on skill match of 10 vs 50 will probably quit during the game rather than before, because the skill gap is unbelievably large.

Okay, drunk was a little harsh. But…

a) Everybody does not want ranks. Most do, and most are not interested in the subtlety of esportsguru’s faulty logic. They want their ranks no matter what.

b) You labor under the misapprehension that low population + skill-based matchmaking = slow match making. This is only true if search parameters are not loosened. And they are always loosened in the interest of fast matches. Always.

c) You labor under another misapprehension if you assume that non-ranked playlists do not used skill-based matchmaking. MCC un-ranked playlists represent the first time in the history of Halo that matches have been truly random, and they may even have fixed this since launch.

d) When you say that ranks should be displayed as incentive for improvement you are demonstrating a very clear understanding of the way some people respond to motivation, and ignoring that many others do not care, or are actively dis-incentivized, or are only in ranked playlists out of necessity. These people are a minority, but that doesn’t mean they don’t exist, or that visible ranks never have negative outcomes.

For all these reasons, and whole lot more, I’ve always felt that the best systems are those that match based on skill but don’t display the skill levels (or at least don’t display them in-game). “Best” is a relative term, but here I mean “producing the most balanced matches while incurring the least amount of rank grinding or rank-manipulation.” Clearly not what most players would consider ideal. ESG seems to think that hiding ranks in a low-population playlist will keep that playlist from dying completely. I’d say if the population is so low that skill-based matchmaking cannot function then the playlist is already dead.

Can people stop posting links to other people’s opinions? If you can’t write it yourself, you clearly don’t care enough.