How random weapon spawns can work

Ok, so the other day i jumped the gun on my decision that that this Halo 4 info is entirely a waste of time. Most people have been hating on random weapon spawns( including me) but i have seen a few replies from Frank O Connor about the situation. here is a quick list of what he said(also i want to talk about load-outs):

-Weapon spawns will not be completely random.
-Power weapons wont be flung around in player spawns( so rockets wont drop right next to your spawn).
-You will be unable to spawn with power weapons.(Sniper, rockets, shotgun[?]).

  • custom load-outs will be much like GoW3( you can pick from limited basic weapons).
    -Map control will still be a big part of multiplayer.

RANDOM SPAWNS

This is my belief on how 343 will have "random’ weapon spawns set up.Teams will spawn as normal. Closest weapons will be dropped within spawn, these weapons will consist of lower level weapons(BR, DMR, AR, Carbine,). After spawn drop zone will be Mid-Spawn Drop zone, this area will have a larger variety of weapons dropped(Needler, Plasma Pistol, Magnum, and other equal level weapons). Finally we will have Mid drop zone, this is where most power weapons will spawn( Rockets, Sniper). Each drop capsule will have its own relative Zone in which it can drop(inside its larger zone). my guess is these zones will be small and that’s what will keep map control key.

EX.

For this example we will use the pit and all known matchmaking weapons( All games)
we will have an edit though,No areas will have roofs just to better the idea of drop pods.

Team red and blue both spawn between shotgun hall and flag room. at this moment the first pods drop. 2 BRs, a DMR, and a Carbine have dropped on the spawn platform, in the snipertower a rocket launcher has spawned( both sides have equal drops) and a sniper has been spawned within the rocket hall. forerunner vision has dropped in the invis. spawn. sword has been replaced with blueberries(plasma launcher). Shotgun has been replaced by swords on both sides. Both teams race for the drops and the blood bath begins.

All my info has been taken from links by other forum goers.

I always hated how experience made better players better.

They should randomize weapon traits everyday so no one ever learns what the best weapons are so veterans will be on the same level as noobs.

EDIT:
This was extremely obvious sarcasm attempting to show the possible lines of thought that 343 is running on right now.

Waypoint showed it’s high level of intelligence in not be able to see the obviousness of this sarcasm.

Edited by Moderator - Please do not flame/attack others.

*Original post, click at your own discretion.

News Flash:

They already work.

Did you think 343 put something into halo that doesn’t work?

No, you stupid idiot. Surprisingly many people on these forums don’t realise that.

I dont really agree with your idea because i think the only way a game gets fun is when you can predict movements, veterans are there for a reason. we are predators and have earned the right to be predators within halo. one thing i hear is that noobs never get better because they always get destroyed, well thats how i got better. i payed attention to my enemies movements, and copied them. also i took the initiative to ask to be taught different things about strafing shortcuts ninjaing.

> News Flash:
>
> They already work.
>
> Did you think 343 put something into halo that doesn’t work?
>
> No, you stupid idiot. Surprisingly many people on these forums don’t realise that.

He doesn’t mean function without glitches typed work.

He means being a balanced part of gameplay typed work.

Balanced gameplay is something Reach Armor Abilities do not have. This stuff sounds like it is also unbalanced.

Also I laughed a little when I read your post.

Hey maybe your just ignorant, game developers work on a system of trial and error, im not saying that the idea and system doesnt work im saying how i believe they are doing it. im being creative and your being a troll

> News Flash:
>
> They already work.
>
> Did you think 343 put something into halo that doesn’t work?
>
> No, you stupid idiot. Surprisingly many people on these forums don’t realise that.

Many aspects of Reach did not work…

> > News Flash:
> >
> > They already work.
> >
> > Did you think 343 put something into halo that doesn’t work?
> >
> > No, you stupid idiot. Surprisingly many people on these forums don’t realise that.
>
> He doesn’t function without glitches typed work.
>
> He means being a balanced part of gameplay typed work.
>
> Balanced gameplay is something Reach Armor Abilities do not have. This stuff sounds like it is also unbalanced.
>
> Also I laughed a little when I read your post.

thank you for clearing up what i was trying to say RC, obviously my format for typing as simple as possible doesnt work for ignorant children

> > News Flash:
> >
> > They already work.
> >
> > Did you think 343 put something into halo that doesn’t work?
> >
> > No, you stupid idiot. Surprisingly many people on these forums don’t realise that.
>
> He doesn’t function without glitches typed work.
>
> He means being a balanced part of gameplay typed work.
>
> Balanced gameplay is something Reach Armor Abilities do not have. This stuff sounds like it is also unbalanced.
>
> Also I laughed a little when I read your post.

Really? Well you’ll be happy to know I laughed my -Yoink-#$% as# off at your post! Here’s why:

  1. When I said worked, I wasn’t being specific. I meant they are balanced. Of course there will be glitches. Maybe not. Who the hell knows?

  2. Balanced gameplay is something Reach did not have? WHO THE HELL ARE YOU TO SAY THAT. You ARE NOT A PROFESSIONAL. YOU ARE NOT QUALIFIED TO JUDGE WHETHER A GAME IS BALANCED. NO ONE IS. Bungie had balance in mind, and so does 343. You don’t know sh#$ all.

Thanks!

> I dont really agree with your idea because i think the only way a game gets fun is when you can predict movements, veterans are there for a reason. we are predators and have earned the right to be predators within halo. one thing i hear is that noobs never get better because they always get destroyed, well thats how i got better. i payed attention to my enemies movements, and copied them. also i took the initiative to ask to be taught different things about strafing shortcuts ninjaing.

Actually, I was expressing my anger through sarcasm.

I could type a cursing 4 post essay filled with anger about why these changes are terrible, but I already did that in this thread and it was a complete waste like I thought it would be.

Sprint, Camo, Hologram, and jetpack are back. so basically I would have to retype that entire thing but replace the word Reach with Halo 4.

I would love to still be optimistic like you and still make post longer than a paragraph or two, but it all feels so pointless when the only response you can get are single sentences from people who can’t comprehend the arguments you have made about gameplay they have never experienced.

> Really? Well you’ll be happy to know I laughed my -Yoink!-#$% as# off at your post! Here’s why:
>
> 1. When I said worked, I wasn’t being specific. I meant they are balanced. Of course there will be glitches. Maybe not. Who the hell knows?
>
> 2. Balanced gameplay is something Reach did not have? WHO THE HELL ARE YOU TO SAY THAT. You ARE NOT A PROFESSIONAL. YOU ARE NOT QUALIFIED TO JUDGE WHETHER A GAME IS BALANCED. NO ONE IS. Bungie had balance in mind, and so does 343. You don’t know sh#$ all.
>
> Thanks!

Posts like yours are the reason I hate coming here. If you have time

This is why Reach is not balanced

> > I dont really agree with your idea because i think the only way a game gets fun is when you can predict movements, veterans are there for a reason. we are predators and have earned the right to be predators within halo. one thing i hear is that noobs never get better because they always get destroyed, well thats how i got better. i payed attention to my enemies movements, and copied them. also i took the initiative to ask to be taught different things about strafing shortcuts ninjaing.
>
> Actually, I was expressing my anger through sarcasm.
>
> I could type a cursing 4 post essay filled with anger about why these changes are terrible, but I already did that in this thread and it was a complete waste like I thought it would be.
>
> Sprint, Camo, Hologram, and jetpack are back. so basically I would have to retype that entire thing but replace the word Reach with Halo 4.
>
>
> I would love to still be optimistic like you and still make post longer than a paragraph or two, but it all feels so pointless when the only response you can get are single sentences from people who can’t comprehend the arguments you have made about gameplay they have never experienced.

I like to be as optimistic as possible about everything halo, i like to believe the makers know what we want but nobody can ever get it perfect first go, so we have to wait for updates. armor abilities ruin gameplay, except sprint, i like sprint.
and im glad you where being sarcastic because that seemed like a post full of dumb

> > Really? Well you’ll be happy to know I laughed my -Yoink!-#$% as# off at your post! Here’s why:
> >
> > 1. When I said worked, I wasn’t being specific. I meant they are balanced. Of course there will be glitches. Maybe not. Who the hell knows?
> >
> > 2. Balanced gameplay is something Reach did not have? WHO THE HELL ARE YOU TO SAY THAT. You ARE NOT A PROFESSIONAL. YOU ARE NOT QUALIFIED TO JUDGE WHETHER A GAME IS BALANCED. NO ONE IS. Bungie had balance in mind, and so does 343. You don’t know sh#$ all.
> >
> > Thanks!
>
> Posts like yours are the reason I hate coming here. If you have time
>
> This is why Reach is not balanced

Skimmed the page. Really, you think I’m going to believe some bullsh#@ about acceleration in strafing? I know bloom was unpredictable, that doesn’t mean the game was balanced, it’s just flawed.

Like I said, you guys are gamers, not game developers. The thread is not convincing. and neither are you! In fact, the point I try to get across in these forums is that our opinions are worthless. All constructive criticism is worthless too, but only until the game comes out. Only when the game comes out we should be complaining, in a respectful manner of course.

Please, stop acting as if you or any other gamer knows anything about balance. The day we get balance in a video game is the day we all get to use the same weapon, one weapon. Someone gets shot by a shotgun and dies in one hit. They claim it’s too powerful, even though they were engaged with a DMR at close range. That is the scope of brilliance that this community provides. You guys are idiots to think you know anything about the game mechanics.

I’m done here. Oh, and if I made some typo I don’t give a -Yoink-, I was typing fast. When people lose arguments they tend to search for spelling errors and point them out. Half of the people on these forums are 12 year olds, don’t expect decent writing skills from any of them.

You can be optimistic about every game that gets released, but most of them will disappoint you and it will get to you eventually if you are paying attention to those trends.

Or you can be pessimistic about each new game and be right most of the time and feel good about yourself for being right and occasionally be wrong and have a fun game for wrong.

That’s my philosophy. I don’t have something like that for motivating myself to come here for longer than a few hours every few weeks though.

> > > Really? Well you’ll be happy to know I laughed my -Yoink!-#$% as# off at your post! Here’s why:
> > >
> > > 1. When I said worked, I wasn’t being specific. I meant they are balanced. Of course there will be glitches. Maybe not. Who the hell knows?
> > >
> > > 2. Balanced gameplay is something Reach did not have? WHO THE HELL ARE YOU TO SAY THAT. You ARE NOT A PROFESSIONAL. YOU ARE NOT QUALIFIED TO JUDGE WHETHER A GAME IS BALANCED. NO ONE IS. Bungie had balance in mind, and so does 343. You don’t know sh#$ all.
> > >
> > > Thanks!
> >
> > Posts like yours are the reason I hate coming here. If you have time
> >
> > This is why Reach is not balanced
>
> Skimmed the page. Really, you think I’m going to believe some bullsh#@ about acceleration in strafing? I know bloom was unpredictable, that doesn’t mean the game was balanced, it’s just flawed.
>
> Like I said, you guys are gamers, not game developers. The thread is not convincing. and neither are you! In fact, the point I try to get across in these forums is that our opinions are worthless. All constructive criticism is worthless too, but only until the game comes out. Only when the game comes out we should be complaining, in a respectful manner of course.
>
> Please, stop acting as if you or any other gamer knows anything about balance. The day we get balance in a video game is the day we all get to use the same weapon, one weapon. Someone gets shot by a shotgun and dies in one hit. They claim it’s too powerful, even though they were engaged with a DMR at close range. That is the scope of brilliance that this community provides. You guys are idiots to think you know anything about the game mechanics.
>
> I’m done here. Oh, and if I made some typo I don’t give a Yoink!, I was typing fast. When people lose arguments they tend to search for spelling errors and point them out. Half of the people on these forums are 12 year olds, don’t expect decent writing skills from any of them.

So what you are saying is that I should spend $60 and wait 3 months for them to balance something I already know I will not like based on past gameplay experiences.

> > News Flash:
> >
> > They already work.
> >
> > Did you think 343 put something into halo that doesn’t work?
> >
> > No, you stupid idiot. Surprisingly many people on these forums don’t realise that.
>
> He doesn’t mean function without glitches typed work.
>
> He means being a balanced part of gameplay typed work.
>
> Balanced gameplay is something Reach Armor Abilities do not have. This stuff sounds like it is also unbalanced.
>
> Also I laughed a little when I read your post.

Im going to go out on a limb and say there are no reach AA’s in halo 4

They are halo 4 AA’s. until we see what they are and how they work, we cannot say for sure how imba they will be.

> Skimmed the page. Really, you think I’m going to believe some bullsh#@ about acceleration in strafing? I know bloom was unpredictable, that doesn’t mean the game was balanced, it’s just flawed.
>
> Like I said, you guys are gamers, not game developers. The thread is not convincing. and neither are you! In fact, the point I try to get across in these forums is that our opinions are worthless. All constructive criticism is worthless too, but only until the game comes out. Only when the game comes out we should be complaining, in a respectful manner of course.
>
> Please, stop acting as if you or any other gamer knows anything about balance. The day we get balance in a video game is the day we all get to use the same weapon, one weapon. Someone gets shot by a shotgun and dies in one hit. They claim it’s too powerful, even though they were engaged with a DMR at close range. That is the scope of brilliance that this community provides. You guys are idiots to think you know anything about the game mechanics.
>
> I’m done here. Oh, and if I made some typo I don’t give a Yoink!, I was typing fast. When people lose arguments they tend to search for spelling errors and point them out. Half of the people on these forums are 12 year olds, don’t expect decent writing skills from any of them.

Everything I said in that post was based in fact about the game Halo: Reach.

Were you calling me 12 or yourself?

If you want to say my entire post is wrong because you don’t agree with the truth then that’s your problem. I can see where things are a problem by playing the game. I don’t need to go to coding school for four years to be able to say that being able to turn invincible for 5 seconds from the beginning of a game in Halo will not be good for gameplay. The experience I have had with Halos past and in Reach shows me why it is a bad thing.

If you want to deny this that’s fine, but it won’t help the series in the long run to ignore problems like this.

> You can be optimistic about every game that gets released, but most of them will disappoint you and it will get to you eventually if you are paying attention to those trends.
>
> Or you can be pessimistic about each new game and be right most of the time and feel good about yourself for being right and occasionally be wrong and have a fun game for wrong.
>
> That’s my philosophy. I don’t have something like that for motivating myself to come here for longer than a few hours every few weeks though.

I hate reach, i stil play it though because i have more classic options such as pro and mlg, im sure these additions will come to H4, i just need to be patient. patience doesn’t seem to be a problem though with campaign and spartan ops lingering

> Im going to go out on a limb and say there are no reach AA’s in halo 4
>
> They are halo 4 AA’s. until we see what they are and how they work, we cannot say for sure how imba they will be.

I saw the real issue of Game Informer with the real Halo 4 info. Hologram, Camo, and a thing that looks like Jetpack are back along with the x-ray vision called Forerunner vision.

I could link it, but I would get banned. Ask for a pm of it if you want to read it.

> I always hated how experience made better players better.
>
> They should randomize weapon traits everyday so no one ever learns what the best weapons are so veterans will be on the same level as noobs.

Wow, apart from are argument before. That is actually a horrible idea. You hate how experience makes people better? Lol, what is wrong with you man?

Yes, veterans should be at the same level of noobs. Read that once more.

Pertaining to the other posts, did I say you were a 12 year old? Go study implications.

Armour Lock was bad yes, and the bloom was not easy to get used to at all. I’m sure there were other issues. Despite that, you do not have the power to judge that game unbalanced. Don’t tell me it’s the truth, you can’t handle the truth. Kidding, what I meant to say, is that you do not decide what is true.