How power weapons are shown

Someone pointed out in a rewind theater for ign (ryan mcaffrey i think) something i found interesting, and was wondering on peoples opinions on it as i hadnt seen a thread. now many may notice the energy sword on mid ship is glowing gold/yellow. BUT this may not be a redesigned colour after all! it was pointed out that another power weapon was seen with the same yellow glow, but it was a human weapon. it was strange as it was floating, and spinning, AND glowing yellow. it was theorised that power weapons now are presented this way, instead of lying on the ground. if you want to look yourself, it is in the beta trailer on the floor of the room where a giant damage fan is spinning on the roof, for about a second but you can clearly see it inslow motion. i wanted to know your opinions on it! do you prefer finding your weapons on the floor, or having them floating so they are clearly visible?

i still likes weapon on the floor like how the old halo, it feels more realistic. the new ordanence/power weapon looks more like super mario than halo.

I prefer them being on the floor personally. However I am pro proximity, line of sight weapon Icons like the ones in H2A (not Halo 4). Visibility is good. Icons have the benefit of making weapons that are dropped by players also more visible.

One thing I fear is, Will the floating weapons be fixed into position? Or will we be able to dislodge them with explosives. In Halo CE, 2, 3 and Reach you could move weapons around with explosives (though it was most prominent in CE), this created depth, it allowed you to move weapons closer to you to gain an advantage or knock weapons off ledges to bring it down to your level. Through map knowledge and practice people would learn the angles they could use to exploit this mechanic, it helped make maps feel more dynamic, balanced, it provided counterplay opportunities. I hope these weapon holders don’t take away from that.

I don’t care much either way, but I think it quite ironic that everybody was recently complaining about making Halo an arena shooter again, and now that this has been introduced (the glow/spin system is in a lot of arena games) people are complaining again.

> I don’t care much either way, but I think it quite ironic that everybody was recently complaining about making Halo an arena shooter again, and now that this has been introduced (the glow/spin system is in a lot of arena games) people are complaining again.

I’ll only moan if the weapons are fixed into position. The weapon holder in Halo 3 still allowed you to dislodge them with a grenade. I might recommend it not shine so bright as well so you can see the colour of the weapons a bit better as well.

I really like the way they did it in Halo 2A.
With the small dot icons over power weapons which just have spawned. It makes it a little easier to see the guns and it prevents them to blend in with the environment as much as it did before.

well my problem with this is it feels a bit baby pandering. Halo 4 obviously tried to pull in a new fan base by going with main stream gaming concepts with loadouts and stuff like that, whereas halo 5 realised it needs to stay unique and people will like it for that uniquness, or so it seems so far. however this seems like its for new players just to help them along which i dont like. honestly, HOW LONG will it really take to find out where power weapons are and remember them? like really? i could probably name the location of every power weapon in halo 3 on almost every map, so why now does 343 think we need this to show us where they are? im sure we can figure it out and then commit it to memory. however this is also good cause it sort hints that personal ordinance may be out cause theyve stopped with the whole drop pod thing of weapons being dropped which may also hint them stopping personal weapon drops too

I really don’t mind the power weapons glowing, it just gives new players a better chance to get them and practice with them, if they don’t practice they won’t get better, also in Halo 3 many new players just walked past power weapons, only for the enemy to grab it, I’d like new players to be a little more competent and not effect me much, so this is fine.

Reminds me of how Unreal Tournament places its weapons - without the illumination. I’m OK with this method. It makes their presence known without placing an intrusive HUD element on your screen. Also makes them feel that much more special, as oppose to your standard weapon which is just scattered on the floor.

I think the key element of controlling power weapons was knowing when they spawn, above everything else. Not whether you could see it clearly enough as you approached it. It helps to keep the pace flowing when you’re not trying to adjust your position to pick it up. Honestly, they were always clear as day - from what I can remember - so it doesn’t matter, either way.

EDIT:

> One thing I fear is, Will the floating weapons be fixed into position? Or will we be able to dislodge them with explosives. In Halo CE, 2, 3 and Reach you could move weapons around with explosives (though it was most prominent in CE), this created depth, it allowed you to move weapons closer to you to gain an advantage or knock weapons off ledges to bring it down to your level. Through map knowledge and practice people would learn the angles they could use to exploit this mechanic, it helped make maps feel more dynamic, balanced, it provided counterplay opportunities. I hope these weapon holders don’t take away from that.

Good point.

I just watched this video today and honestly, I don’t mind if the are floating or on the ground. As long as it feels the same, I’m okay. Yeah, this system helps new players learn power weapon spots, but the competitive players will not need the indicators.

I prefer weapons on the ground like the good old days

Depends on the map. A floating sword on midship is cool… a unsc base eith sword laying in a pool of elite blood with a lone plasma nade next to it is also cool.

Context should determine.

UT’s method of floating, spinning power weapons always felt a little too cartoon-ish for me. I’ve always preferred pickups lying on the maps, like in GoldenEye/Perfect Dark 64 or Halo. It feels more realistic and… well, adult-like.

> A floating sword on midship is cool…
> …
> Context should determine.

Yeah, that is cool. I definitely agree that context should determine.

I don’t mind either way. I think floating weapons could be cool, as that is the traditional way in arena shooters. I would like ability to throw a grenade or shoot a barrel and have the weapon go flying. Like in halo 2 lockout, if you shot the barrels, the sniper rifle would come flying at you. I loved that strategic aspect.

I noticed that the Over Shield pick up was depicted like a golden square in Halo 2A on Ascension. So I guess that the golden thing rotating is some sort of power up?

Video of it.
Picture of it.

yeah, -Yoink- realism, make it obvious that a power weapon is important and something that should be controlled. a new player joining a game for the first time should be able to instantly understand that it’s different than the other weapons, and they should be able to clearly see where it is without having memorized spawns. but instead of a big obvious marker that clips through the entire map, the weapon model itself glows. perfect.

now bring back the cool glow look for powerups

Does anyone have a link to an image or video showing the human weapon? The sword’s shape is also different to its traditional appearance.

> yeah, -Yoink!- realism, make it obvious that a power weapon is important and something that should be controlled. a new player joining a game for the first time should be able to instantly understand that it’s different than the other weapons, and they should be able to clearly see where it is without having memorized spawns. but instead of a big obvious marker that clips through the entire map, the weapon model itself glows. perfect.
>
> now bring back the cool glow look for powerups

I don’t mind something on the hud to point out when close to weapons.

Its the clutter and knowing from a distance that a weapon has spawned that i have issue with.

Weapons in the motion sensor might work too.

> I don’t mind something on the hud to point out when close to weapons.
>
> Its the clutter and knowing from a distance that a weapon has spawned that i have issue with.
>
> Weapons in the motion sensor might work too.

Having the glow would make your HUD a lot less cluttered. I feel more people would be happier with Its really annoying having 100 things flying around the HUD while you’re trying to shoot people. H4 has way too much going on and I really don’t like how a lot of those things carried over to H2A. I don’t need a HUD marker to tell me that the PP is laying on the ground in front of me. People got by just fine in H1-R without having a ton of clutter on their HUD to tell them where weapon spawns were.

Also putting weapons on the motion sensor would completely defeat the purpose of a motion sensor unless the weapons can move on their own. People would be confused as to why there are stationary dots showing up on their motion tracker.

Am I the only one who liked the equipment drop pods halo 4 used, as fixed spawns they’re visually apparent enough to not need to glow and much more immersive than simply setting them on the ground.