Seasonally have new weapons and vehicles perhaps, maybe also additional armour lockers for multiplayer cosmetics to find on the map and perhaps some small side missions like more hvts. Then maybe once every year or 2 for bigger story dlcs like new missions, new areas to explore and so on. Depending how much content is in the updates. Maybe if they add other playable characters to the story make an option so you can play the free roam sections as anyone you want. Like arbiter, odst, multiplayer spartan and whoever else they may add. Might be a bit ambitious but that would be pretty awesome.
The shock weapons don’t take Banshees down long enough to get to them.
So, if you nerfed the Grappleshot’s ability to take Banshees, you’d only be able to destroy the ones that already have a pilot, unless you’re good at aiming while moving, have a lot of shock ammo, and the Banshee is close enough.
I’d like to see 1-2 small DLCs and 1 huge expansion a year
Since Infinite is supposed to be the platform for all future Halo content for the next decade, I’d say every 3 years we get a new campaign that is essentially the sequel to the previously released campaign.
A month ago I would have said every 6 months.
Now I don’t care if they ever do. This game is graphically beautiful, but lacks substance.
The story has been butchered.
The gameplay is one-dimensional.
The difficulty is too easy (playing on Legendary).
As long as it takes. I know that’s a non answer, but after Cyberpunk and Infinite, the two biggest games I was hyped for, I’m just not in the mood for something releasing before it’s ready.
- Shivering Isles released a year after Oblivion, and it was packed with content.
Same with the Fallout expansions. - Fallout: New Vegas was basically an expansion of Fallout 3, and it was released two years after with a lot of content as well as new game mechanics.
- The Witcher 3 had two large expansions released, with one being less than a year after it released, and the other being around a year after it released.
- Halo 3: ODST released two years after Halo 3, and Reach released three years after Halo 3.
I don’t think it should take more than a year for an FPS that already has a foundation to get an expansion that has a lot of good content, unless they plan to massively rework what’s already there.
Also, time doesn’t always mean something will turn out better.
There have been a few games that were in development for longer than Infinite was, yet they still weren’t very good because they were in development hell.
I’m not saying you can’t release content quickly. And heck, I’d call New Vegas it’s own game with how much was reworked. I just don’t want anything being rushed that’s all. Just because an expansion can come out quickly, doesn’t mean it still can’t be rushed.
Given that they’ll likely be using the same version of the Slipspace engine (as opposed to updating/iterating on them as in the past), I think I’d like to see a full launch-sized campaign expansion every 2 years.
These would be Chief-led stories that propel the current narratives that we’re set up in the launch campaign.
But as a live-service game, I think they need to put something out in the in between years, that can be on a smaller scale, but with the possibility of being more of a side story like ODST. Maybe they even reuse areas of the latest ‘map’ to save time, but direct us across it and make use of it in different ways to make it fresh, or even something like covering it in snow.
This is just my opinion, but I feel like if they try to do an expansion every year, that continues to keep the ‘current story’ rolling, I think they will fall into the same pitfalls of Destiny, in that each expansion feels like a lesser version of the base game, in terms of size, scope, length, etc.
Imagine if Halo CE was followed up with the first 5 missions of Halo 2 in 2002, then the next 4 Delta Halo missions in 2003, then the last 4 in 2004, the Earth section of Halo 3 in 2005, and the Ark section in 2006? And each year it cost you $60…?
Some basic mission expansions every three months or so and a map expansion every year or so, seems reasonable to me. As long as it doesn’t turn into Destiny. I’ve always wanted to like that game but it just feels wrong at every turn for me.
It will be interesting to see feature expansion over the years. I mean on top of the expected co op and forge. For example, I’d love to see something else in terms of weapons. Whether it’s more powered variations on what we have, some new weapons, or something else creative and new for Halo.
If they’re going to charge $60, it should be a full campaign.
I think the problem is that they might run Master Chief’s story into the ground, so I think it would be a good idea to make side stories between his stories, as you said.
A campaign for him every year would probably be okay though, I think.
That’s part of my point.
It was reworked a lot, and it had a lot of content, despite releasing shortly after Fallout 3.
I agree that things might be better when not rushed, but when a game has a good foundation, and a large company is working on that foundation, I don’t see much reason for an expansion that’s full of content to take more than a year, unless they’re working on making that expansion into something even bigger than the game they’re building on.
Hoping to see an updated engine next dlc with raytraced GI, better textures and explosions. The art style is perfect. I’m hoping dlc will come out every 2 years to have extra polish and I’d like the dlc to be fleshed out like a full campaign game.
I am hoping future dlc is Xbox series and PC only. I’d like to see more NPCs and battles on the halo ring around the map as well with at least a few vehicular combat areas in some of the linear camping missions with more diversity.
This is why I say 2 years so that we don’t have a half baked dlc each year that I beat in a few hours including the collectibles.
I think Borderlands 3 dropped a Story DLC every ~3 months in its first year.
So I don’t think this would be impossible for Infinite, as well. Even though “impossible” doesn’t mean “easy” or “good”.
However, I really wouldn’t mind something like Spartan Ops aka something “lightweight” releasing periodically.
Glad I’m not alone in this. I don’t think it’ll happen, but I’d love something like Spartan Ops. An episodic side story that can deliver smaller story expansions throughout the year leading up to the next major Chief focused DLC.
I think it would be the perfect opportunity to explore what happened to blue team, Locke, etc., before tossing them back into the main narrative with Chief.
Bi-Annually, or however long it takes for them to crank out quality campaigns.
I agree.
Assuming the plan for Infinite is to basically use the same engine, rather than update it between expansions like the prior games, you could easily cut the 3 year cycle down to 2.
For me that seems like enough time to create a open world map of a similar scale and craft a decent story on par with the launch campaign in terms of length and depth, that doesn’t feel like a copy-paste of the same formula (enemy bases, HVTs, FOBs, etc), but in a new location.