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> > > > > > Can anyone please explain to me how win/loss is a better measure of a player than KDA?
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> As you can see, I clearly did not suggest that. Please thoroughly read retorts to your arguments before countering.
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> Also, “minuscule percentage of games played that happen to be objective-based” is just an incorrect statement. I’m not sure if you read the latest Waypoint Blog, but according to that the top 3 gamemodes are Warzone, Slayer, and Team Arena. Warzone and Team Arena are very objective heavy and to say that Objective modes played are a “minuscule percentage” is a gross under exaggeration of what is and what isn’t played. Granted, Warzone isn’t a ranked playlist, but my point still stands that Objective modes are played quite often if not more often than gamemodes whose only goal is to kill everyone else.
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> As for your double post about KDA being more “useful” than K/D because it includes assists. I think you overestimate the value of assists. All they serve is to tell you that you shot someone that died because you shot them. That in and of itself does not stop players from believing that a lot of kills and minimal deaths mean you are better than everyone. Including it in a combined statistic only serves to encourage the mentality of camping and baiting teammates to ensure you have the most kills and assists and the smallest amount of deaths so you can tell your friends you have a really high KDA.
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> TLDR; Objective modes are played a lot and KDA is not the godsend you think it is just because it includes assists.
Ouch. Consider me smacked down.
As far as objective game types go, I have only Halo 4 numbers to go by, as Halo 5 doesn’t tell us how many people are in a play list at any given time, so if my extrapolation offends then I offer apologies. Of course, my bias has nothing to do with the fact they I personally never play objective games… nothing at all to do with that.
Okay, so we’ve established that KDA is not the perfect tool for the job. That doesn’t leave me (or, I suspect, the OP) feeling any better about the present system. And while the idea of a hybrid method has some appeal, I’m sure that it would end up being confusing and opaque enough that people would just generally be even more distrustful of it than they are of the present, inscrutable system. I guess a lack of transparency is not a de facto disqualification for a ranking system - as witnessed by the existence of every Halo ranking system that ever was - but a guy can dream. Allow me that.
Lastly, and sorry to drag you through this, if I was to look through the stats of a lot of hard core CTF people, wouldn’t I find that the teams most likely to win are the teams with better KDAs? How can you win an objective game if you can’t stay alive, or give your team mates that critical assist, etc. etc. etc.? I always just assumed that the ability to achieve the object was based firmly on the ability to do all the things you do in a regular slayer match anyway, and then just add to it basics like knowing which direction to take the flag. I’m grossly over-simplifying this, right? Well, now we know why I don’t play objective games.
Okay, flag people, keep your win/loss if you have to, but I don’t have to like it! I don’t like it! I hate it! I hate it even more because you’re (mostly) right!
P.S. Is double posting some kind of violation of forum etiquette?