How much should AA's/Perks affect the game?

I personally think Perks and AA’s should only be a minor thing in Halo. They should add a little bit of spice into the game and that’s it.

I think AA’s should promote skill, timing and intelligence, rather than giving you the ability to camp or abuse something.

E.G. Camo - The current version of Camo allows too much camping. You should not be allowed to stay cloaked and wait for people to come past you.

I think Camo should be more like the original type of Camo from Halo 2, where you get fully cloaked and stay cloaked even if you move, but it only lasts 5-7 seconds. It will allow you to move past certain places undetected for a certain amount of time. But if you shoot or take damage then the camo wears off.

This will encourage tactical movement and get players to think, rather than just say “Imma just camp here and shotgun these guys lol”.


When it comes to perks, I don’t mind the current ones, except the one that allows you to gain 20% more exp and the one that gives you the location of the player that killed you last, albeit for only 4 seconds.

I don’t think you should be able to get EXP boosts just for having a specialization, and I don’t think you should be able to see players that kill you because that’s kind of the game giving teams a help in hand when trying to kill the best player on the opposition team.

It’s like you kind of get punished for being the MVP.

All the other ones just offer you slight advantages like dampening the sound of your footsteps for stealth for example. That’s a good example of what I’m talking about when I say only giving the game a little bit of a spice, but not having much of a significant impact on the game.


Do you agree? Or do you think specialisations and AA’s should have more of an overwhelming effect on the game?

I personally think the current AA’s are effecting the game too much.

> I personally think the current AA’s are effecting the game too much.

You have two options: either the perks will affect the game too much, or they will be nerfed to the point of uselessness and become forgettable. Perks just don’t fit well with Halo’s existing gameplay. So you ask:

> How much should AA’s/Perks affect the game?

Answer: none at all.

AA’s should either have a very significant affect on the game or not exist at all.

Trying to put them in the middle just leads to a shooter that isn’t trying to be anything. As Duncan put it, what we have now is mostly just “stuff”. They have no rhyme or reason to them and they aren’t designed with other AA’s in mind really.

I don’t like perks. Your character is better in some aspects and ‘worse’ in others, but has no “tell” for the enemy team.

Perks/mods should have never existed in Halo in the first place.

AA’s can stay with either some tweaking or being on map only. But perks need to stay out of Halo. Forever.

> AA’s should either have a very significant affect on the game or not exist at all.
>
> Trying to put them in the middle just leads to a shooter that isn’t trying to be anything. As Duncan put it, what we have now is mostly just “stuff”. They have no rhyme or reason to them and they aren’t designed with other AA’s in mind really.
>
> I don’t like perks. Your character is better in some aspects and ‘worse’ in others, but has no “tell” for the enemy team.

That are exactly my thoughts as well.

In their current implementation AAs are nothing more than (replacable) additions instead of inherent parts of the game and that’s exactly why AAs (i.e. Jetpack) cause all those issues.
The implementation of Equipment wasn’t any different from that of AAs’.
The only difference is that Equipment’s impact on the game was so minor and ristricted that AAs had to show that the implementation doesn’t harmonizes or adds anything significant.

In case someone is interested how I think you could implement the concept of AAs/Equipment as an inherent part of gameplay/map design, feel free to check out this thread I created a day ago.

AAs should not break the game and map flow like Jetpack or PV. I can live with Thrusters and Hologramms. Jetpack etc. only in customs, action sack and maybe big team.

And perks can go to hell. We dont need a -yoink- perk to pick up grenades. Thats far away from innovation or fun IMO.