How much launch-content did other Halos have?

One thing that’s often criticized when it comes to Halo 5 is the lack of content. And in a subjective point of view I agree: It feels like there ain’t much.

But I was wondering, is that really just my limited point of view? Because I don’t really remember.
So, time to pull the zipper down and compare all the Halo games and what they did offer on their release date.
Could someone who has a better memory be so kind…? (:

3: Matchmaking, Forge, custom games worth a damn, Campaign (with a lot more than 3 Chief missions), Theater that worked in all gamemodes, File sharing.

Reach: Matchmaking, better Forge, amazing custom games, a longish Campaign, glorious Firefight, Theater, File sharing.

4: Matchmaking, even better Forge, custom games worth a damn, Campaign (low mission count, but they were LONG), Theater.

It seems 343 gives less with each game, 4 had less than Reach, 5 has less than 4…

Enough that it is more worth it to go and play them. Reach/H3 >>>>>>>>>>>>>> H5

My main issue with Halo 5 is the lack of social/fun play lists like Griftball, Zombies, infection, etc… and the lack of original, good, none forged maps in BTB.

I would enjoy Warzone a lot more if it had more than 3 maps (I know a fourth one is coming soon) and if it had more than just 2 game modes, more bosses and enemies spawning at random.

So can we put this into a table?
Like:

________ Arena Maps | Arena Modes | BTB Maps | BTB Modes | Ranked/social Lists | Custom Games | Firefight | Forge | Theater | File sharing
Halo 1
Halo 2
Halo 3
Reach
Halo 4
Halo 5

I would leave out campaign because it kinda depends on you point of view and skill. Some can rush it even on legendary, some have troubles on normal/heroic.
Should we combine BTB and Warzone? Of course it’s something different, but I think it’s originally meant to be the same somehow.

> 2533274830926790;2:
> 3: Matchmaking, Forge, custom games worth a damn, Campaign (with a lot more than 3 Chief missions), Theater that worked in all gamemodes, File sharing.
>
> Reach: Matchmaking, better Forge, amazing custom games, a longish Campaign, glorious Firefight, Theater, File sharing.
>
> 4: Matchmaking, even better Forge, custom games worth a damn, Campaign (low mission count, but they were LONG), Theater.
>
> It seems 343 gives less with each game, 4 had less than Reach, 5 has less than 4…

Halo ce - 4 also had LAN and Split Screen. 2 players in campaign and 4 players in MP. These were very important to many subcultures of Halo. Like the LAN, competitive, clan and machinima groups.

All had these features at launch. So say XBL/servers go down like the last few days, you could still forge, custom, campaign and play.

Edit: There were also a host of social playlists and many more gametypes.

Halo 1 was worse than 5. No forge. No Firefight. No ONLINE MULTIPLAYER. It was totally rubbish. It had a decent campaign and local splitscreen multi-player. It sucked. Halo 5 is better…

On Average, about eleven maps of any kind and eight competitive gametypes. Then there’s theater, forge, file share, firefight, spartan ops…

Halo 5 is severely lacking in the gametype department, doesn’t have those other auxiliary features either (or at least didn’t launch with them). You could argue it has just as many if not more maps, but when remixed maps and forge maps are being included in the map count…

> 2601632999026533;7:
> Halo 1 was worse than 5. No forge. No Firefight. No ONLINE MULTIPLAYER. It was totally rubbish. It had a decent campaign and local splitscreen multi-player. It sucked. Halo 5 is better…

Halo CE had in terms of content far more game modes and custom options for those modes. Then on top of that maps designed to be available atleast to some degree for all modes.

But sure, Halo CE, a system seller and putting Halo on the gaming map while competing against the already established PS2 and PC with quite a few popular games on both those platforms, was more rubbish than Halo 5.

Halo 5 is so divided in terms of gameplay and what it wants to be that there is only bare bones content available for each part of it.

Arena has a couple of maps with nothing short of three basic modes of gameplay.
Warzone has two modes, one of which barely even emphazises its selling point in terms of gameplay. AI on the map, barely worth the fun effort as the AI is stationary and spawns at set intervals. Assault is a poor man’s Invasion with same objective and literally copy paste bases on all three maps except Objective 1.
Campaign is what it was.

> 2533274819302824;8:
> On Average, about eleven maps of any kind and eight competitive gametypes. Then there’s theater, forge, file share, firefight, spartan ops…
>
> Halo 5 is severely lacking in the gametype department, doesn’t have those other auxiliary features either (or at least didn’t launch with them). You could argue it has just as many if not more maps, but when remixed maps and forge maps are being included in the map count…

If remixed/forged maps count, they should also count for the previous Halos I’d say. Therefore, Halo 3 has more Foundry maps in matchmaking than Halo 5 has maps right now. Yikes.

Why tf does launch content matter? All of you who complain about this acts as if they have a God given right to receive all of the content “that should’ve been at launch”. Just be grateful you’re even getting it all. Smh

> 2533274830926790;2:
> 3: Matchmaking, Forge, custom games worth a damn, Campaign (with a lot more than 3 Chief missions), Theater that worked in all gamemodes, File sharing.
>
> Reach: Matchmaking, better Forge, amazing custom games, a longish Campaign, glorious Firefight, Theater, File sharing.
>
> 4: Matchmaking, even better Forge, custom games worth a damn, Campaign (low mission count, but they were LONG), Theater.
>
> It seems 343 gives less with each game, 4 had less than Reach, 5 has less than 4…

And don’t forget all the gametypes and how - at least for Reach - I believe Theater and Fileshare were improved upon (and haven’t been as good since). Even Reach’s Forge was as big a step forward from Halo 3 (or maybe more) than Halo 5’s from Halo 4.

I don’t remember Reach and I never played 4 by choice, so I’m just copying and pasting from the wiki on those two.

CE: Slayer, Oddball, CTF, Race, KotH
2: Slayer, Oddball, CTF, KotH, Juggernaut, Assault, Territories
3: Slayer, Oddball, CTF, KotH, Juggernaut, Assault, Territories, VIP, Infection
Reach: Slayer, Oddball, CTF, KotH, Juggernaut, Assault, Territories, VIP, Infection, Headhunter, Invasion, Stockpile. Also, firefight.
4: Oddball, CTF, KotH, Juggernaut, Assault, Territories, VIP, Infection, Regicide, Strongholds, Extraction, Dominion. Also, Spartan Ops.
5: Slayer, CTF, Strongholds, Warzone, Breakout (if that counts, seeing as it’s more akin to SWAT than a new gametype unto itself).

See why people are upset?

> 2533274881937413;11:
> Why tf does launch content matter? All of you who complain about this acts as if they have a God given right to receive all of the content “that should’ve been at launch”. Just be grateful you’re even getting it all. Smh

As consumers we expect any Halo game to have similar standards to its predecessors. It’s typically a given that sequels have similar levels of content or even more but never less. I’m sure I’ve seen you make this same comment before too, it’s actually quite worrying you would condone such mistreatment of the franchise and the fans alike.

No one should really have to explain to you why it matters, I mean seriously?

> 2533274881937413;11:
> Why tf does launch content matter? All of you who complain about this acts as if they have a God given right to receive all of the content “that should’ve been at launch”. Just be grateful you’re even getting it all. Smh

Yeah, just be grateful they are kind of enough to give me content in a game I paid for.

I should be so lucky that they don’t sell me an empty product.

> Breakout (if that counts, seeing as it’s more akin to SWAT than a new gametype unto itself).

I was thinking the same thing. It’s more or less a glorified slayer variant, the only thing that arguably defines it as its own mode is the round system.

> 2533274819302824;15:
> > 2533274881937413;11:
> > Why tf does launch content matter? All of you who complain about this acts as if they have a God given right to receive all of the content “that should’ve been at launch”. Just be grateful you’re even getting it all. Smh
>
>
> Yeah, just be grateful they are kind of enough to give me content in a game I paid for.
>
> I should be so lucky that they don’t sell me an empty product.

Who said empty content bub? There was a reason for forge not launching with game and social playlists shouldn’t even be as much of a worry as it is. Granted I want social playlists too but it’s not as if Warzone was the only thing that’s shipped with the game. Let me rephrase that for you: just be grateful they’re giving to us for free. Most crappy developers release “cut” content as priced DLC

> Let me rephrase that for you: just be grateful they’re giving to us for free. Most crappy developers release “cut” content as priced DLC

To be honest that’s like saying I should be grateful that someone is only punching me instead of stabbing me.

> 2601632999026533;7:
> Halo 1 was worse than 5. No forge. No Firefight. No ONLINE MULTIPLAYER. It was totally rubbish. It had a decent campaign and local splitscreen multi-player. It sucked. Halo 5 is better…

I think halo 5 is great, but seriously mate? You are comparing a game that came out on the original Xbox before Xbox live was even a thing and complaining about its lack of online multiplayer?

And your can’t complain about it not having modes prior to games they debuted on.

> 2533274829675476;18:
> > 2601632999026533;7:
> > Halo 1 was worse than 5. No forge. No Firefight. No ONLINE MULTIPLAYER. It was totally rubbish. It had a decent campaign and local splitscreen multi-player. It sucked. Halo 5 is better…
>
>
> I think halo 5 is great, but seriously mate? You are comparing a game that came out on the original Xbox before Xbox live was even a thing and complaining about its lack of online multiplayer?
>
> And your can’t complain about it not having modes prior to games they debuted on.

I’m pretty sure there’s a reason my sarcasm meter is going through the roof…

> 2533274808719558;14:
> > 2533274881937413;11:
> > Why tf does launch content matter? All of you who complain about this acts as if they have a God given right to receive all of the content “that should’ve been at launch”. Just be grateful you’re even getting it all. Smh
>
>
> As consumers we expect any Halo game to have similar standards to its predecessors. It’s typically a given that sequels have similar levels of content or even more but never less. I’m sure I’ve seen you make this same comment before too, it’s actually quite worrying you would condone such mistreatment of the franchise and the fans alike.
>
> No one should really have to explain to you why it matters, I mean seriously?

If you knew that they weren’t in the game at launch and you purchased anyway you have no leg to stand on. That $60 was ONLY for what was at launch. Sure, they promised to add forge, but there was no contract they signed saying that they MUST release forge later.