9/10.
Pros:
-Story
-Chief being more human
-Graphics
-Overall great level design
-More serious approach to Halo, in line with CE/H2/ODST and Reach
Cons:
-AI is a bit meh on the Promethean Knights
-Some levels are tedious (most notably the desert level)
-No real impact of Lasky or even the SIV’s on Chief and Cortana
-Too many “press button” instances
Sure, H4 feels a bit hollow. Detached perhaps. But in a way similar to CE back in the days. Its the result of entering something new, something not yet fully exposed. Looking back at CE, the similarities are plenty. Lets not forget the story of Halo only got deeper and fully scoped with H2. I’m betting H5 will do the same to this trilogy.
I do feel the amount of terminals needing activation through buttons was overwhelming. There really should be far less of such events in H5. Also, although I like the overall hollow feeling of the story to a degree, I feel some levels were to hollow in their design. Most notably the desert level with the Mammoth.
Halo 4 feels like a “best of the series” collection. Everything great from the previous games is implemented in some way. But not always in a cohesive manner unfortunately. However, as a whole it is better than the sum of its parts to me.
> > <mark>Of course those who had their own version of Halo 4’s story were ultimately disappointed since it wasn’t anything like their own work.</mark> The downsides to fanon i suppose.
>
> And you’d be wrong. I listed my own reasons numerous times as to why I didn’t like Halo 4’s story. So I would appreciate it if you didn’t be a jerk and wave off other opinions based on faulty logic.
I’m not aiming this towards you Cobra, but there is a general truth in what Critical said. Especially when you look at Reach for instance.
Reach’ story “failed” because we as a community had somehow created a vision of how Reach went down and then Bungie came and replaced that with their own; official story.
It really is a thing you see returning over and over again: people hype the game, they fully expect a story to go towards a certain direction, start to believe in how awesome that would be, and then when it doesn’t turn out that way they’re dissapointed and blame the developer. For something they really did themselves.
And in a lot of story discussions of H4, you do see a dissapoinment for what it IS, compared to what people wanted it to be…
Again, not aimed at you. But I do somewhat agree with Critical…