How much did you like the singleplayer?

Personally, there are two chapters left to complete on legendary to my singleplayer and I’m totally disappointed. The enemies are boring, repetitive and lacks interesting combat AI. There are so many repetitive objectives that just don’t add anything to the game and each level so far has been really boring. I love the sound effects, the oky story and cutscene, but it doesn’t save the game. I wouldn’t give it more than 7.8/10.

Still, IGN gave it 9.8/10, there must be something I’m missing. How did you like the singleplayer so far? What do you praise and what did you dislike? What would you like 343 industries to improve next time?

I enjoyed it.

Of course those who had their own version of Halo 4’s story were ultimately disappointed since it wasn’t anything like their own work. The downsides to fanon i suppose.

Halo 4’s Campaign gets a solid 8.5 for me. The downsides were the story told in the Terminals, which is vital to understanding the main story and yet, was excluded. In the past, the Terminals gave you a deeper glimpse into the Halo verse and while Halo 4 does just that, the information contained is essential rather than an extra on the side.

The Didact, voiced by Keith Szarbakija (also known Harbinger) does amazing job at giving life to a vengeful Forerunner but he does not get much screen time. In fact, 343 was content on keeping him inside his Cryptum for most of the game and teasing us, which is a shame because i felt that the game could have been better in this regard. Still, it is good to finally see a true antagonist of the series rise up and man does he outplay the Chief by sizeable margin. And people wanted a boss fight with him (too bad the “final” battle is QTE).

A few minor glitches end up being hilarious and sometimes downright shameful. For example, a Spartan IV on the level called “Reclamier” keeps running straight into a wall and Thomas Lasky quickly disappearing from the Mammoth for no apparent reason and the game treats as if he still there.

The graphics, audio, and voice acting are stellar. The Master Chief is still that stoic, strong silent guy but he is more human this time around. He gets much more dialogue but the other characters (especially Cortana) talk more than he does. Speaking of Cortana, her issue of Rampancy does indeed complicate things and the way 343 visualizes this on your HUD is pulled off well. Though i wish the the Chief was put into real danger by the crazy Cortana, it was still pleasing to finish Halo 4 to it’s conclusion and i am interested in seeing where 343 takes the series next.

IGN…you see theres your first problem.Stop listening to IGN , even if they are right.

Congratulations you’ve just discovered why pretty much all of the games industry has moved on from Halo 4’s campaign and why games like the walking dead are still talked about.

Words I would use to describe Halo 4:

  • Bland
  • Grey
  • Mediocre
  • No original thought
  • No risk taking
  • Safe
  • No evolution
  • short
  • repetitive

Okay fine just so I dont sound incredibly negative, I would also describe it as;
[/li]- Beautiful

  • Emotional- but thats more of a buzz word now with the amount of times people have used to descrribe Halo 4

I would probably rate Halo 4 a 7.6/10

> IGN…you see theres your first problem.Stop listening to IGN , even if they are right.
>
> Congratulations you’ve just discovered why pretty much all of the games industry has moved on from Halo 4’s campaign and why games like the walking dead are still talked about.
>
> Words I would use to describe Halo 4:
> - Bland
> - Grey
> - Mediocre
> - No original thought
> - No risk taking
> - Safe
> - No evolution
> - short
> - repetitive
>
> Okay fine just so I dont sound incredibly negative, I would also describe it as;
> [/li]1. Beautiful
> 1. Emotional- but thats more of a buzz word now with the amount of times people have used to descrribe Halo 4
>
> I would probably rate Halo 4 a 7.6/10
>
[/quote]
My feelings about the game exactly. Although I’d put it on a 5/10. Halo 4 is an old dog with no new tricks.

> IGN…you see theres your first problem.Stop listening to IGN , even if they are right.
>
> Congratulations you’ve just discovered why pretty much all of the games industry has moved on from Halo 4’s campaign and why games like the walking dead are still talked about.
>
> Words I would use to describe Halo 4:
> - Bland
> - Grey
> - Mediocre
> - No original thought
> - No risk taking
> - Safe
> - No evolution
> - short
> - repetitive
>
> Okay fine just so I dont sound incredibly negative, I would also describe it as;
> [/li]1. Beautiful
> 1. Emotional- but thats more of a buzz word now with the amount of times people have used to descrribe Halo 4
>
> I would probably rate Halo 4 a 7.6/10
>
[/quote]
Maybe you should put your ego in a box. It could make you look smarter sometimes.

> Personally, there are two chapters left to complete on legendary to my singleplayer and I’m totally disappointed. The enemies are boring, repetitive and lacks interesting combat AI. There are so many repetitive objectives that just don’t add anything to the game and each level so far has been really boring. I love the sound effects, the oky story and cutscene, but it doesn’t save the game. I wouldn’t give it more than 7.8/10.
>
> Still, IGN gave it 9.8/10, there must be something I’m missing. How did you like the singleplayer so far? What do you praise and what did you dislike? What would you like 343 industries to improve next time?

Do you like any Halo Campaigns?

Halo 4’s improved on the other games in the areas that you said it failed at.

haven’t played it. looks terrible.

Absolutely hated it. Vehicle gimmick after vehicle gimmick.

> > Personally, there are two chapters left to complete on legendary to my singleplayer and I’m totally disappointed. The enemies are boring, repetitive and lacks interesting combat AI. There are so many repetitive objectives that just don’t add anything to the game and each level so far has been really boring. I love the sound effects, the oky story and cutscene, but it doesn’t save the game. I wouldn’t give it more than 7.8/10.
> >
> > Still, IGN gave it 9.8/10, there must be something I’m missing. How did you like the singleplayer so far? What do you praise and what did you dislike? What would you like 343 industries to improve next time?
>
> Do you like any Halo Campaigns?
>
> Halo 4’s improved on the other games in the areas that you said it failed at.

That’s really not what I’ve played and I nearly finished the game. Halo: ODST and Reach had much better enemy encounters and level design if compared to Halo 4.

> Maybe you should put your ego in a box. It could make you look smarter sometimes.

What can I say I like the smell of my own farts :stuck_out_tongue:

But seriously I fail to see what was so egotistic about that infact by all accounts given the harshness of my words I was inclined to think that I was actually quite lenient with my overrall rating of the campaign.

Reach had the most redundant campaign of them all. XD

Every level was differnent in Halo 4. From Elephant runs, jungles and mantises, pelicans, to running up the tower against promethans.

Reach was half a campaign, with a redundant re-run at dusk.

Edit* also, so was ODST’s. Half the game was walking the streets at night. Every other level.

I give it 8/10. It loses points for the audio level issues and the addition of quicktime events (which were done as well as QTEs can be). Everything else was great. Probably my second favourite campaign in the series (after Halo 2).

Some of my thoughts on the campaign can be read here.

Reach was my first Halo game. Completed the campaign on legendary and replayed episodes all the time. In Halo 4 I made it through maybe 2 episodes and gave up. Just didn’t hold my interest.

I enjoyed it immensely. The final boss battle was disappointing, but I really don’t think 343i intended it to be QuickTime initially. I believe that Microsoft forced them to hurry it up, as bosses require time.

Many moments felt dynamic and original. Admittedly the button pressing was slightly too much, but it was MUCH more diverse than people said.

My favourite moments in order of mission:

(QuickTime) The climbing on “Dawn”, which would have been a cool addition to ladders on forge.
(QuickTime) Killing the Elite at the shaft of course.
The Easter eggs on “Requiem”.
The view at the hogs on “Requiem”.
The final battle to the didact and the ghost ride on “Forerunner”.
The Mantis ride on “Infinity”.
The “Missile” on “Reclaimer”
“Shutdown”.
The end cutscene on “Composer”.
The Broadsword on “Midnight”.

8/10 for me. I have only played it through once though, I just got h4 recently. Regardless, Halo 2’s campaign is still the best! But its safe to say Halo4’s is right behind it, for me that is.

My setbacks:

  • Somewhat short campaign
  • No Didact boss fight, and somewhat cheesy ending
  • Story pacing is too fast at times, and can feel like there are gaps in the story. For example the first cutscence leading to the first mission and the way the first mission leads to the second mission. It also felt like there should of been more between mission 7 and 8.
  • Too much go here go there, activate this and that situations
  • And just like every other game besides CE and halo2, there is no good way the story is told from both sides. Halo2 did it great, not only with cutscenes but missions, and even though CE had niether of those, the story is well told for the covenant just by the human cutscenes and missions. We never got a good explanation of who the storm covies are, and their purpose, besides that they believe one of their gods is on Requiem.

Ehh, I’d actually probably say 6.75/10

Underwhelmed, to be honest. I found the story to be rather silly honestly, with the objectives being amounted to “run here, push this button, repeat” etc.

Prometheans were interesting as enemies at first, but quickly became monotonous to kill rather than fun. The visuals were nice. That’s something good I feel I can confidently say.

Still a better campaign than what most shooters have these days, but it’s easily the worst campaign of any Halo game imo.

> <mark>Of course those who had their own version of Halo 4’s story were ultimately disappointed since it wasn’t anything like their own work.</mark> The downsides to fanon i suppose.

And you’d be wrong. I listed my own reasons numerous times as to why I didn’t like Halo 4’s story. So I would appreciate it if you didn’t be a jerk and wave off other opinions based on faulty logic.

9/10.

Pros:
-Story
-Chief being more human
-Graphics
-Overall great level design
-More serious approach to Halo, in line with CE/H2/ODST and Reach

Cons:
-AI is a bit meh on the Promethean Knights
-Some levels are tedious (most notably the desert level)
-No real impact of Lasky or even the SIV’s on Chief and Cortana
-Too many “press button” instances

Sure, H4 feels a bit hollow. Detached perhaps. But in a way similar to CE back in the days. Its the result of entering something new, something not yet fully exposed. Looking back at CE, the similarities are plenty. Lets not forget the story of Halo only got deeper and fully scoped with H2. I’m betting H5 will do the same to this trilogy.

I do feel the amount of terminals needing activation through buttons was overwhelming. There really should be far less of such events in H5. Also, although I like the overall hollow feeling of the story to a degree, I feel some levels were to hollow in their design. Most notably the desert level with the Mammoth.

Halo 4 feels like a “best of the series” collection. Everything great from the previous games is implemented in some way. But not always in a cohesive manner unfortunately. However, as a whole it is better than the sum of its parts to me.

> > <mark>Of course those who had their own version of Halo 4’s story were ultimately disappointed since it wasn’t anything like their own work.</mark> The downsides to fanon i suppose.
>
> And you’d be wrong. I listed my own reasons numerous times as to why I didn’t like Halo 4’s story. So I would appreciate it if you didn’t be a jerk and wave off other opinions based on faulty logic.

I’m not aiming this towards you Cobra, but there is a general truth in what Critical said. Especially when you look at Reach for instance.
Reach’ story “failed” because we as a community had somehow created a vision of how Reach went down and then Bungie came and replaced that with their own; official story.
It really is a thing you see returning over and over again: people hype the game, they fully expect a story to go towards a certain direction, start to believe in how awesome that would be, and then when it doesn’t turn out that way they’re dissapointed and blame the developer. For something they really did themselves.

And in a lot of story discussions of H4, you do see a dissapoinment for what it IS, compared to what people wanted it to be…

Again, not aimed at you. But I do somewhat agree with Critical…

I liked the overall story and thought that was excellent but found that what you were actually tasked to do could get incredibly repetitive - do 3 of these to get the main objective being the biggest culprit.

There’s only so many times you can be told to do 3 things before you finish the mission before you’re bored…