How microtransitions should work for halo 6

So the future of microtransitions in AAA gaming is questionable to say the very least. With the recent controversies surrounding Bungie and EA because of the way they’ve implemented their systems and the major backlash each company has received I think it’s safe to say other publishers will think twice on how they implement theirs. Its almost certain halo 6 will have microtransitions in some form but we don’t know how it will work. With most of the community really disliking both the req system and blitz packs maybe it will be different in halo 6. So here’s how I think it should be implemented in a simple step by step process.

Step 1- Bring back the credit system from Reach without changing it at all. In this system armor could be purchased with credits earned from matches challenges etc but only after reaching the required rank.
Step 2- Make it so that credits for this system can be purchased with real money so if you do purchase any it’s for cosmetics only like armor, weapons skins, armor effects etc. Nothing that effects gameplay (looking at you blitz packs).

Pros to this system.

  • If you purchase anything you still have to wait for a certain rank but you do know what your paying for

  • This doesn’t effect gameplay. Even though the req system wasn’t that bad it could always be worse

  • It would look good for 343 because they know how much gamers universally hate lootboxes and other preditorory practices and if people see that they’ve been listening to how people really hate it people would praise them.

Cons to this system

  • The only con I could think of with this is not with the system itself but what 343 or -Yoink!- could do which is make it so that you could very little credits for matches and challenges which would be a major problem because it would encourage players to spend money.

  • This is purely from a business perspective but a system like this would be 1000 times better that lootboxes but it probably wouldn’t make as much money a because people would spend money and know what they pay for and not gamble their money away.

I would also like to add that I really don’t want any lootboxes or microtransitions in halo 6 but I think we all know they’ll be there and a system like the one I described would be the best case scenario.

> 2533274932512744;1:
> With most of the community really disliking both the req system and blitz packs maybe it will be different in halo 6.

I wouldn’t be so sure. Money speaks louder than the community :confused:

> 2533274932512744;1:
> I would also like to add that I really don’t want any lootboxes or microtransitions in halo 6 but I think we all know they’ll be there and a system like the one I described would be the best case scenario.

I agree, I think you’ve outlined what is probably the best idea for microtransactions. Especially because people would purchase what they want directly, and there wouldn’t be anything affecting gameplay. I fully support this :+1:

How about no microtransactions at all and we go back to players having to earn everything they have?

> 2546678360738636;3:
> How about no microtransactions at all and we go back to players having to earn everything they have?

Agreed and that is what I was about to say.

well as i don’t like micro transactions i like how 343I did them, they don’t intrude on the rest of the game. i refuse to buy battlefront2 because of EA.

Hardy Lebel (the lead multiplayer designer of halo ce) gave an interview where he states that microtransactions have no place in Halo. He is right. They are nothing but a detriment to good game design fueled by greed

There should be no mircotransaction. Kinda ruins the game a bit

Gamble-boxes is the real problem.

If it was an honest up-front transactions of $X gets you Item Y - whatever, fine. Still a -Yoink- thing in fully priced games but still much better than buying a ‘chance’.
But its an RNG, which is compete BS.

> 2546678360738636;3:
> How about no microtransactions at all and we go back to players having to earn everything they have?

In a perfect world maybe. Publishers are the ones who really push to have microtransactions in games and a lot of times it ruins potentially great games like Battlefront 2 and Destiny 2

> 2533274904158628;2:
> > 2533274932512744;1:
> > With most of the community really disliking both the req system and blitz packs maybe it will be different in halo 6.
>
> I wouldn’t be so sure. Money speaks louder than the community :confused:
>
>
> > 2533274932512744;1:
> > I would also like to add that I really don’t want any lootboxes or microtransitions in halo 6 but I think we all know they’ll be there and a system like the one I described would be the best case scenario.
>
> I agree, I think you’ve outlined what is probably the best idea for microtransactions. Especially because people would purchase what they want directly, and there wouldn’t be anything affecting gameplay. I fully support this :+1:

Thanks man. I hope 343 goes down this path if micro transactions are in halo 6 and not another req system.

> 2533274816792746;7:
> There should be no mircotransaction. Kinda ruins the game a bit

Yeah it does a lot of times (battlefront 2, Destiny 2) But publishers don’t care about making a quality games anymore all they want to do is maximize profit.

Dump RNG and let people outright buy exactly what they want. That’s the best alternative there is.

as for those wanting no microTs: get companies to sell their games for 100$ then you won’t see the need for microtransactions.

Microtransactions should be out of the game entirely, but if they HAD to stay then I think this should be the way.

> 2533274923562209;12:
> as for those wanting no microTs: get companies to sell their games for 100$ then you won’t see the need for microtransactions.

That outlook is ridiculous. Was The Witcher 3 100$? Or Wolfenstein 2? Or how about any game pre-2013?

There is no “need” for microtransactions in any video game other than to exploit players (especially the younger ones) into spending their money on useless garbage that is usually cosmetic anyway, or in the case of games like Battlefront 2 completely gamebreaking. Or, EA games like FIFA or NHL 18 that have game modes like hockey ultimate team or FUT that are completely pay to win, virtual casinos.

Everyone already pays $60 anticipating the FULL experience a game has to offer, not half the experience with the other 50% gated behind microtransactions and paywalls, like games like GTA… Destiny 2… Batllefont.

Maybe you should submit an application to EA or Activision

> 2535437232056320;14:
> > 2533274923562209;12:
> > as for those wanting no microTs: get companies to sell their games for 100$ then you won’t see the need for microtransactions.
>
> That outlook is ridiculous. Was The Witcher 3 100$? Or Wolfenstein 2? Or how about any game pre-2013?
>
> There is no “need” for microtransactions in any video game other than to exploit players (especially the younger ones) into spending their money on useless garbage that is usually cosmetic anyway, or in the case of games like Battlefront 2 completely gamebreaking. Or, EA games like FIFA or NHL 18 that have game modes like hockey ultimate team or FUT that are completely pay to win, virtual casinos.
>
> Everyone already pays $60 anticipating the FULL experience a game has to offer, not half the experience with the other 50% gated behind microtransactions and paywalls, like games like GTA… Destiny 2… Batllefont.
>
> Maybe you should submit an application to EA or Activision

“That outlook is ridiculous. Was The Witcher 3 100$? Or Wolfenstein 2? Or how about any game pre-2013?” do you choose to ignore that they still put out DLC that costs money? That’s what takes place instead of microTs yet it still serves the very same purpose. Give me a game that gives you the full 60$ experience day one with no expansion or add ons post launch then call my outlook ridiculous.

The point of my comment was if its not microtransactions, then ganes will simply go through a different route to fund post launch content. So if not microTs then you do DLC/expansions, and if not that then all you can do is raise the base price of the game up. pick your poison is essentially the deal cause nothing is free.

> 2533274923562209;15:
> > 2535437232056320;14:
> > > 2533274923562209;12:
> > > as for those wanting no microTs: get companies to sell their games for 100$ then you won’t see the need for microtransactions.
> >
> > That outlook is ridiculous. Was The Witcher 3 100$? Or Wolfenstein 2? Or how about any game pre-2013?
> >
> > There is no “need” for microtransactions in any video game other than to exploit players (especially the younger ones) into spending their money on useless garbage that is usually cosmetic anyway, or in the case of games like Battlefront 2 completely gamebreaking. Or, EA games like FIFA or NHL 18 that have game modes like hockey ultimate team or FUT that are completely pay to win, virtual casinos.
> >
> > Everyone already pays $60 anticipating the FULL experience a game has to offer, not half the experience with the other 50% gated behind microtransactions and paywalls, like games like GTA… Destiny 2… Batllefont.
> >
> > Maybe you should submit an application to EA or Activision
>
> Give me a game that gives you the full 60$ experience day one with no expansion or add ons post launch then call my outlook ridiculous.

Depending on how long you’ve be played video games I think you could name many yourself. Season passes are garbage, and microtransactions are garbage.

I think what you’re saying is that season passes are a reality in the game industry now, which I do agree with. However I don’t think microtransactions in the place of season passes is the answer. I think they’re far more exploitative and generally shady than season passes are.

With a season pass you can watch trailers, twitch, whatever, to inform yourself what you’re spending you’re money on. Which is similar to what you said about rng.

Maybe its nostalgia talking but microtransactions have no place in video games and especially Halo games. I guess passes are just the lesser of two evils in my opinion

> 2546678360738636;3:
> How about no microtransactions at all and we go back to players having to earn everything they have?

Greed. Because, greed.

> 2535437232056320;16:
> > 2533274923562209;15:
> > > 2535437232056320;14:
> > > > 2533274923562209;12:
> > > > as for those wanting no microTs: get companies to sell their games for 100$ then you won’t see the need for microtransactions.
> > >
> > > That outlook is ridiculous. Was The Witcher 3 100$? Or Wolfenstein 2? Or how about any game pre-2013?
> > >
> > > There is no “need” for microtransactions in any video game other than to exploit players (especially the younger ones) into spending their money on useless garbage that is usually cosmetic anyway, or in the case of games like Battlefront 2 completely gamebreaking. Or, EA games like FIFA or NHL 18 that have game modes like hockey ultimate team or FUT that are completely pay to win, virtual casinos.
> > >
> > > Everyone already pays $60 anticipating the FULL experience a game has to offer, not half the experience with the other 50% gated behind microtransactions and paywalls, like games like GTA… Destiny 2… Batllefont.
> > >
> > > Maybe you should submit an application to EA or Activision
> >
> > Give me a game that gives you the full 60$ experience day one with no expansion or add ons post launch then call my outlook ridiculous.
>
> Depending on how long you’ve be played video games I think you could name many yourself. Season passes are garbage, and microtransactions are garbage.
>
> I think what you’re saying is that season passes are a reality in the game industry now, which I do agree with. However I don’t think microtransactions in the place of season passes is the answer. I think they’re far more exploitative and generally shady than season passes are.
>
> With a season pass you can watch trailers, twitch, whatever, to inform yourself what you’re spending you’re money on. Which is similar to what you said about rng.
>
> Maybe its nostalgia talking but microtransactions have no place in video games and especially Halo games. I guess passes are just the lesser of two evils in my opinion

I think the point UEG Shadow Angel is trying to make , is that if you charge 100$ for the complete experience out of the gate , then there is no need for season passes or MTX in any AAA game. Granted , each consumer may then have to do actual research to find the games that , to that consumer , are worth 100$ each. Maybe less games get made , maybe fewer companies focus on AAA games , but I would personally prefer fewer companies and games if it ensures more quality experiences.
Honestly , AAA video games have been 50$ or 60$ for the better part of two decades , and the development costs have doubled , tripled , even quadrupled in some genres.

FYI , I am not a wealthy person. I buy a few games a year and splurge on end of year sales , so this would effect my purchasing power. However , I still think this would benefit gamers and the industry as whole.

Seriously , if we look back to the gaming crash of the late 70’s / early 80’s , we find that a glut of horribly developed titles at a cheap price point ruined consumer confidence in the industry…sounds awfully familiar doesn’t it. What saved the industry? The Nintendo Quality seal of approval. If a game had that little gold seal then you were guaranteed , if not a quality experience , then atleast a bug free game that delivered on the idea. And Nintendo games were considered expensive when they launched (39.99 per title minimum) , now games are only 20 dollars more expensive over 3 decades later. Something has to give.

> 2533274847627340;18:
> > 2535437232056320;16:
> > > 2533274923562209;15:
> > > > 2535437232056320;14:
> > > > > 2533274923562209;12:
> > > > > as for those wanting no microTs: get companies to sell their games for 100$ then you won’t see the need for microtransactions.
> > > >
> > > > That outlook is ridiculous. Was The Witcher 3 100$? Or Wolfenstein 2? Or how about any game pre-2013?
> > > >
> > > > There is no “need” for microtransactions in any video game other than to exploit players (especially the younger ones) into spending their money on useless garbage that is usually cosmetic anyway, or in the case of games like Battlefront 2 completely gamebreaking. Or, EA games like FIFA or NHL 18 that have game modes like hockey ultimate team or FUT that are completely pay to win, virtual casinos.
> > > >
> > > > Everyone already pays $60 anticipating the FULL experience a game has to offer, not half the experience with the other 50% gated behind microtransactions and paywalls, like games like GTA… Destiny 2… Batllefont.
> > > >
> > > > Maybe you should submit an application to EA or Activision
> > >
> > > Give me a game that gives you the full 60$ experience day one with no expansion or add ons post launch then call my outlook ridiculous.
> >
> > Depending on how long you’ve be played video games I think you could name many yourself. Season passes are garbage, and microtransactions are garbage.
> >
> > I think what you’re saying is that season passes are a reality in the game industry now, which I do agree with. However I don’t think microtransactions in the place of season passes is the answer. I think they’re far more exploitative and generally shady than season passes are.
> >
> > With a season pass you can watch trailers, twitch, whatever, to inform yourself what you’re spending you’re money on. Which is similar to what you said about rng.
> >
> > Maybe its nostalgia talking but microtransactions have no place in video games and especially Halo games. I guess passes are just the lesser of two evils in my opinion
>
> I think the point UEG Shadow Angel is trying to make , is that if you charge 100$ for the complete experience out of the gate , then there is no need for season passes or MTX in any AAA game. Granted , each consumer may then have to do actual research to find the games that , to that consumer , are worth 100$ each. Maybe less games get made , maybe fewer companies focus on AAA games , but I would personally prefer fewer companies and games if it ensures more quality experiences.
> Honestly , AAA video games have been 50$ or 60$ for the better part of two decades , and the development costs have doubled , tripled , even quadrupled in some genres.
>
> FYI , I am not a wealthy person. I buy a few games a year and splurge on end of year sales , so this would effect my purchasing power. However , I still think this would benefit gamers and the industry as whole.
>
> Seriously , if we look back to the gaming crash of the late 70’s / early 80’s , we find that a glut of horribly developed titles at a cheap price point ruined consumer confidence in the industry…sounds awfully familiar doesn’t it. What saved the industry? The Nintendo Quality seal of approval. If a game had that little gold seal then you were guaranteed , if not a quality experience , then atleast a bug free game that delivered on the idea. And Nintendo games were considered expensive when they launched (39.99 per title minimum) , now games are only 20 dollars more expensive over 3 decades later. Something has to give.

“I think the point UEG Shadow Angel is trying to make , is that if you charge 100$ for the complete experience out of the gate , then there is no need for season passes or MTX in any AAA game.” precisely what I was eluding to.

We’re in the “DLC age” where DLC is pretty much an expectation from most gamers. The reality is this paired up with better quality games in terms of looks and certain features being better made today than they were 20 years ago is an increase in expense. As a result developers/publishers need some sort of revenue besides base game sales. So you start seeing DLC, season passes, microtransactions, kick starter projects to help fund post launch support that gamers want to see.

With this gamer mindset, it doesn’t matter how much one dislikes these setups cause you’re not going to get what you want(post launch support) without them. Halo 5s “free” maps won’t be a thing with out people buying req packs. Star Wars battlefront 2s “free” content won’t be a thing without microTs or a season pass. Mass effect andromedas multiplayer updates won’t be “free” without people buying their own card packs. I can get behind (and I do) people not liking it, but it’s a necessity in order to get map packs, add ons to a campaign, extra features, etc etc.

if gamers really want to draw draw the line, it shouldn’t be that companies use these practices but HOW they do it. RNG lootboxes are a good example. How is an RNG setup consumer friendly if you’re getting a “chance” to get what you want instead of just outright buying specifically what you want? These lootboxes wouldn’t be a hot topic right now if they weren’t RNG based but allowed you to outright buy things. This is an example of the developer/publisher trying to squeeze out a little extra out of you because it’s RNG and because some people have a gambling mindset that they’ll spend and spend until they get exactly what they want. Companies use this because if it were the other way around, they wouldn’t make as much just giving us exactly what we want from the get go. Instead of spending 5$ for a few armor pieces, you can potentially spend 100$s till you get it.

Certain season passes can also be an example. There are passes worth 50$ but don’t even come close to delivering the content or quality of a 60$ game. I wouldn’t mind them being 50$ IF they justified the price by the amount of content and quality in them but when a pass only gives out 9 maps, a few skins, and early access (since that’s what most passes are doing these days) I don’t find it justified. When a game is 60$ and a pass only gives out what I listed, I think it’s day and night that the pass is overpriced.

These examples are why I say it’s a “pick your poison” situation. They all have their own pros and cons and arguments can be made for and vs them.

> 2533274932512744;1:
> So the future of microtransitions in AAA gaming is questionable to say the very least. With the recent controversies surrounding Bungie and EA because of the way they’ve implemented their systems and the major backlash each company has received I think it’s safe to say other publishers will think twice on how they implement theirs. Its almost certain halo 6 will have microtransitions in some form but we don’t know how it will work. With most of the community really disliking both the req system and blitz packs maybe it will be different in halo 6. So here’s how I think it should be implemented in a simple step by step process.
>
> Step 1- Bring back the credit system from Reach without changing it at all. In this system armor could be purchased with credits earned from matches challenges etc but only after reaching the required rank.
> Step 2- Make it so that credits for this system can be purchased with real money so if you do purchase any it’s for cosmetics only like armor, weapons skins, armor effects etc. Nothing that effects gameplay (looking at you blitz packs).
>
> Pros to this system.
>
> - If you purchase anything you still have to wait for a certain rank but you do know what your paying for
>
> - This doesn’t effect gameplay. Even though the req system wasn’t that bad it could always be worse
>
> - It would look good for 343 because they know how much gamers universally hate lootboxes and other preditorory practices and if people see that they’ve been listening to how people really hate it people would praise them.
>
> Cons to this system
>
> - The only con I could think of with this is not with the system itself but what 343 or -Yoink!- could do which is make it so that you could very little credits for matches and challenges which would be a major problem because it would encourage players to spend money.
>
> - This is purely from a business perspective but a system like this would be 1000 times better that lootboxes but it probably wouldn’t make as much money a because people would spend money and know what they pay for and not gamble their money away.
>
> I would also like to add that I really don’t want any lootboxes or microtransitions in halo 6 but I think we all know they’ll be there and a system like the one I described would be the best case scenario.

I get what you’re doing but the worst parts of Reach was the credit system due to the level caps blocking in-game purchases, many others blocked us from earning certain items but H5’s REQ is worse. If they want to cheer fans up then micro-transactions need to be completely removed, never added back into any future Halo games. Adding the credit system just means the players that earned them feel cheated, the armours would become a worthless challenge that nobody will care about because people could just waste money on most demanded items, there value would severally decrease, it makes Vidmasters become pointless when people can cheat their way to unlocking everything. So I agree Halo 6 should not include either loot box’s/micro-transactions or fans will trust 343i even less.