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> > > > > as for those wanting no microTs: get companies to sell their games for 100$ then you won’t see the need for microtransactions.
> > > >
> > > > That outlook is ridiculous. Was The Witcher 3 100$? Or Wolfenstein 2? Or how about any game pre-2013?
> > > >
> > > > There is no “need” for microtransactions in any video game other than to exploit players (especially the younger ones) into spending their money on useless garbage that is usually cosmetic anyway, or in the case of games like Battlefront 2 completely gamebreaking. Or, EA games like FIFA or NHL 18 that have game modes like hockey ultimate team or FUT that are completely pay to win, virtual casinos.
> > > >
> > > > Everyone already pays $60 anticipating the FULL experience a game has to offer, not half the experience with the other 50% gated behind microtransactions and paywalls, like games like GTA… Destiny 2… Batllefont.
> > > >
> > > > Maybe you should submit an application to EA or Activision
> > >
> > > Give me a game that gives you the full 60$ experience day one with no expansion or add ons post launch then call my outlook ridiculous.
> >
> > Depending on how long you’ve be played video games I think you could name many yourself. Season passes are garbage, and microtransactions are garbage.
> >
> > I think what you’re saying is that season passes are a reality in the game industry now, which I do agree with. However I don’t think microtransactions in the place of season passes is the answer. I think they’re far more exploitative and generally shady than season passes are.
> >
> > With a season pass you can watch trailers, twitch, whatever, to inform yourself what you’re spending you’re money on. Which is similar to what you said about rng.
> >
> > Maybe its nostalgia talking but microtransactions have no place in video games and especially Halo games. I guess passes are just the lesser of two evils in my opinion
>
> I think the point UEG Shadow Angel is trying to make , is that if you charge 100$ for the complete experience out of the gate , then there is no need for season passes or MTX in any AAA game. Granted , each consumer may then have to do actual research to find the games that , to that consumer , are worth 100$ each. Maybe less games get made , maybe fewer companies focus on AAA games , but I would personally prefer fewer companies and games if it ensures more quality experiences.
> Honestly , AAA video games have been 50$ or 60$ for the better part of two decades , and the development costs have doubled , tripled , even quadrupled in some genres.
>
> FYI , I am not a wealthy person. I buy a few games a year and splurge on end of year sales , so this would effect my purchasing power. However , I still think this would benefit gamers and the industry as whole.
>
> Seriously , if we look back to the gaming crash of the late 70’s / early 80’s , we find that a glut of horribly developed titles at a cheap price point ruined consumer confidence in the industry…sounds awfully familiar doesn’t it. What saved the industry? The Nintendo Quality seal of approval. If a game had that little gold seal then you were guaranteed , if not a quality experience , then atleast a bug free game that delivered on the idea. And Nintendo games were considered expensive when they launched (39.99 per title minimum) , now games are only 20 dollars more expensive over 3 decades later. Something has to give.
“I think the point UEG Shadow Angel is trying to make , is that if you charge 100$ for the complete experience out of the gate , then there is no need for season passes or MTX in any AAA game.” precisely what I was eluding to.
We’re in the “DLC age” where DLC is pretty much an expectation from most gamers. The reality is this paired up with better quality games in terms of looks and certain features being better made today than they were 20 years ago is an increase in expense. As a result developers/publishers need some sort of revenue besides base game sales. So you start seeing DLC, season passes, microtransactions, kick starter projects to help fund post launch support that gamers want to see.
With this gamer mindset, it doesn’t matter how much one dislikes these setups cause you’re not going to get what you want(post launch support) without them. Halo 5s “free” maps won’t be a thing with out people buying req packs. Star Wars battlefront 2s “free” content won’t be a thing without microTs or a season pass. Mass effect andromedas multiplayer updates won’t be “free” without people buying their own card packs. I can get behind (and I do) people not liking it, but it’s a necessity in order to get map packs, add ons to a campaign, extra features, etc etc.
if gamers really want to draw draw the line, it shouldn’t be that companies use these practices but HOW they do it. RNG lootboxes are a good example. How is an RNG setup consumer friendly if you’re getting a “chance” to get what you want instead of just outright buying specifically what you want? These lootboxes wouldn’t be a hot topic right now if they weren’t RNG based but allowed you to outright buy things. This is an example of the developer/publisher trying to squeeze out a little extra out of you because it’s RNG and because some people have a gambling mindset that they’ll spend and spend until they get exactly what they want. Companies use this because if it were the other way around, they wouldn’t make as much just giving us exactly what we want from the get go. Instead of spending 5$ for a few armor pieces, you can potentially spend 100$s till you get it.
Certain season passes can also be an example. There are passes worth 50$ but don’t even come close to delivering the content or quality of a 60$ game. I wouldn’t mind them being 50$ IF they justified the price by the amount of content and quality in them but when a pass only gives out 9 maps, a few skins, and early access (since that’s what most passes are doing these days) I don’t find it justified. When a game is 60$ and a pass only gives out what I listed, I think it’s day and night that the pass is overpriced.
These examples are why I say it’s a “pick your poison” situation. They all have their own pros and cons and arguments can be made for and vs them.