I was just pondering if H5G could have more than 4 players for online co-op and if it was going to have the largest levels in Halo history with hundreds of AI enemies on each level obviously using dedicated severs to handle a portion of the processing.
Anything goes at this point. If the Xbox 1 can put 4 full games on 1 disc, they can do alot for 1 game.
> Anything goes at this point. If the Xbox 1 can put 4 full games on 1 disc, they can do alot for 1 game.
Well, the reason they can put 4 games on one disc is because it’s a Blu-Ray disc. Blu-Ray = 50GB. Has nothing to do with the Xbox One in particular.
OP - More than 4-player online co-op is a bit much to ask for. Four players is sort of a sweet spot for Halo co-op. As for having hundreds of AI enemies, the Xbox One itself could probably handle that, but even if it couldn’t, it could still handle more than Halo: Reach and Halo 4 could, which is to say, they could handle quite a lot. All you need to see that is to look at the opening cutscene of Tip of the Spear in Halo: Reach. Being in-game, and able to put that many units on screen at once is pretty good. And if the Xbox One can’t handle hundreds of units on screen alone, and 343 Industries was feeling kind of bold, they could harness the power of Microsofts Azure Cloud servers to get more power. That said, it would also require you to always be online so that you’re connected to the Cloud. There’d be issues if you weren’t connected. And always online is a bit of a controversial topic at the moment. Xbox One caught a lot of flak for that when it was initially announced. So the odds of 343 using the Cloud for Halo 5 are slim. Unless, again, they were feeling pretty bold.