Lately I’ve been reading people posting that 343i’s team is like 2 times larger now than it was before but does someone now exactly how many people are working with 343i? and how many people they had when they developed Halo 4?
Like I said in the post that you linked to, 343 Industries has a team of 300 and it is STILL growing.
While they do have a massive team, we can assume that not all of them are working on Halo 5. On a recent Halo Bulletin, bs angel hinted towards more Halo projects within the horizon. With that being said, they probably have around a hundred people working on each project.
Bungie, on the other hand, had a team of around 65 people. And here’s a source for it.
> Like I said in the post that you linked to, 343 Industries has a team of 300 and it is STILL growing.
>
> While they do have a massive team, we can assume that not all of them are working on Halo 5. On a recent Halo Bulletin, bs angel hinted towards more Halo projects within the horizon. With that being said, they probably have around a hundred people working on each project.
>
> Bungie, on the other hand, had a team of around 65 people. And here’s a source for it.
>
> List of Bungie Staff
Do we have a source for the size of 343’s team? Juts to put my mind at ease.
> > Like I said in the post that you linked to, 343 Industries has a team of 300 and it is STILL growing.
> >
> > While they do have a massive team, we can assume that not all of them are working on Halo 5. On a recent Halo Bulletin, bs angel hinted towards more Halo projects within the horizon. With that being said, they probably have around a hundred people working on each project.
> >
> > Bungie, on the other hand, had a team of around 65 people. And here’s a source for it.
> >
> > List of Bungie Staff
>
> Do we have a source for the size of 343’s team? Juts to put my mind at ease.
While I can’t find the exact quote, it’s all over the internet.
> One of the videos said 350
>
> It’s funny, <mark>350 people and 3 years for halo 4</mark>. 250 and 2.5 for mass effect 3.
>
> Gotta hand it to 343 the effort and manpower put in the game really shows.
343i had only a few dozen during the development of Halo 4 (which can explain it’s apparent flaws), they gained 350 afterwards.
Are you actually making a serious post? Or are you just trolling?
Because what you’ve stated there isn’t possible in any way, shape, or form - and I can’t think of a single Video Game Company with more than even a thousand staff.
> > over 9000 last I heard
>
> Are you actually making a serious post? Or are you just trolling?
>
> Because what you’ve stated there isn’t possible in any way, shape, or form - and I can’t think of a single Video Game Company with more than even a thousand staff.
He is either trolling or joking, since “OVER 9000” is a pretty old meme.
I don’t see how its funny or why it came popular, but this is the internet so…
> One of the videos said 350
>
> It’s funny, 350 people and 3 years for halo 4. 250 and 2.5 for mass effect 3.
>
> Gotta hand it to 343 the effort and manpower put in the game really shows.
They’ve only recently gained most of those employees. A lot of Halo 4’s development had to be done while simultaneously building the team from near-scratch.
> 343i had only a few dozen during the development of Halo 4 (which can explain it’s apparent flaws), they gained 350 afterwards.
Nope, not an excuse for a bad multiplayer. They had plenty of time and manpower to throw in all their little COD tidbits like ordinance and custom loadouts, but not enough to actually make MM good? I’m not buying it.
> > 343i had only a few dozen during the development of Halo 4 (which can explain it’s apparent flaws), they gained 350 afterwards.
>
> Nope, not an excuse for a bad multiplayer. They had plenty of time and manpower to throw in all their little COD tidbits like ordinance and custom loadouts, but not enough to actually make MM good? I’m not buying it.
What I have understanded, 343i had plenty of ex-workers from Treyarch and Infinity ward doing Halo 4, so that’s where all the CoD thingies came from.
And 343i wanted Halo 4’ MP to be they’re own, not like Bungie’s versions, so I guess that’s the reason why they went with the current version of the MP.
> While I can’t find the exact quote, it’s all over the internet.
Fair enough. I can’t help but wonder just how much bigger their team is now than it was during the making of Halo 4 at about the same time in its development.
> > 343i had only a few dozen during the development of Halo 4 (which can explain it’s apparent flaws), they gained 350 afterwards.
>
> Nope, not an excuse for a bad multiplayer. They had plenty of time and manpower to throw in all their little COD tidbits like ordinance and custom loadouts, but not enough to actually make MM good? I’m not buying it.
It may not be a perfectly acceptable reason, but it’s a better reason than most developers can give. 343i had no coherent team and no coherent vision, it has nothing to do with the man power involved, it has everything to do with a lack of unity that resulted in a literal mix-match of various ideas that may not have played off each other so well. That’s a direct reflection of 343i’s lack of a unifying vision, with so many people from all over the industry all with unique ideas, to say nothing of executive meddling and market pressure. Now that they’ve established themselves and seen what works and what doesn’t, the issues that plagued the first game are no longer a factor. They can now start out with a united vision, with a full team and a full idea on new hardware. I fully expect Halo 5 to be superior.
I don’t necessarily think that a large team is a good thing. To be fair, increasing the size of your studio can speed up production, but past a certain point it can actually hamper coordination among the studio’s parts. Has anyone here ever heard of the “rule of 150”?