How many peeps are still working on infinite?

My curiosity was sparked earlier and I’m wondering, do we knew how many people were actively working on the game compared to the people they kept after launch?

Would love to know :slight_smile: very curious lol

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gives how bad it is, probably like 2 people lmao

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Listen Here buddy…

Just know I won’t have you bad mouth good developers. What do you even know about agile? Have you ever had a scrum meeting? Do you know how to do TDD?

Yeah that’s what I thought…

343’s development team is using state of the art tech and shaking up the industry with a 10/10 game.

It’s even more impressive that this game was made in just about two months of hard work by a very skilled unpaid intern working part time.

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Yknow the worst part is i thought this post was legit for the first half

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Probably the exact same amount of people that were there before.

This isn’t like the other Halo titles, they aren’t just immediately transitioning like 90% of their crew to work on the next title.

Most are probably doing Campaign DLC or content or whatever… In terms of just people releasing updates or bugfixes its difficult to say but a dozen is the lowest number I could see realistically for something like that.

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Man, I would love to be an intern over there for some time. Would maybe put stuff into perspective. 343 gets bashed a lot, and rightfully so, but they are also human. And I bet most are doing their very best they can do given the cards they have been dealt.

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This might be true, but none of us know what other projects they have going on. For example, I don’t know if it’s true but I heard they are creating more content for MCC.

So, the OP post does bring up that curiosity of how big of a crew is actually working on this game.

  1. Sketch - community director
  2. Unyshek - sr. community manager
  3. Ubernick - shill

So I think three?!

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I’m taking it that they have other projects going on that there really isn’t that big of a crew working on this game. It would explain things to an extent for me and that can easily be solved with manpower.

Going by some Tweets of the people who were supporting MCC the whole time that was a separate team and the move rather went in the other direction. So people who have worked on supporting the MCC were redeployed to Infinite once that launched (but those were operations people, not developers).

It’s an unfortunate truth that in software development adding more people to a project that is already late, tends to make it even later (first reported in the book: “the mythical man month” but confirmed time and time again in studies that followed). When you add someone new the following issues arise:

  • They don’t know their way around the code base - it’s not uncommon for companies to calculate 2 - 3 months on people getting up to speed
  • Communication overhead rises with the number of people working on a project - more people → more communication required → less work per person done
  • The people who were working on the issue now get to spend time explaining how things work to the new colleagues, so they become less productive as well

So unfortunately problems like these can’t typically be solved by manpower (unless you have people that know their way around everything already).

What we should not forget however is that the state of the game we see, is typically 2 - 3 weeks older than what they have internally. First they need to do the internal testing (especially to make sure nothing else broke when they did the fix) and then it goes through testing by the Xbox store team (which again takes a few days).

The big unknown for me are the content teams (which in games are the majority of the team size: so map design, scripting, art, etc.). I don’t think they are involved with the bugfixing efforts, so I’d assume they are progressing according to schedule. Unfortunately the schedule as was communicated had new content like maps appear in Season 2 (May) and I don’t know if they can fasttrack that. We’ll have to wait for their roadmap release to say for sure.

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Best post I have seen.

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I think it’s safe to say we have no idea how to answer this but like one of the guys on here said it might be a good amount since this is a 10 year game so we have multiple teams for multiple parts dlc, armor, sandbox and the updates and since 343 can’t say the exact amount it’s literally up in the air on the numbers

Judging by the length of time it took them to develop a networking fix for BTB (1 month+), and the quality of that fix (lol nope), I am guessing that they have a team of 12 unpaid interns working on Infinite.

Not sure but Is anyone else unable to.laod into a round on any pmaylist

Uh, like… The whole Studio.