In terms of length, all we’ve been told is that the campaign is double the playtime/length of Halo 4 (6-8 hours x2 = 12-16 hours). But how many missions? 16?
In terms of missions, this is all we can confirm:
- Osiris - Rescue Halsey on a snowy landscape
- Blue Team - Blue Team destroy deposits on a space station
…
- Enemy Lines - Rescue The Arbiter, destroy the Kraken, and recover the forerunner artifact. (27/10/2558) (source: Hunt the Truth S2.02 - From Fire to Blood - YouTube)
Unnumbered:
*Osiris on Tsunion
*Blue Team on Tsunion
*Blue Team on Forerunner Planet/Halo Ring
*Blue Team on Meridion (27/10/2558) (Chief’s “Death”) (Same date as Mission 11)
Under my assumption, there will be a minimum of 12 missions, maximum of 20, and has to be an even number to give an equal playtime between Locke and Chief respectively. “Enemy Lines” just doesn’t feel like a near end game mission, only just meeting the Arbiter at mission 11! So either the story has a non-linear narrative of uncovering events, or the campaign is pretty damn long.
Either way, I’m happy they’re going for a much greater story than any previous Halo game to date! Worst that could happen is that they will drag the story far out and repeat several environments/pallets.
Any ideas on campaign length?
> 2533274834675966;1:
> In terms of length, all we’ve been told the campaign is double the PLAYTIME of Halo 4 (6-8 hours x2 = 12-16 hours). But how many missions?
> In terms of missions, this is all we can confirm:
> 1. Osiris - Rescue Halsey on a snowy landscape
> 2. Blue Team - Blue Team destroy deposits on space station
> …
> 11. Enemy Lines - Rescue The Arbiter and recover the forerunner artifact/destroy the kraken. (27/10/2558) (source: Hunt the Truth S2.02 - From Fire to Blood - YouTube)
> Unnumbered:
> *Osiris on Tsunion
> *Blue Team on Tsunion
> *Blue Team on Forerunner Planet/Ring
> *Blue Team on Meridion (27/10/2558) (Chief’s “Death”) (Same date as Mission 11)
>
> Under my assumption, there will be a minimum of 12 missions, maximum of 20, and has to be an even number to give an equal playtime between Locke and Chief respectively.
>
> Any ideas on campaign length?
Fairly certain this sort of thing has been posted before, but I’ll respond anyway.
The ‘even number’ can be augmented, considering the last one could be where they meet together, and defeat whatever the main goal is of Halo 5.
More than likely it’ll be around 15-17, in my opinion.
> 2533274834675966;1:
> to give an equal playtime between Locke and Chief respectively.
There’s speculation that the missions will not be evenly split between Locke and Chief, there will be more Osiris missions than Blue Team missions.
> 2533274819029930;3:
> > 2533274834675966;1:
> > to give an equal playtime between Locke and Chief respectively.
>
>
> There’s speculation that the missions will not be evenly split between Locke and Chief, there will be more Osiris missions than Blue Team missions.
I’d doubt it, I think I remember them saying chief will still play a major part in the majority of the story. Don’t get me wrong, Osiris have a good personal story to shed. But Blue Team should also be just as, if not, more developed than Osiris.
> 2533274834675966;1:
> In terms of length, all we’ve been told is that the campaign is double the playtime/length of Halo 4 (6-8 hours x2 = 12-16 hours). But how many missions? 16?
> In terms of missions, this is all we can confirm:
> 1. Osiris - Rescue Halsey on a snowy landscape
> 2. Blue Team - Blue Team destroy deposits on space station
> …
> 11. Enemy Lines - Rescue The Arbiter and recover the forerunner artifact/destroy the kraken. (27/10/2558) (source: Hunt the Truth S2.02 - From Fire to Blood - YouTube)
> Unnumbered:
> *Osiris on Tsunion
> *Blue Team on Tsunion
> *Blue Team on Forerunner Planet/Ring
> *Blue Team on Meridion (27/10/2558) (Chief’s “Death”) (Same date as Mission 11)
>
> Under my assumption, there will be a minimum of 12 missions, maximum of 20, and has to be an even number to give an equal playtime between Locke and Chief respectively. “Enemy Lines” just doesn’t feel like a near end game mission, only just meeting the Arbiter at mission 11! So either the story has a non-linear narrative of uncovering events, or the campaign is pretty damn long.
>
> Either way, I’m happy they’re going for a much greater story than any previous Halo game to date! Worst that could happen is that they will drag the story far out and repeat several environments/pallets.
>
> Any ideas on campaign length?
Actually, I think the mission “Swords of Sanghelios” is the mission that Locke meets the Arbiter, and it looks like it is early on in the campaign. Also, just wondering, in Enemy Lines footage, it seemed like Arbiter was commanding his troops, so where did you get that he needed to be saved?
Why would Arbiter need rescued he is a legit bad -Yoink-?
> 2533274944778648;5:
> > 2533274834675966;1:
> > In terms of length, all we’ve been told is that the campaign is double the playtime/length of Halo 4 (6-8 hours x2 = 12-16 hours). But how many missions? 16?
> > In terms of missions, this is all we can confirm:
> > 1. Osiris - Rescue Halsey on a snowy landscape
> > 2. Blue Team - Blue Team destroy deposits on space station
> > …
> > 11. Enemy Lines - Rescue The Arbiter and recover the forerunner artifact/destroy the kraken. (27/10/2558) (source: Hunt the Truth S2.02 - From Fire to Blood - YouTube)
> > Unnumbered:
> > *Osiris on Tsunion
> > *Blue Team on Tsunion
> > *Blue Team on Forerunner Planet/Ring
> > *Blue Team on Meridion (27/10/2558) (Chief’s “Death”) (Same date as Mission 11)
> >
> > Under my assumption, there will be a minimum of 12 missions, maximum of 20, and has to be an even number to give an equal playtime between Locke and Chief respectively. “Enemy Lines” just doesn’t feel like a near end game mission, only just meeting the Arbiter at mission 11! So either the story has a non-linear narrative of uncovering events, or the campaign is pretty damn long.
> >
> > Either way, I’m happy they’re going for a much greater story than any previous Halo game to date! Worst that could happen is that they will drag the story far out and repeat several environments/pallets.
> >
> > Any ideas on campaign length?
>
>
> Actually, I think the mission “Swords of Sanghelios” is the mission that Locke meets the Arbiter, and it looks like it is early on in the campaign. Also, just wondering, in Enemy Lines footage, it seemed like Arbiter was commanding his troops, so where did you get that he needed to be saved?
Why would we be rescuing him from an old council chamber surrounded by covi’s saying he’s “dead”, and just “united the keeps”, when he’s already teamed up with the UNSC and should be commanding ships? Also, the atmosphere feels a lot less “apocalyptic” than Tsunion, considering the covenant are “breaking” on that level along with the guardian awakening.
> 2533274834675966;7:
> > 2533274944778648;5:
> > > 2533274834675966;1:
> > > In terms of length, all we’ve been told is that the campaign is double the playtime/length of Halo 4 (6-8 hours x2 = 12-16 hours). But how many missions? 16?
> > > In terms of missions, this is all we can confirm:
> > > 1. Osiris - Rescue Halsey on a snowy landscape
> > > 2. Blue Team - Blue Team destroy deposits on space station
> > > …
> > > 11. Enemy Lines - Rescue The Arbiter and recover the forerunner artifact/destroy the kraken. (27/10/2558) (source: Hunt the Truth S2.02 - From Fire to Blood - YouTube)
> > > Unnumbered:
> > > *Osiris on Tsunion
> > > *Blue Team on Tsunion
> > > *Blue Team on Forerunner Planet/Ring
> > > *Blue Team on Meridion (27/10/2558) (Chief’s “Death”) (Same date as Mission 11)
> > >
> > > Under my assumption, there will be a minimum of 12 missions, maximum of 20, and has to be an even number to give an equal playtime between Locke and Chief respectively. “Enemy Lines” just doesn’t feel like a near end game mission, only just meeting the Arbiter at mission 11! So either the story has a non-linear narrative of uncovering events, or the campaign is pretty damn long.
> > >
> > > Either way, I’m happy they’re going for a much greater story than any previous Halo game to date! Worst that could happen is that they will drag the story far out and repeat several environments/pallets.
> > >
> > > Any ideas on campaign length?
> >
> >
> > Actually, I think the mission “Swords of Sanghelios” is the mission that Locke meets the Arbiter, and it looks like it is early on in the campaign. Also, just wondering, in Enemy Lines footage, it seemed like Arbiter was commanding his troops, so where did you get that he needed to be saved?
>
>
> https://youtu.be/57AD5inbKAs?t=4m10s
> Why would we be rescuing him from an old council chamber surrounded by covi’s saying he’s “dead”, and just “united the keeps”, when he’s already teamed up with the UNSC and should be commanding ships? Also, the atmosphere feels a lot less “apocalyptic” than Tsunion, considering the covenant are “breaking” on that level along with the guardian awakening.
Yeah, I’m not too sure on the timeline, but I think ReadyUpLive said that the Swords of Sanghelios mission was on a different planet, and yeah, I would assume that the Tsunion mission is after Enemy Lines. Also, I think the Covenant soldiers were just jumping to conclusions.
I really hope I can fit the whole think in one day, I can’t imagine sleeping without finishing the campaign and knowing the ending.