How many maps/levels will you be satisfied with?

For me…

CAMPAIGN

  • No less than eight really long levels, most with a good mix of open exterior and tighter interior spaces; like Halo CE, 3 and Reach levels but much greater in scale. - If smaller and more traditional in length, then no less than twelve, and there still needs to be more visual variety than Halo 4 and (especially) Halo 5 had between their levels.MULTIPLAYER

  • Arena - A minimum of twelve maps at launch consisting of both small and large scale (BTB) maps with however many more to come after launch. - Warzone - If included, at least five at launch. - Forge - Only one is necessary if done right (multiple skybox options, different weather, varying terrain pieces if not an all-out terrain editor, etc.) - Firefight (not Warzone Firefight) - If included, at least six at launch with more to come if it’s successful.In short, concerning the amount of maps in Halo: Infinite, I want a complete game at launch. How about you? What figures would you like to see?

Campaign

  • I dont want the game to feel forced, so i would be happy to see at least 8 missions. If we can get around 10 to 12 missions, then i would be very happy. - I’d like to see a good mix between shorter missions that focus on CQC and longer, more open missions that allow you to use Vehicles but still force you into small corridors from time to time. A 35/65 ratio between smaller and bigger levels would be fine with me.Multiplayer

  • At least 12 maps at launch. I want 8 smaller and 4 BTB maps (I’m more of an arena person). - All maps must be dev made and have to be uniques in terms of visuals and gameplay. - At least 4 maps for Warzone at launch. - For Forge, I would be happy if we can get a Forge Canvas with enough settings, that we can create an unlimited amout of maps.I want a complete game at launch with much more content added after release.

I want a campaign similar to Halo 2 or Halo 3 ODST. Those missions were long yet fun.

I think what you ask for is pretty reasonable. Hopefully Microsoft let’s them do that.

6 good ones. would be more than most recent halos have launched with

I agree 100% with what your request are, personally I’d like an ODST Style firefight it’s ultimately one of my favorites to play and I really felt like You were against the odds and not some super soldier who can take out a Covenant Armada single handily.

Tough question. I don’t want a short campaign but I don’t want it elongated with filler just to increase the play time. I’d rather have 10 quality missions in terms of length and substance than 15 where some feel repetitive.

Map numbers I’m ok with starting low if they start adding early on and keep adding until a good variety is there. Also I wouldn’t miss remix maps all that much, even if it meant less total maps.

Demaning any particular minimum quantity of levels seems nonsensical. You’re essentially ignoring all the nuances of level design, and fixating on something that ultimately won’t matter if the levels aren’t good. In campaign, for example, the structure of the story dictates the number of levels. To begin with, the division of campaign into levels is largely a technical matter: if you’re not changing locations (or doing something equally drastic that changes all the geometry) and there’s time to load everything, there’s no real need to begin a new level. For example, in Halo 2 you see a lot of this, where some of the levels are direct continuation of the previous with a cutscene in between, but were probably split for technical reasons. It would be the same game whether or not it had 14 or 10 playable levels. On the flipside, Halo 3 could start a level after every cut scene, but it doesn’t because there’s no point. The number of levels tells absolutely nothing about the quality of the game.

A slightly less nonsensical thing to consider is the length of the campaign. But there, too, longer isn’t necessarily better. The story calls for a certain succession of events, and that succession of events is interspersed with a set of errands the player needs to run, and these errands and events are tied together to form a coherent campaign. However, making the errands meaningful for the player to keep the experience engaging becomes difficult the more of them you add. If it doesn’t feel meaningful, you run into the issue Halo 4 did where at some point you realize that you’re just traveling from one button to another, and finding and pushing all the buttons on Requiem doesn’t feel like a very meaningful task.

Apart from the number of errands the player needs to run, the other thing that determines the length of a level is the amount of time it takes from one place of interest to another. However, here, too, you can’t just make the time arbitrarily long. Pacing of the level is every important. If the player spends too long without seeing enemies, they will get bored. If the player faces too many waves of enemies, the waves will start to feel too similar, and they will get bored. There is only so much time you can make the player spend on the level before it becomes a borefest. The longer the campaign, the more difficult it is to make it longer without making it worse. I don’t know about you, but personally I’d rather experience six hours of an awesome campaign than twelve hours of a mediocre one.

When it comes to multiplayer, I’m going to say right away: twelve arena maps and five Warzone maps, not going to happen, because 343i knows better. If it did happen, those maps would not be very good. Coming up with, designing, and polishing good multiplayer maps takes time, and the time only grows with map size. There’s definitely a mode of design where you can churn out map ideas, but even ignoring the time it takes to execute them, the maps will probably all feel kind of uninspired and samey. There’s a reason why Bungie had to combine Invasion and BTB maps in Reach, and why Halo 5 has no BTB maps that aren’t made in Forge.

We will see around 12 maps total at launch. How those maps will be divided is unkown, but I sure hope Halo Infinite would ditch Warzone, though I’m confident it won’t. Being fully aware that it probably won’t happen, I would like it to be 5 small, 3 medium, and 4 BTB maps. I would also appreciate them to be not mediocre, but that’s too much hoping for one day.

id rather have quality over quantity. My biggest fear is that reskinning of MP maps… I hope we never see that again. Im all for remakes of H3 maps though, those were the best imo, arena & btb.

Campaign

In regards to campaign i just want a fun experience. I feel the feelings of horror, desperation and a genuine struggle were more realized in CE and 2, the beauty of the campaign for me is how so many tones / genres they squeeze out into a relatively short experience, primarily from the art of music and sound design.
Gameplay felt more tense, cinematics felt more integral, the game felt more ominous and silent, i wish to see that come through more. As Tsassi said pacing is more important.

Multiplayer

I hate warzone and would rather see the positives strengthen the BTB experience, the PvE strengthen the firefight experience and the microtransactions to become less invasive. Assuming that my wishful thinking was the reality then i’d want

  • 2 largescale BTB maps with lots of vehicles, interesting vehicles and disctinct gameplay from one another eg Valhalla vs sandtrap, headlong vs waterworks, spire vs boneyard

  • 2 smallscale BTB maps stuff thats the size of standoff, high ground, relic, tempest maps that can be used in more varied ways than purely BTB, offer playlist variety

  • 5 solid competitive maps, not samey ones like H5, they need to take more creative liscense, it just needs to be well tested and fingers crossed they’re good.

  • a handful of maps that don’t fit into those categories, the turfs, ghost towns, long shores, elongations, ivory towers, orbitals, powerhouses and sword bases, for better or worse do something unorthodox and push the variety of the map offerings.

  • if the maps are designed well enough then i dont see how firefight couldn’t play on existing maps. I don’t see how firefight maps like beachhead, outpost, overlook, waterfront, unearthed, lost platoon…with alterations to their layout and design (to be more accommodating), couldn’t double as multiplayer maps.

I’m really curious to see if they can pull off something like ODST with both regular Campaign missions and a recurring hub to play around in. I want Installation 07 to be featured in full, widlife and all. Not just because it was in the trailer, but because we’ve been shown something like this since Bungie showed CE 1999 and a truly open-world Halo has never seen the light of day (likely because of limitations at the time severely hindering the scope). The suspense is killing me if this could finally be the game.

Maps can really only fix so much. For Multiplayer, I’d really rather Warzone not come back unless they put a lid on the pay-2-win REQ spamming, and focus on making the mode enjoyable in the long run, like adding staple gametypes such as FFA, Bomb, CTF, etc. People should have never had the chance to throw a fit over BTB being gone, but yes, Warzone sucked that much at replacing it. It didn’t feel like Halo at all most of the time.

If playlists end up anything like MCC or Halo 5 with too many redundant playlists or every gametype being segregated to their own playlist, Halo Infinite is dead on arrival regardless of the maps. I cannot stress enough how quickly people get bored of playing the same thing 24/7 in one playlist, and go to the next, and the same happens there, keeping their individual populations low, and the game itself very stale. This is not how you hold a population. Playlists should always feature multiple gametypes.

The same maps should be able to feature multiple types of play. It really shouldn’t matter how many there are.

8-15 campaign missions is ideal as long as they’re long.I like the way halo ce and halo 2 handled their campaign length. I wouldn’t mind more missions but I’m worried if it’s too long the creativity might start running out and it will start top feel repetitive or bland. but if they can keep the gameplay and story interesting in a giant campaign then that’d be awesome.
as for arena maps 15-20 at launch. ce has 19, and h2 and h3 has 24 each so somewhere around 20 is probably best. dev made of course. and with 20 maps there probably isn’t much need to make a bunch more. maybe 5 more for a map pack.
warzone should have 5 at launch if they’re anything like halo 5’s maps. maybe 4 but I’d like someone maps to be a little more than a line of 3 bases on a super symmetrical map. I think it’d be possible to make an asymmetrical and balanced warzone map. apex 7 is kinda on the path.
forge should have 4 canvases at launch. 2 that are flat and open and 2 that have some terrain. I’d like the 2 open ones to be an ocean map like tidal and a space one like parallax. one of the terrain maps should be forge world or atleast something similar. the other I’d like to be a large forest like environment with canyons. more maps can be added later on in updates. if 343 wanted to make some canvases for map pack dlc then that’s fine as long as people who didn’t buy the canvas can play the forge maps made by forgers who did buy it. but if it’s all the same to them I think releasing them in free updates would be the best idea. maps I’d suggest would be a city terrain, a vast cave system, maybe forge islands from h4, and a flat map with the option to change the ground between snow, grass, and sand.

I’m more of a quality not quantity guy, quality means little little if they aren’t memorable. Even if you lack in variety at least you have something you can remember.

That said I’d expect something like the previous games. The campaigns really aren’t that long, most only need 8 or nine hours to beat.

As for multiplayer: it depends, will their maps be trash like H5 and only designed for one mode? Bungies map designs were easily superior as you could play more than just Slayer on a map, you could also play king of the hill, oddball, snipers, etc etc as they designed said maps to make it work. This also helps you out if you do lack in map numbers as you still have maps that can vary just by the game mode changing how it’s played. Of I were to pick a number, I’m not sure as I don’t even play every playlist or mode to begin with, I primary played btb and the more serious 4v4 modes IE slayer or CTF with objectives. I’d say at least 5 or 7 or so maps would do, don’t care for map #s on anything else, if I don’t play them then what do I care :+1: