I want to know on this matter to see just how many people like Reach more than H4 and what things they should have kept and thing they should have done away with.
I’m not going to complain about Halo 4, but I did preferred Reach.
Reach is currently better than H4… but that will probably change as H4 gets more and more refined. Still feels like its in a beta phase.
Halo 4 is a good game, but Reach is without doubt, imo, the superior game. Reach has a better campaign, multiplayer, artistic design, and a better armory than 4. Also, FF beats SO any day of the week.
Reach is better.
1.Reach
2.Halo CE/3
3.Halo 4
4.Halo 2/ODST
5.Halo Wars
Reach has the better campaign.
Multiplayer is a mixed bag for both Reach and Halo 4.
Personally, I think Reach and Halo 3 are better than Halo 4. The armor permutations are better in 3 and Reach because your Spartan actually looks like a real Spartan. Sorry if this offends someone, but most of the armor in Halo 4 looks ridiculous. You can play as an elite. The weapons are more balanced (if you are skillful enough, you can use a handgun to kill someone who is using a rifle). The maps are better designed and discourage camping to some degree (except for the green lift room in Sword Base). You also have a good amount of health/most weapons have kill times longer than a few seconds.
- Halo 2
- Halo: Reach
- Halo 3
- Halo: CE
- Halo 4
Halo 4 demolishes Reach. Although H4 is in it’s “beta” phase, the game is improving. And even on the worst day of the game (game day release), Halo 4 beats Reach. Firefight sucks, at least Spartan Ops has a story line that relates to the game. Halo 4 campaign wasn’t the best, but it definitely wasn’t bad. The Reach campaign was awful. To start off, it doesn’t even fit in with the Halo canon. Halo 4 blows Reach out of the water, and I believe that once 4 is completely refined, it will be far superior than Reach.
i like reach more
> Halo 4 demolishes Reach. Although H4 is in it’s “beta” phase, the game is improving. And even on the worst day of the game (game day release), Halo 4 beats Reach. Firefight sucks, at least Spartan Ops has a story line that relates to the game. Halo 4 campaign wasn’t the best, but it definitely wasn’t bad. The Reach campaign was awful. To start off, it doesn’t even fit in with the Halo canon. Halo 4 blows Reach out of the water, and I believe that once 4 is completely refined, it will be far superior than Reach.
All I read there was “Opinion, opinion, opinion and opinion.”
You claim Firefight sucks. Care to elaberate further on that claim? At least in Firefight I can choose which enemies I want to appear, what skulls I want turned on, set a limit of how many lives I and/or my team can have, whether or not I want unlimited ammo in the game and that’s just a taste of what you can do with Firefight.
Spartan Ops has personal loadouts, story-based missions (or so they say. A lot of missions feel completely irrelevant to what goes on in the CG trailers.) and a difficulty setting.
And don’t go on about “Arcadefight.” That’s mostly for people worried about getting their rank up faster than enjoying a true Firefight experience. I can only assume that you are/were one of those rank obsessed people.
> > Halo 4 demolishes Reach. Although H4 is in it’s “beta” phase, the game is improving. And even on the worst day of the game (game day release), Halo 4 beats Reach. Firefight sucks, at least Spartan Ops has a story line that relates to the game. Halo 4 campaign wasn’t the best, but it definitely wasn’t bad. The Reach campaign was awful. To start off, it doesn’t even fit in with the Halo canon. Halo 4 blows Reach out of the water, and I believe that once 4 is completely refined, it will be far superior than Reach.
>
> All I read there was “Opinion, opinion, opinion and opinion.”
>
> You claim Firefight sucks. Care to elaberate further on that claim? At least in Firefight I can choose which enemies I want to appear, what skulls I want turned on, set a limit of how many lives I and/or my team can have, whether or not I want unlimited ammo in the game and that’s just a taste of what you can do with Firefight.
>
> Spartan Ops has personal loadouts, story-based missions (or so they say. A lot of missions feel completely irrelevant to what goes on in the CG trailers.) and a difficulty setting.
>
> And don’t go on about “Arcadefight.” That’s mostly for people worried about getting their rank up faster than enjoying a true Firefight experience. I can only assume that you are/were one of those rank obsessed people.
I play both Reach and Halo 4, Sparten Ops (and I do love playing it on legendary) is story based missions; has infinite lives, has 4 settings easy, normal, heroic and legendary; has personal loadouts and commendations
Firefight (which I love playing all variations)you hit pretty much right on.
on “Arcadefight.” I started trying for as many assinations as I could instead of just overall kills. the Brutes (which spops dont have) always seem to be the hardest to get
I like both Reach and Halo 4 each is better in some areas then the other
It would be nice if 343 didnt steal our map packs from us, and aniversary BTB… cant forget about action sack… see, all of us true reach players paid a good bit of money for all the DLC… i saved up to buy them, and it was hard, because i’m a poor person… Because of 343, we cant even play the DLC or get to finish out the last few achievements… they screwed up Infection by adding zombie ghosts, which nobody i mean nobody likes it… it makes the game lag, and the new infection maps are freaking limited, looks like you hired an -Yoink!- kid to come use forge and mess up some already perfect maps… i will never buy halo 4 because of 343 totally messing up my favorite game… i have 1,000 friends and 20,000 common players that agree with me… 343 will never get respect from us, unless they fix our game back like it was before they messed it up… I’m thinking of starting a signed petition to get our game fixed back like it was… how many signatures do you need to make this happen? i will get twice as many signatures as i need for the simple fact, that i despise thieves…
343 = thieves
You copied and pasted that from another thread…
Just got reach today, have halo 4… And halo 4 looks better of course… And has more options and stuff. But reachs multiplayer gameplay is very nice… The anniversary playlists are awesome i feel likeim playing CE…
I prefer Halo Reach by a long shot. For me everything I liked about Halo is missing in Halo 4. I liked the music, the narrator the fact that you could kill your own team mate if you were not careful. The skill level required to be good in Reach is much higher than it is in 4 in my opinion. Not to mention the odd t@&.
> > Halo 4 demolishes Reach. Although H4 is in it’s “beta” phase, the game is improving. And even on the worst day of the game (game day release), Halo 4 beats Reach. Firefight sucks, at least Spartan Ops has a story line that relates to the game. Halo 4 campaign wasn’t the best, but it definitely wasn’t bad. The Reach campaign was awful. To start off, it doesn’t even fit in with the Halo canon. Halo 4 blows Reach out of the water, and I believe that once 4 is completely refined, it will be far superior than Reach.
>
> All I read there was “Opinion, opinion, opinion and opinion.”
>
> You claim Firefight sucks. Care to elaberate further on that claim? At least in Firefight I can choose which enemies I want to appear, what skulls I want turned on, set a limit of how many lives I and/or my team can have, whether or not I want unlimited ammo in the game and that’s just a taste of what you can do with Firefight.
>
> Spartan Ops has personal loadouts, story-based missions (or so they say. A lot of missions feel completely irrelevant to what goes on in the CG trailers.) and a difficulty setting.
>
> And don’t go on about “Arcadefight.” That’s mostly for people worried about getting their rank up faster than enjoying a true Firefight experience. I can only assume that you are/were one of those rank obsessed people.
And isn’t this an opinion based thread? You like Firefight. That’s cool. I hated playing Spartan Ops and Firefight. They are both extremely boring. Rank obsessed? No. I honestly couldn’t care less about rank, both in Halo 4 and Reach rank mean nothing. You rank up by playing a lot. That sure is motivating. I play competitively; MLG in Reach and Team Throwdown/AGL now in Halo 4. So once CSR comes out, maybe I will be a little “rank obsessed.” But I there’s no way in hell that I’d be rank obsessed with some meaningless number that shows you play a lot.
Definitely Halo 4. The combat isn’t clunky and a lot of decisive sandbox elements (ex. AL, double melee, nuclear grenades, evade, anti-vehicle snipers) have been removed or tweaked to the point where they’re just about non-issues. There are still hold overs of the bad days (ex. still enemy covenant, DMR, Active camo as an AA) but where the series has improved (writing, level design, pacing, AI design, relative sandbox balance) more than makes up for grudging recognition of Bungie’s last game and the usual round of awkward experiments (ex. ordnance, though compared to dual wielding or the original introduction of AA’s it’s not that bad.)
And what’s better is that I’m still playing it out of a genuine like for the gameplay (though almost exclusively co-op nowadays) whereas Reach held on simply for being the most convenient game to get friends onto.
Reach by a long shot, everything about the game just clicked, from the time you put on the helmet as Noble Six, to the time you rocketed every grunt with unlimited ammo, to the time you grabbed the Spiker and didn’t go “oh -Yoink- gonna have to find something to pair this with”. the Grenade Launcher is perfectly infuriating on whichever side of it you’re on. The DMR wasn’t laser perfect but you could still kill from across a map with it if you were that good. The weapons and Abilities were all matched and balanced, everything had it’s place, there was nothing there that didn’t need to be, there was nothing missing. Reach seems to be built around many tiny rules, but the biggest rule was probably “Rock the boat and make it different” which they succeeded at no matter what else you can say about Reach, you must say that they rocked the boat and made it different.
Halo 4 by comparison feels like it’s half a game (probably working on Halo 5 for Durango or something.) The DMR is laser perfect and sense you can start with it in any gametype it’s gone from “oh yeah, I just snatched it from your cold dead hands” to “Ok, spend my first point on DMR, and I’m good, don’t even need anything else.” The BR is a messy shot that gets head shots when it has no reason too. The pistol is so accurate it’s a mini DMR, and then there’s the Boltshot which is basically letting players start with a shotgun and still have a DMR on hand. Halo 4 is built on one rule: the Rule of Cool, and yes all this stuff is awesome, but it does not make for a balanced game, nor does it do anything to shake things up. Halo 4 is simply weaker because it’s trying to be something it’s not, which is quite frankly, Reach and 3 mixed together.