How Many Bosses Are In Halo In General Not Warzone

How many bosses are in halo I know that these ones (feel free to correct me or add more)

Halo Reach
The Carrier that you blow up on the super mac
Elite Zealots and Field Marshals (I Guess)

Halo CE
Ship Master
Field Master

Halo 2
Scarab
Tartarus
Sesa
Regret

Halo 3 ODST
1 Scarab

Halo 3
4 Scarabs
Guilty Spark

Halo 4
Didact (I Guess)

Halo 5
7 damn Warden Eternals

I guess this depends on how you define a boss. I definitely wouldn’t call the high ranking Elites in the game bosses, since they appear so often in the games without fanfare, and I think that’d also necessitate calling Hunters, Brute Chieftains in Halo 3, and Halo 5 Knights, bosses by any reasonable metric.

I also would be very hesitant to call Didact and the Carrier in Reach bosses, since my intuition says that a proper video game boss requires some kind of active involvement both from the alleged “boss” as well as from the player. The Carrier in Reach is just a passive target, whereas Didact is just a quick time event, so neither fulfill these characteristics. For the same reasons, I’d be really hesitant to call the Halo 2 scarab a boss. It’s more of just another part of the map with enemies you need to clear, with the gimmick that it’s in motion.

I’m kind of hesitant about the Reach Zealots, but I can’t really pinpoint a reason why, except maybe that they’re not programmed to actively seek after the player. So you can just kind of run away, and leave them standing around. Again, it’s the active involvement that I think characterises a boss in a game.

The only real bosses I can think of are the Heretic Leader, Regret, Tartarus, the Halo 3 Scarabs, Guilty Spark, and Warden Eternal. All other encounters I find pretty questionable to label “bosses”.

There are 5 Bosses in total in 7 Halo fps games.Heretic,Regret and Tartarus in Halo 2.Guilty Sparks in Halo 3.Warden Eternal in Halo 5.

> 2533274825830455;2:
> I guess this depends on how you define a boss. I definitely wouldn’t call the high ranking Elites in the game bosses, since they appear so often in the games without fanfare, and I think that’d also necessitate calling Hunters, Brute Chieftains in Halo 3, and Halo 5 Knights, bosses by any reasonable metric.
>
> I also would be very hesitant to call Didact and the Carrier in Reach bosses, since my intuition says that a proper video game boss requires some kind of active involvement both from the alleged “boss” as well as from the player. The Carrier in Reach is just a passive target, whereas Didact is just a quick time event, so neither fulfill these characteristics. For the same reasons, I’d be really hesitant to call the Halo 2 scarab a boss. It’s more of just another part of the map with enemies you need to clear, with the gimmick that it’s in motion.
>
> I’m kind of hesitant about the Reach Zealots, but I can’t really pinpoint a reason why, except maybe that they’re not programmed to actively seek after the player. So you can just kind of run away, and leave them standing around. Again, it’s the active involvement that I think characterises a boss in a game.
>
> The only real bosses I can think of are the Heretic Leader, Regret, Tartarus, the Halo 3 Scarabs, Guilty Spark, and Warden Eternal. All other encounters I find pretty questionable to label “bosses”.

If you would include Halo 3 Scarabs as Boss fight,then you would also have to include Halo 2 Scarab and Halo 5 Kraken as Boss fights,as they are big vehicles you have to take out in games.

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> > 2533274825830455;2:
> > I guess this depends on how you define a boss. I definitely wouldn’t call the high ranking Elites in the game bosses, since they appear so often in the games without fanfare, and I think that’d also necessitate calling Hunters, Brute Chieftains in Halo 3, and Halo 5 Knights, bosses by any reasonable metric.
> >
> > I also would be very hesitant to call Didact and the Carrier in Reach bosses, since my intuition says that a proper video game boss requires some kind of active involvement both from the alleged “boss” as well as from the player. The Carrier in Reach is just a passive target, whereas Didact is just a quick time event, so neither fulfill these characteristics. For the same reasons, I’d be really hesitant to call the Halo 2 scarab a boss. It’s more of just another part of the map with enemies you need to clear, with the gimmick that it’s in motion.
> >
> > I’m kind of hesitant about the Reach Zealots, but I can’t really pinpoint a reason why, except maybe that they’re not programmed to actively seek after the player. So you can just kind of run away, and leave them standing around. Again, it’s the active involvement that I think characterises a boss in a game.
> >
> > The only real bosses I can think of are the Heretic Leader, Regret, Tartarus, the Halo 3 Scarabs, Guilty Spark, and Warden Eternal. All other encounters I find pretty questionable to label “bosses”.
>
> If you would include Halo 3 Scarabs as Boss fight,then you would also have to include Halo 2 Scarab and Halo 5 Kraken as Boss fights,as they are big vehicles you have to take out in games.

It depends how you want to define a boss fight. As I said, I can accept the Halo 3 Scarabs because they are enemies with AI that actively tries to kill the player. The Halo 2 Scarab, on the other hand, is essentially just a mobile piece of map geometry. It doesn’t have any AI, it doesn’t engage with the player. It just passively moves along a scripted path. It’s more comparable to the gondolas on Regret than to the Scarabs in Halo 3. I don’t actually remember anything about the Kraken since it’s such a long time since I played the Halo 5 campaign, so I can’t really comment on it.

For Reach, you’d probably also have to include the Brute War Chieftains if you’re going that route. Like on The Package (I think) where you have to fight three of them at the end of the level. I’d probably consider them mini bosses.

I don’t remember much about the Kraken, but I think it was similar to H2 where it just has AI on it and they shoot at you.

OP, you forgot THE boss of Halo - Sgt. Johnson.

Based on my definition of a boss fight (including mini bosses):

Halo CE:

  • **0 total (wracking my brain trying to think of one)**Halo 2:

  • Scarab fight - Heretic - Regret - Tartarus - 4 totalHalo 3:

  • All the Scarab fights (4 Scarabs in total) - The Brute Chieftain at the end of “The Ark” - The two Chieftains you fight while bringing down the barrier around the Ark’s forge - Guilty Spark - 8 totalHalo 4:

  • The Cryptum (when you’re in the Mantis aboard the Infinity) - The Didact - 2 totalHalo 5:

  • Hunters on the Argent Moon - The Kraken - Warden Eternal (so many wardens…) - **9 total (counting the Hunters as a single bonded pair and all seven wardens)**There’s a lot of leeway in the definition of a boss fight, so this list is hardly accurate or complete. You could even argue all the vehicle runs are boss fights in a different way, and there are more than just the CE and H3 warthog runs (Ghost and Broadsword in H4 to name some others).

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> The only real bosses I can think of are the Heretic Leader, Regret, Tartarus, the Halo 3 Scarabs, Guilty Spark, and Warden Eternal. All other encounters I find pretty questionable to label “bosses”.

These are exactly the fights I would label as “boss battles”, for more or less the same reasons you described. I have never viewed the Halo 2 Scarab as a “boss battle” because it doesn’t really do anything to you, unless you run into the beam on purpose.