How long do you want halo 6 cinematics to be?

I would love Halo 6 to have an 1 hour and 30 minutes of cinematics other Halo games are usually around 55 minutes I think for this game we should get a lot more how long do you guys want cinematics to be?

Do people really sit around and nitpick how many hours and minutes of cutscenes are in their video games?

I don’t really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a minute, then only half a minute should be given. Likewise, if a five minute cinematic is needed, and it can keep the player interested for those five minutes, then so be it. But there’s absolutely no point setting some arbitrary goal for the minimum length of all the cinematics in the game. Two hours of cinematics won’t make the game any better than one if they’re boring the player to death.

> 2533274904158628;2:
> Do people really sit around and nitpick how many hours and minutes of cutscenes are in their video games?

Absolutely, you can either have to little or to much of it. It also depends on the game itself and what it’s supposed to be.

@OP:
I’d go with what tsassi says. If this was like a telltale/mass effect/dragon age game then I could get longer cinematics/scenes. However gamers in general really don’t want to “watch” games, they want to play so the longer and more common the scenes are, the more they get in the way of playing the game. I’d even argue more so when it comes to shooters, people don’t play them for cutscenes and such, they want to blow stuff up.

i myself don’t care to much about cutscenes so long as they’re engaging, it’s when they get boring that I’ll want to start skipping them.

> 2533274904158628;2:
> Do people really sit around and nitpick how many hours and minutes of cutscenes are in their video games?

Considering there’s three years of waiting for a game over an hour should be not too much to ask.

> 2533274825830455;3:
> I don’t really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a minute, then only half a minute should be given. Likewise, if a five minute cinematic is needed, and it can keep the player interested for those five minutes, then so be it. But there’s absolutely no point setting some arbitrary goal for the minimum length of all the cinematics in the game. Two hours of cinematics won’t make the game any better than one if they’re boring the player to death.

You’re thinking way too deep about it man.

I agree! I want story…lots of it!

> 2533275033291516;6:
> > 2533274825830455;3:
> > I don’t really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a minute, then only half a minute should be given. Likewise, if a five minute cinematic is needed, and it can keep the player interested for those five minutes, then so be it. But there’s absolutely no point setting some arbitrary goal for the minimum length of all the cinematics in the game. Two hours of cinematics won’t make the game any better than one if they’re boring the player to death.
>
> You’re thinking way too deep about it man.

How so? Can you give me a good reason to care about the total length of cutscenes in the game?

> 2533274923562209;4:
> Absolutely, you can either have to little or to much of it. It also depends on the game itself and what it’s supposed to be.

That’s certainly true, but I pretty much share tsassi’s opinion about it.

> 2533274825830455;8:
> > 2533275033291516;6:
> > > 2533274825830455;3:
> > > I don’t really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a minute, then only half a minute should be given. Likewise, if a five minute cinematic is needed, and it can keep the player interested for those five minutes, then so be it. But there’s absolutely no point setting some arbitrary goal for the minimum length of all the cinematics in the game. Two hours of cinematics won’t make the game any better than one if they’re boring the player to death.
> >
> > You’re thinking way too deep about it man.
>
> How so? Can you give me a good reason to care about the total length of cutscenes in the game?

It’s more story I mean isn’t that why you want to play the campaign for the story if I can get a longer story wouldn’t you want to get as much out of a three-year wait you don’t have to have plot cutscenes it could be a cutscene like in halo 2 were chief blows up the carrier Id love more action cutscenes
I just don’t see how more story would be a bad thing.

> 2533275033291516;10:
> > 2533274825830455;8:
> > > 2533275033291516;6:
> > > > 2533274825830455;3:
> > > > I don’t really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a minute, then only half a minute should be given. Likewise, if a five minute cinematic is needed, and it can keep the player interested for those five minutes, then so be it. But there’s absolutely no point setting some arbitrary goal for the minimum length of all the cinematics in the game. Two hours of cinematics won’t make the game any better than one if they’re boring the player to death.
> > >
> > > You’re thinking way too deep about it man.
> >
> > How so? Can you give me a good reason to care about the total length of cutscenes in the game?
>
> It’s more story I mean isn’t that why you want to play the campaign for the story if I can get a longer story wouldn’t you want to get as much out of a three-year wait you don’t have to have plot cutscenes it could be a cutscene like in halo 2 were chief blows up the carrier Id love more action cutscenes
> I just don’t see how more story would be a bad thing.

Because length is not an indicator of quality. There’s no point artifically making a story longer than it needs to be. At worst you can kill an otherwise good story by dragging it on longer was necessary. I really can’t see a sensible reason for asking more, just for the sake of having more.

> 2533274825830455;11:
> > 2533275033291516;10:
> > > 2533274825830455;8:
> > > > 2533275033291516;6:
> > > > > 2533274825830455;3:
> > > > > I don’t really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a minute, then only half a minute should be given. Likewise, if a five minute cinematic is needed, and it can keep the player interested for those five minutes, then so be it. But there’s absolutely no point setting some arbitrary goal for the minimum length of all the cinematics in the game. Two hours of cinematics won’t make the game any better than one if they’re boring the player to death.
> > > >
> > > > You’re thinking way too deep about it man.
> > >
> > > How so? Can you give me a good reason to care about the total length of cutscenes in the game?
> >
> > It’s more story I mean isn’t that why you want to play the campaign for the story if I can get a longer story wouldn’t you want to get as much out of a three-year wait you don’t have to have plot cutscenes it could be a cutscene like in halo 2 were chief blows up the carrier Id love more action cutscenes
> > I just don’t see how more story would be a bad thing.
>
> Because length is not an indicator of quality. There’s no point artifically making a story longer than it needs to be. At worst you can kill an otherwise good story by dragging it on longer was necessary. I really can’t see a sensible reason for asking more, just for the sake of having more.

Then I told you just have some action cut scenes as an alternative then did you not read the part.

> 2533275033291516;12:
> > 2533274825830455;11:
> > > 2533275033291516;10:
> > > > 2533274825830455;8:
> > > > > 2533275033291516;6:
> > > > > > 2533274825830455;3:
> > > > > > I don’t really see how the total length of cinematics is in any way a meaningful metric to consider. The cinematics should be as long as is needed to convey the given scenes while fitting the pacing of the game. If a cinematic only needs half a minute, then only half a minute should be given. Likewise, if a five minute cinematic is needed, and it can keep the player interested for those five minutes, then so be it. But there’s absolutely no point setting some arbitrary goal for the minimum length of all the cinematics in the game. Two hours of cinematics won’t make the game any better than one if they’re boring the player to death.
> > > > >
> > > > > You’re thinking way too deep about it man.
> > > >
> > > > How so? Can you give me a good reason to care about the total length of cutscenes in the game?
> > >
> > > It’s more story I mean isn’t that why you want to play the campaign for the story if I can get a longer story wouldn’t you want to get as much out of a three-year wait you don’t have to have plot cutscenes it could be a cutscene like in halo 2 were chief blows up the carrier Id love more action cutscenes
> > > I just don’t see how more story would be a bad thing.
> >
> > Because length is not an indicator of quality. There’s no point artifically making a story longer than it needs to be. At worst you can kill an otherwise good story by dragging it on longer was necessary. I really can’t see a sensible reason for asking more, just for the sake of having more.
>
> Duly noted I understand your fears about length over quality I’m not trying to argue about quality I’m just discussing how long you would like the Cinematics regardless if it’s good or not.

I play games for story,the longer the Cutscenes and Campaign the better the game is for me.Because of the new generation of kids that just want the Multiplayer Singleplayer games are endangered species in gaming industry.Respect to Bethesda and CD Project Red,you guys are the best!

Honestly the best thing for halo cinematics is to increase the quality of the cinematics themselves. As for the actual length of the cinematics they just need to be long enough to convey the point of the story.

> 2535458298006257;15:
> Honestly the best thing for halo cinematics is to increase the quality of the cinematics themselves. As for the actual length of the cinematics they just need to be long enough to convey the point of the story.

You know I’m just asking how much cinematic time do you want i’m not asking should they have less cinematic time so they can have a better quality story just saying.

> 2533275033291516;16:
> > 2535458298006257;15:
> > Honestly the best thing for halo cinematics is to increase the quality of the cinematics themselves. As for the actual length of the cinematics they just need to be long enough to convey the point of the story.
>
> You know I’m just asking how much cinematic time do you want i’m not asking should they have less cinematic time so they can have a better quality story just saying.

Like I stated before the length doesn’t matter. If there is ten minutes of bad cinematic it can ruin the campaign experience, but if you have 60 seconds of great cinematic it can really enhance the experience.

I can care less about how long the total cinematics will add up; I just want them to be interesting.

> 2535429593088083;18:
> I can care less about how long the total cinematics will add up; I just want them to be interesting.

I don’t know what to say giving me this high and mighty stuff Why are you even posting then?

Word of advice, OP: when people disagree with you or don’t share your opinion, don’t take it so personally. It isn’t a slight against you. Everyone is entitled to their own opinion, and allowed to express it (so long as they follow the rules, of course).