Just removing something is a very dogmatic way to solve a problem, I mean why remove something that can be rebalanced to work for you? Take loadouts for example, the problems we have with them are that they allow too much on spawn, such as sticks and plasma pistols. We also had balance problems with the DMR, and we still have problems with 3 AAs. In light of these problems this is how I would structure loadouts:
Primary:
AR(or similar automatic)
BR(or similar type weapon)
Carbine(or similar type weapon)
Storm rifle(or similar automatic)
Magnum(or similar pistol)
Secondary:
Any one of the above weapons, as there are no perks
Grenade:
Frags (bounces)
Needle grenade(rolls and sticks to surfaces but not people or vehicles)
Armor ability:
Thruster(first person view and needs to be charged up for more distance only)
Hologram(spits two holograms at once but for less range)
Regen field(only heals team mates)
Gravity field(decreases gravity in general vicinity)
New ability(must require some form of skill or team benefit)
I think more limited loadouts is the right way to go, that way they can be better balanced and still allow equal starts not necessarily identical starts. Along with armor abilities I believe equipment should make a comeback and supplement the armor abilities in loadouts by being on the map. Abilities that mess with map design and result in unfair advantages easily should be removed. Only skillful or team based AAs should be on spawn.