How Loadouts need to be implemented in Warzone

Loadouts need to be implemented into halo 5’s Warzone. With REQs playing such an integral role in the gamemode, it is frustrating to have to scroll through the REQ menu repeatedly to select the same equipment.

There should be 9 loadout slots, one for each REQ level. Upon reaching said REQ level, the gear in that loadout would be automatically equipped. Loadouts could be modified from the REQ menu in game or from the start menu out of game, as in Halo 4. Of course, a player would still be able to switch out one weapon/vehicle for another at req stations, regardless of their loadout. Loadouts would consist of a primary and secondary weapon as well as an armor mod.

> 2533274922858087;1:
> Loadouts need to be implemented into halo 5’s Warzone. With REQs playing such an integral role in the gamemode, it is frustrating to have to scroll through the REQ menu repeatedly to select the same equipment.
>
> There should be 9 loadout slots, one for each REQ level. Upon reaching said REQ level, the gear in that loadout would be automatically equipped. Loadouts could be modified from the REQ menu in game or from the start menu out of game, as in Halo 4. Of course, a player would still be able to switch out one weapon/vehicle for another at req stations, regardless of their loadout. Loadouts would consist of a primary and secondary weapon as well as an armor mod.

This. Please.
Frantically tapping through menus, hitting the wrong selection, having to go back - yes, this would be good. I rarely deviate from my REQ level loadouts, to include armor mod,

I second the motion, all in favor say “aye”…

I understand where you’re coming from, but the community would absolutely lose it if 343 did this. Loadouts was one of the issues people had a huge problem with in H4. It was one of a series of features people saw as the “CoD-ification” of Halo. Even for just Warzone, I don’t see most of the community being in favor of this.

> 2533274845787769;3:
> I understand where you’re coming from, but the community would absolutely lose it if 343 did this. Loadouts was one of the issues people had a huge problem with in H4. It was one of a series of features people saw as the “CoD-ification” of Halo. Even for just Warzone, I don’t see most of the community being in favor of this.

The community hates everything. If they make a copy of halo 2/3 they’ll say how much they hate the game cause its the same if it’s not the same they’ll complain about how it’s the worse game ever because it’s not like halo 2/3. anyways OT, loadouts in that sense is a good idea maybe call it a different name so you don’t get headlines like halo 5 adds loadouts. But keep them in warzone only. I like your idea.

> 2533274974724518;4:
> > 2533274845787769;3:
> > I understand where you’re coming from, but the community would absolutely lose it if 343 did this. Loadouts was one of the issues people had a huge problem with in H4. It was one of a series of features people saw as the “CoD-ification” of Halo. Even for just Warzone, I don’t see most of the community being in favor of this.
>
>
> The community hates everything. If they make a copy of halo 2/3 they’ll say how much they hate the game cause its the same if it’s not the same they’ll complain about how it’s the worse game ever because it’s not like halo 2/3. anyways OT, loadouts in that sense is a good idea maybe call it a different name so you don’t get headlines like halo 5 adds loadouts. But keep them in warzone only. I like your idea.

If all your experience with the community has been these forums in the time since H5’s launch, I can see why you might be jaded against the community, but I’ve personally spoken with and heard the opinions of many (outside of this site) who really think H5 is the right direction for the series to go. You’re always going to see people complaining they got banned for no reason or saying something like “spartan charge/AR/ground pound is super OP and you need to remove it!” but they are, by and large, a very vocal minority. At worst, I’d say the community questions every choice that 343 makes because they care, not because they hate. At best, I’d say Halo fans are welcoming of new ideas that will improve their favorite games, but are sometimes a bit protective.

To get back to the original topic here, as I said, I think your idea has the right intent, but having thought on it more, perhaps it would be better to say it’s not quite what people would be looking for as an implementation.

Right now the in-game REQ system’s greatest problem (outside balance issues which are, of course, debatable) is the lack of speed, which of course leads to those instances of picking the wrong weapons because you’re moving faster than the menus allow. Adding a loadout system on top of that could have major repercussions that make such issues even worse. So I’d wait until 343 makes improvements to the menu navigation speed before coding in new features. (and given their responsiveness to myriad issues, I have no doubt that is something they’re working on)

This would definitely save a lot of time in the REQ menu if we had a preset load out of our choice once we hit the required REQ level.

> 2533274806169598;6:
> This would definitely save a lot of time in the REQ menu if we had a preset load out of our choice once we hit the required REQ level.

To everyone above who isn’t in favor of loadouts, this is the aim of my suggestion: to speed up selecting weapons upon reaching a certain REQ level.

That’s actually a really good idea. Definenly agree

I agree about loadout options for each level on the Player settings screen.
But,
I also disagree because it gives the noobs a crutch where they don’t have to think as much.

And than there’s me that only hopes they will fix the laggy REQ menus.
I couldn’t care less about loadouts, if the menu wasn’t that goddammn laggy that you habe to wait 2 seconds after pressing whatever button to see what you’re actually doing I would have enough time till respawn to choose my loadout. 2 reasons against loadout:

1.) If the menu works non-laggy… don’t be lazy, its not that much of an effort to scroll through… you have to wait a few seconds anyway till respawn

2.) If i had a loadout i would stick with all the same weapons and it will get boring. Having to choose weapons is spicing up the game, as sometimes i feel like “hmm lets get the silenced DMR instead of the kinetic bolts” or something. If you don’t have to choose weapons you will most likely stick to the same friggin weapons over and over again and cant improve or experiment with your playstyle.
And then, after 2 weeks you complain that the mode is too repetitive…

Just give us the option to pick which loadouts we want to use in the game with a customization menu. No more long loadout list to scroll through and the weapons in the REQ menu are the ones you want to use. I made a similar thread a short while ago, but it got buried pretty quickly.

if you die you have 8 seconds to pick it really doent take that long to decide what you want to use

> 2533274827089748;10:
> And than there’s me that only hopes they will fix the laggy REQ menus.
> I couldn’t care less about loadouts, if the menu wasn’t that goddammn laggy that you habe to wait 2 seconds after pressing whatever button to see what you’re actually doing I would have enough time till respawn to choose my loadout. 2 reasons against loadout:
>
> 1.) If the menu works non-laggy… don’t be lazy, its not that much of an effort to scroll through… you have to wait a few seconds anyway till respawn
>
> 2.) If i had a loadout i would stick with all the same weapons and it will get boring. Having to choose weapons is spicing up the game, as sometimes i feel like “hmm lets get the silenced DMR instead of the kinetic bolts” or something. If you don’t have to choose weapons you will most likely stick to the same friggin weapons over and over again and cant improve or experiment with your playstyle.
> And then, after 2 weeks you complain that the mode is too repetitive…

Man I’m getting real bored of my repetitive loadout. I know. I’ll make a quick edit through the (hopefully not laggy) REQ menu. If I like my new setup that much I might even change my loadout for future use.

See. Not a problem

> 2533274799942050;12:
> if you die you have 8 seconds to pick it really doent take that long to decide what you want to use

A lot of times though you aren’t dead when a new REQ level is available and you want to upgrade your weapons. If you accidentally pick the wrong weapon variant due to lag or just from a mistake, then your at the REQ screen for even longer which can get you killed. It happened to me on several occasions.

Leave the req system in halo and bro please go back to cod!

I know my fellow Halo players, they forget that other loadout weapons exist after not seeing them for 10 minutes because of preset loadouts. Maybe not you, but most of them, trust me.

And how is 8 seconds not enough to choose these said 2 weapons?
I hope you dont aim the same speed as you choose the weapons

I think that custom loadouts like we have now are good enough

I could see this being a handy tool, but it definitely should not be high on 343’s priorities. They have much more important things that need to be added.

> 2533274922858087;1:
> Loadouts need to be implemented into halo 5’s Warzone. With REQs playing such an integral role in the gamemode, it is frustrating to have to scroll through the REQ menu repeatedly to select the same equipment.
>
> There should be 9 loadout slots, one for each REQ level. Upon reaching said REQ level, the gear in that loadout would be automatically equipped. Loadouts could be modified from the REQ menu in game or from the start menu out of game, as in Halo 4. Of course, a player would still be able to switch out one weapon/vehicle for another at req stations, regardless of their loadout. Loadouts would consist of a primary and secondary weapon as well as an armor mod.

You just copied what i said exactly lol

> 2533274845787769;3:
> I understand where you’re coming from, but the community would absolutely lose it if 343 did this. Loadouts was one of the issues people had a huge problem with in H4. It was one of a series of features people saw as the “CoD-ification” of Halo. Even for just Warzone, I don’t see most of the community being in favor of this.

not exactly, look what people say about mine on my link.

> 2533274845787769;5:
> To get back to the original topic here, as I said, I think your idea has the right intent, but having thought on it more, perhaps it would be better to say it’s not quite what people would be looking for as an implementation.

nope, people love it. see you need to change the word. a lot of propagandists scared people so if you use the word Loadout, they start screaming like a bunch of feminists saying they were “triggered” to get mad and scream when you told them “there isn’t sexism in videogames”. Change the word Loadout to Preset and people love the idea. unlike the old loadout where you choose a variety of what you can spawn with every time in Arena, Warzone’s preset is already locked in for every level. You can still be a level 4 and your preset is a BR with damage boosts and SMG and still in menu you can swap it out with a pistol and it will stay for future level 4 req respawns for that game until you get to level 5 but the point is you have a preset that will be there so it is instant.

> 2533274967148336;17:
> I think that custom loadouts like we have now are good enough

having to choose a new load out every time gets annoying and boring, thats not even custom. It’s more like “help yourself to what you can get in 7 seconds and run back in. good luck with the laggy response time in the menu”

> 2533274922858087;7:
> > 2533274806169598;6:
> > This would definitely save a lot of time in the REQ menu if we had a preset load out of our choice once we hit the required REQ level.
>
>
> To everyone above who isn’t in favor of loadouts, this is the aim of my suggestion: to speed up selecting weapons upon reaching a certain REQ level.

exactly my Thread. the point is to make it instant so the 7 seconds you have, those precious 7 seconds that mean the most especially in Warzone Assault, aren’t wasted on upgrading the primary n secondary n armor mod and rather for when you need certain power weapons, vehicles, power ups etc. You are going to choose them anyways. most people pick the same loadouts every level sometimes. only on rare occasion you might change things up a bit but otherwise you are going to pick the same stuff so why no make it quicker so you can get back in right away when its time to respawn. all we are doing is making what you are already going to do anyways and make it faster. So if someone is against this that its because they are either A) hoping you spend more time in the menu system to waste time so they can get more kills why you are gone or B) have no idea what they are talking about. or for some reason like wasting time having to pick the same loadout they picked for level 5 every damn time they spawn into warzone matches. I’m not for that slow -Yoink- and neither are alto of people. they want to be In-n-Out as fast as possible. this is just extra work that isn’t necessary and would make it more enjoyable if we didnt have to do this.

> 2533274827089748;16:
> I know my fellow Halo players, they forget that other loadout weapons exist after not seeing them for 10 minutes because of preset loadouts. Maybe not you, but most of them, trust me.
> And how is 8 seconds not enough to choose these said 2 weapons?
> I hope you dont aim the same speed as you choose the weapons

because they have 7 seconds to respawn and in Warzone every second counts so any delay causes rush and than they dont come in with their A game going

> 2760465307323250;9:
> I agree about loadout options for each level on the Player settings screen.
> But,
> I also disagree because it gives the noobs a crutch where they don’t have to think as much.

dude no one thinks about the primary n secondary that much. you usually pick the same loadouts anyways.if i were to watch what you pick for your level 1-4 reqs they would pretty much always be the same. i have almost all common-rare unlocks finished and i still pick the same loadouts because its the best ones for me to role with. so to spend 7 second of the laggy sluggish menu to select it makes you waste more time to get to the power weapons n vehicles.

> 2533274792639271;15:
> Leave the req system in halo and bro please go back to cod!

2 things if you think this is cod

  1. play cod again, you clearly forgot how cod is like
  2. play other games like Homefront 1, battlefield, meal of honor etc games that also have their own system and did not copy cod.

in fact the “current” reward system that cod now has was taken for Frontlines: Fuel of War. you just use to play too much cod back in the day so you think loadouts exists in Cod and not hardcore games like Battlefield. not to mention how everyone freaks out in halo 4 about loadouts but every now is being a total wanna be nostalgia and be all like “Reach is amazing” when in fact thats where the first loadout system for halo came from. Very Hypocritical. And this isnt Arena. we arent choosing to spawn in Team Arena with BRs or DMRs etc. we are choosing something you are already going to choose anyway we just made it 10x faster. Simply because when you play WZA every second in that match counts. and if you dont believe so you are either A) lying or B) losing alot in that game mode.

> 2533274922858087;13:
> > 2533274827089748;10:
> > And than there’s me that only hopes they will fix the laggy REQ menus.
> > I couldn’t care less about loadouts, if the menu wasn’t that goddammn laggy that you habe to wait 2 seconds after pressing whatever button to see what you’re actually doing I would have enough time till respawn to choose my loadout. 2 reasons against loadout:
> >
> > 1.) If the menu works non-laggy… don’t be lazy, its not that much of an effort to scroll through… you have to wait a few seconds anyway till respawn
> >
> > 2.) If i had a loadout i would stick with all the same weapons and it will get boring. Having to choose weapons is spicing up the game, as sometimes i feel like “hmm lets get the silenced DMR instead of the kinetic bolts” or something. If you don’t have to choose weapons you will most likely stick to the same friggin weapons over and over again and cant improve or experiment with your playstyle.
> > And then, after 2 weeks you complain that the mode is too repetitive…
>
>
> Man I’m getting real bored of my repetitive loadout. I know. I’ll make a quick edit through the (hopefully not laggy) REQ menu. If I like my new setup that much I might even change my loadout for future use.
>
> See. Not a problem

Exactly, Danja you are insane. the definition of Einstein insane. even if the system wasnt laggy, which is sure is, the repetitiveness would drive anyone insane. having to select a new load out 9x every game. and you are saying no because someone might pick something different. that’s insane. btw if you want to pick something different you can still do that with the proposal but this just makes it so you dont waste time with the primary n secondary n mod if you arent going to change anything. the first second you go to req, its already picked for you so all you have to do is just change anything you do or don’t want, like a power weapon, and you are ready to get back in when the time comes.

> 2533274799942050;12:
> if you die you have 8 seconds to pick it really doent take that long to decide what you want to use

clearly you are in denial of how slow the menu system is. and as LUKEPOWA said, you move over 1 to select the AR one more to the right and you press A but game didnt keep up so it selected the one you were on before so now you have to B and press over again, wait for the slow system to respawn and than press A again. a total of 3 seconds lost just with a mistake because of a super slow system. and if you wait for every time to confirm ift did move before you press A you will have spent about 10+ second in the menu system and time is money so nope.