How is trading melee kills even a thing?

somebody HAS to hit first, right??

so why is it almost every melee kill ends in both of us dying? is the net code really THAT bad?

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Clearly never been in or seen a fight irl before. Hell, even DBZ had plenty of fights where Goku and the other guy punched each other at the same time. You could even look up ā€œdouble knockoutā€, which is when both fighters in the ring knock each other out at the same time. Melee trades have always existed in Halo. It’s actually surprisingly the only part of the netcode that works, unlike trying to melee trade a sword user or get a from the grave grenade that despawns.

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right but that’s incredibly rare whereas these traded kills happen constantly. I’m aware the net code is busted, it’s probably most noticeable in tactical slayer

Both players had the same idea.

Kill the other to cripple the other team for 10s.

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Nah I’d say melee trades were very frequent in Reach, 4 and 5. It just didn’t really happen in CE, 2, and 3, because it was hard to get that close to somebody since you walked as slow as they did. In those games, people were not really expecting to be meleed, so whoever got hit first would usually lose. The later games had tons of people trying to melee and assassinate, which usually resulted in people learning to back away from being meleed, so they would end up conveniently hitting each other at the same time. It’s just faster and easier to trade melees than try to outshoot your opponent, for the same reason it’s faster to just blow yourself both up with a rocket at close range, to take them with you.

It’s kinda like how ā€œBulltrueā€ was usually earned in post Halo 3 titles when the enemy still skewered you despite taking a nasal cavity full of 8ga 00 buckshot.

It really doesn’t make sense, the net code has suffered since Halo 3, and that game’s net code was considered bad at the time.

I get that the possibility exists where it might happen, it does happen every now in again in other titles, but it seems very common here.

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I’ve always been curious about this too. From a development/engineering perspective, why do trades exist? It happens way more often in this game than any other Halo.

I don’t think I’d mind as much if it didn’t happen so often lol. But it is what it is I guess…

it is pretty common. Anymore if I think I have enough ammo left, I back peddle at the last moment and bait the other player into a melee animation and keep shooting him for an easy kill.

That’s probably the smarter way to go about it…

Do it enough and it’ll become a reflex though when you need to go in for the melee or to back off and hopefully bait theirs out first.

I think it makes complete sense considering a melee can kill you from roughly half shields. Both players will want to melee right at the exact same time, so they often do. It’s not like your arm is going to immediately stop moving the instant you are hit.

Halo 3 had tons of melee trading on Xbox after it got patched. But before melee trading there was an even worse mechanic where you’d win if you were the host.

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That’s basically Infinite now, where the lowest ping wins pretty much any interaction.

I get matched into high ping servers constantly and I’ll melee first very often but trade anyway because of lag/desync.
I can hear my melee hit a second before theirs often and die anyway.

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I believe they added this in either halo 2 or 3 to make it more fair for both players. If they didnt have an extra ā€œtime windowā€ to get your melee in, the person with the better connection would get the kill every time which would be equally as frustrating if not moreso.

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As is the fate of trash netcode. I’ll swear I hit first, see it, hear it, even with hammer or sword, or throw a grenade, but to the server, the lower ping player registered first, so to the server, your client is ignored, since the server sees you as already dead. Grenades, rockets, bullets, etc, all despawn, since you were ignored by the server. I hate it.

:stuck_out_tongue: so when my rockets/scanners disappear mid-air is that a bad omen telling me that I’m already dead in the future

Basically ćŠå‰ćÆć‚‚ć†ę­»ć‚“ć§ć„ć‚‹ć€‚ yeah, probably. Any time I’m in a match and see high ping, lag spikes, or general BSery, I already know my K/D is going to be a joke that match, and I’ll have to rely on grenades, melees, and power weapons for my hits to kill. I’ve played many matches out of my 500 matches where I couldn’t kill anything, I was lucky to break shields. I got tons of assists the entire time. There’s nothing more irritating than emptying your mag on someone, to not even pop their shield, then they slowly turn around to look at you and kill you in 1-3 shots. That’s why I’m grateful sword and melee almost always guarantees the kill counts, because the hit registration is so bad I’ve seen people shrug off rockets and hammers the whole match.

I say almost always guarantees a kill because some people just have a better gaming chair
https://youtu.be/S6KItr22SDk

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The interesting thing is how trading melee is a thing but somehow grenades and rockets (etc.) disappear after death.

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That’s because the sword and melee is an instant registered hit, but the grenade and the rocket have not technically registered yet, so they didn’t count