How is the store system predatory? (Honest question.)

So, I’m honestly confused about how the system is predatory?

The literal definition is: seeking to exploit or oppress others. Nobody is being exploited, and nobody is being oppressed. Sure, the items are expensive, yes, sometimes they’re not worth the money (looking at you, Fire and frost, and Maltese mayhem), but they’re not predatory. They’re super overpriced, but you don’t gain any benefits by getting these items. It’s very easy to just not buy them. I’m legit just trying to understand where everyone is coming from. (politely) Educate me?

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It’s not even that overpriced if you compare it to other games. Skins for 20$ is not that rare in the gaming community

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Because from what we have experienced from halo over the years is nothing like what we have experienced from this franchise before, besides map DLC’s but thats about it.

Its just such a massive change and we as fans are not used to paying for armour.

The colour thing is what does my head in, why should we pay for that at all? Id rather pay for the multiplayer with the campaign rather than get a free campaign and spend 100s for the next 10 years

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Because the items change daily so it makes people think if they don’t buy them right now then maybe they’ll have to wait months or even longer until it comes back. Rather than having to worry about when the item will be available again they feel they have to spend the money right now in fear of missing out.

It’s not something I care about, but it’s what I’ve read a lot of people show concern over.

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I dont see it as predatory theres no arrow or anything forceing me there so Im with op they dont fit the definition of predatory

maybe folks are blowing it out of porprtuinu it is the internet after all

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but ive seen old bundles pop in now and then so I dont thik its predatory

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I mean, you (the community) paid for REQ packs in 5. Which had the possibility of getting armor and what not, whereas in this you see exactly what you’re going to be purchasing.

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There is FOMO, but they don’t have gambling or the real predatory systems that basically lock out the ability to play altogether until you spend $1.

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Simple. It’s a domino affect. You like the game and your friend then likes the game. The more you enjoy the more you want to buy items for your spartan if you like that stuff. You make a system where it deliberately puts you into positions of fear of missing out and or makes things hard to obtain otherwise. This forces the subconscious mind to accept that they can’t have what they want or pay for it. It’s 2 extremes and it ends up pressuring people to buy

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  • Armor Coatings are locked to individual cores rather than being universal. This also gutted the previously free and highly customizable color palette of previous games.
  • Emblems are touted as 4 unique items in a bundle despite those 4 items being the exact same PNG just in different spots.
  • Emblems and Shoulders should unlock all 4 and 2 slots together respectively rather than being spread out as individual items to pad out bundles, events, and the Battle Pass.
  • Armor pieces are core specific. While this is understandable to some degree on a piece-by-piece basis, some less obtrusive items like helmets should work cross-core. Clipping is not an excuse since some pieces already clip in the core-locked system we currently have, and some bots have cross-core customization.
  • Despite talking about “player first” and avoiding FOMO, Weekly bundles that disappear for random intervals are the very definition of FOMO.
  • There is no option to buy individual pieces out of a bundle (not unusual but still sucky).

Predatory is a strong word, but the system definitely needs some work.

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Coatings tied to one armor(idk if they changed those old bundles)

Coatings that should be included with every core being put into the store eg red and blue

Prices suck

Fomo a plenty

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It’s predatory in the sense that the customer is not getting a fair value for their dollar, regardless if it’s a personal choice to buy it or not, someone might buy something if it was priced fairly.
Compared to the previous seven games, take this for instance:
-Minimal amount of unlocks in multiplayer from both the battle pass and the campaign.
-BP is $10. BP is themed after Reach. Shop contains a $20 reach armor that you can’t equip unless you buy the battle pass. That’s a $30 armor set that doesn’t even look good.
-Daily shop has $10 rotation shoulder pads and color kit. That’s it. $10 for 2 generic looking shoulder pads and a different shade of brown.

It’s predatory because in the past games we’ve had unlocks not be so restrictive, so the company is capitalizing on the current climate and following the likes of EA, EPIC, and any other game company you can think of that is charging for cosmetics.
We just want more content in the battle pass. We want to not look like every other player in game. Thing is, even the shop stuff is so similar to one another that everyone STILL looks the same until like, level 90 in the battle pass.
It’s about the bad PR this has caused with their fan base. Charging too much for stuff that should be included in the pass. Not enough stuff in the pass. Campaign MP unlocks are colors and weapon skins only. $30 armor set from reach.
I don’t even want a shop. I’d rather they just stuff the battlepass full of loot so I feel excited about leveling it up.
They had 7 games to draw inspiration for armors from and there’s the bare minimum at the moment when it comes to customization.

Maybe predatory isn’t the right word? Maybe… Distasteful? Disrespectful to the customer? Value for your dollar is a real thing and I mean look at the daily shop for today- Two shoulder pads that don’t look much different than the what, 5 other pairs in the game, and a tan/brown chroma.
It just feels like there’s a disconnect between what players want and what 343 execs want, which yeah is more money, and I’d gladly give it, if I felt like I wasn’t getting jipped already. IMO so far every daily shop item could have been in the BP, and god knows why they didn’t put the HAZOP in the HEROES OF REACH pass. Like BRUH

EDIT: Inb4 FREE MULTIPLAYER- Yeah yeah it’s cool and all but I bought a $60 campaign and $100 worth of credits and I still look like everyone else. I’m not asking to have rainbows bursting out my visor but it’d be nice if I could change colors of stuff without waiting til lvl 79 to get a purple visor.

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I agree on that its not predatory but yeah work is needed alot of it

It was alot easier to unlock armour in halo 5, and personally I went back to master chief collection because of how limited you could customize your Spartan

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Exploit
Verb

  • make full use of and derive benefit from (a resource).

“500 companies sprang up to exploit this new technology”

Capitalizing on FOMO (with the rotating store) exploits psychological tactics to pressure* players to make purchases they normally wouldn’t, such as

  • additional content in bundles
  • items priced too high

*just because you may personally not feel pressured to buy anything does not mean they are not applying pressure. The frog doesn’t feel the heat being turned up slowly before it boils to death in the water, either.


  • use (a situation or person) in an unfair or selfish way.

“the company was exploiting a legal loophole”

The prices are pretty unfair (for $10, you could commission someone to make the same models that are being sold to us for $10 en masse) and extremely selfish.

As far as the quote goes, I also would argue they are exploiting a legal loophole. Because customization in games cannot be used across games, they effectively have a monopoly on all content in the game (which is why they can price it however they want and it will atill sell, as players have no alternatives in the context of the game). It’s currently legal but I wouldn’t be surprised if the law comes for game stores someday, as they finally came for lootbox gambling. The tactics in gaming today come from them literally seeking out legal ways to exploit money out of their players, now that their last tactic is legally shaky at best.

I would say they’re DEFINITELY exploiting their players, which by definition makes the practice predatory.

Minimal Solutions

  • sell items individually and make the bundles deals
  • remove store rotation to remove the psychological exploit
  • make prices reasonable

It is additionally pretty scummy that they gutted

  • armor designs to be resold in incompatible pieces
  • the battle pass to resell the most popular pieces

And also

  • split customization across cores
  • limited color customization to (mostly ugly) curated options
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You get it. I’m not sure how there can be this many people defending the store with a “don’t like it don’t buy it” attitude. Customizing your spartan was a huge part of what made Halo unique and these people wanna pay for brown? You’re okay with paying for brown?
Boggles the brain!

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It just so happens they add “color blind helping outlines” and “intro and outro scenes that show peoples spartans” in a game with a store full of very limited time sales.

You also can’t buy things individually and have to come in the bundles.

Tentrai event was also set up to give you a core to go buy more store exclusive things.

The system is set up so they can sell you the color red over and over.

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This isn’t csgo.

If you’re paying $20, you’re expected to get $20 worth of content. That’s not what’s being feature in the store.

In fact, they tried reselling reach armor for $20 just last week. That’s considered predatory because new players wouldn’t be completely aware of the fact that the armor they’re buying was featured 10 years ago.

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I never said I was okay with it, nor am I defending the store, the system needs work for sure. But that doesn’t make it predatory. I think predatory would be “you can’t succeed unless you buy this item”, which this obviously doesn’t do, since coatings and accessories in no way affect gameplay.

I’m not defending or attacking the system as it exists, but the reason that many people regard it as “predatory” is that it does employ tactics pioneered in the mobile games space which intentionally leverage impulsive and addictive personalities to the ends of maximizing revenue. I went down a YouTube rabbit hole about this a while back, and was truthfully surprised at just how intentional and “predatory” (designed to exploit) a lot of these decisions really are. Here’s a link to one of the most shockingly honest vids on the subject (haven’t watched it in quite a while so I can’t point to specific timestamps and details, but it’s well worth a watch if you want to get a look at how these profit models are designed).

https://youtu.be/xNjI03CGkb4

Basically, Infinite’s single most exploitative element is that it seems to be leveraging “FOMO” with timed-availability for rotational items. “You like X item in the store right now? You’d better grab it before the end of the day/week! There’s no knowing when it will become available again!”

Basically, that’s creating an illusion of scarcity (or maybe more accurately, just artificial scarcity) around digital items which have no intrinsic limitations around how many/often they are available. I’d also say that the prices are pretty high, not necessarily in comparison to other games in the F2P industry, but absolutely when compared to the comparatively massive amount of cosmetics included in the retail MSRP of prior Halo games (Reach being one of the better examples, included dozens of armors and attachments which could be colored at will and combined in thousands of different configurations for no additional monetary cost to the player, while Infinite charges ~$20 USD for basically a single set of armor which has seemingly arbitrary limitations around how the player can even use it (core restrictions)).

I honestly find the FOMO tactic employed in Infinite to be less egregiously exploitative than Halo 5’s REQ MTX’s, which were basically slot machine lootboxes which encouraged players to buy again and again until they by chance recieved their desired cosmetics (and a ton of Pay-To-Win Warzone reqs along the way). That system is seeing its share of defenders in retrospect, who cite that at least you could earn currency to buy REQ packs in-game, which is at least one area where it has Infinite beat.

Ultimately, I don’t understand or agree with the perspective that 343i is being disproportionately greedy or predatory with the way that Infinite employs its MTX. They’re participating in an industry trend away from an archaic profit model, whether returning fans like it or not. Many of us don’t like it, though, and it doesn’t surprise me at all that a big stink is being made about it online, especially with longtime fans of the series. Again, these MTX models are intentionally designed to be exploitative, and the difference between that and “predatory” is just a very narrow gap in perception for any given person.

I’d personally love to see 343i become industry leaders in proving that a less exploitative model can also be very profitable. It’s exciting to hear that they’re examining the store right now, and I hope they improve it. Lowering the prices a bit and expanding the possibilities for using purchased cosmetics across cores would add a tremendous amount of value, and doing away with as many of the artificial scarcity elements as possible by expanding how many items are available at once and how long they are available would allow for players to engage with the store in a more “fair” way- selecting pieces they personally enjoy out of a larger variety and purchasing without arbitrary pressure coming from the implication that they must buy NOW.

I don’t expect the store to move entirely away from exploitative design, but I’ll absolutely celebrate if moving as far away from that as possible.

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