How is the scale supposed to be bigger?

I’m having a hard time understanding exactly what 343 are referring to when they’re describing just how big Halo 4 will be, in terms of threat. I mean, in Halo 3, the entire galaxy was at threat of being exterminated by the Halo array, or eaten by the flood.

How can there be a bigger scale?

A Universal threat maybe?

I don’t understand how we could relate to it though. Albeit, the Precursors exist on a universal level, so maybe that’ll be the case. But still, we’ve never met anyone from another galaxy to have some form of empathy for.

It certainly is a mystery I’m sure they will show more campaign at pax and as the launch gets closer. But they are definitely playing their cards close to the chest.

> I don’t understand how we could relate to it though. Albeit, the Precursors exist on a universal level, so maybe that’ll be the case. But still, we’ve never met anyone from another galaxy to have some form of empathy for.

Yet!

I think it’s 343 trying stamp their mark on the Halo saga; “Our story is more epic than Bungie’s!” Except they cant go bigger, i.e. a universal threat like Sp4rt4n1295 said, without losing that feeling the Halo story has had in the past…that feeling of fighting for fate of humanity.

If the story goes bigger than a galaxy-wide war for survival then it loses focus and therefore all meaning.

The scale isnt in terms of how big the conflict is. The scale is on how big the maps are in the game that youll be able to explore. Add in Spec ops and you can only begin to fatham the scope of Halo 4s story experience.

> [The number of levels in the game (as revealed via Achievement listings) has no particular bearing on the length of the Campaign – and our levels are split thematically and for reasons of fiction as much as they are by location or “map.” There are a couple of instances in the game where a “level” actually comprises different environments and radically different play styles that might otherwise have been split into different levels. In terms of length of Campaign, it’s similar to most other Halo games and the number of hours to complete will depend on difficulty level, number of players and play style, just like before. Some folks will rock as many vehicles as they can and try to blast through as fast as they can, while others will stare at every rock, blade of grass or hidden corner and take weeks to get through a level.
>
> And Halo 4 - in a doubling down of the grand tradition of previous Halo games, encourages exploration, experimentation and replay with all sorts of methods, from hidden story content, to achievements, to easter eggs and beyond.
>
> Over and above that, every copy of Halo 4 includes access to Spartan Ops, with ten weeks of content, and five missions for each of those weeks means that in terms of story-driven gameplay experience, this has far more single player and cooperative content than any other Halo game, period./quote]
>
> This is a qoute taken from whatBs Angel had to say on this topic.

> I think it’s 343 trying stamp their mark on the Halo saga; “Our story is more epic than Bungie’s!” Except they cant go bigger, i.e. a universal threat like Sp4rt4n1295 said, without losing that feeling the Halo story has had in the past…that feeling of fighting for fate of humanity.
>
> If the story goes bigger than a galaxy-wide war for survival then it loses focus and therefore all meaning.

Frankly, we can’t tell what kind of threat it will be to us or to anybody until it is explained by 343i or told about in campaign. We will have to wait and see, for us talking about it right here and now is just mere speculation.

> > I think it’s 343 trying stamp their mark on the Halo saga; “Our story is more epic than Bungie’s!” Except they cant go bigger, i.e. a universal threat like Sp4rt4n1295 said, without losing that feeling the Halo story has had in the past…that feeling of fighting for fate of humanity.
> >
> > If the story goes bigger than a galaxy-wide war for survival then it loses focus and therefore all meaning.
>
> Frankly, we can’t tell what kind of threat it will be to us or to anybody until it is explained by 343i or told about in campaign. We will have to wait and see, for us talking about it right here and now is just mere speculation.

Yeah of course. I just hope 343 don’t try and one-up Bungie in terms of narrative and end up ultimately failing. The deciding factor on whether I keep this game will be the campaign, not the MP.

> > > I think it’s 343 trying stamp their mark on the Halo saga; “Our story is more epic than Bungie’s!” Except they cant go bigger, i.e. a universal threat like Sp4rt4n1295 said, without losing that feeling the Halo story has had in the past…that feeling of fighting for fate of humanity.
> > >
> > > If the story goes bigger than a galaxy-wide war for survival then it loses focus and therefore all meaning.
> >
> > Frankly, we can’t tell what kind of threat it will be to us or to anybody until it is explained by 343i or told about in campaign. We will have to wait and see, for us talking about it right here and now is just mere speculation.
>
> Yeah of course. I just hope 343 don’t try and one-up Bungie in terms of narrative and end up ultimately failing. The deciding factor on whether I keep this game will be the campaign, not the MP.

Same here.

Universal scale.

“Master Chief returns to confront his own destiny and face an Ancient Evil that threatens the fate of the entire Universe”.

> that feeling the Halo story has had in the past…that feeling of fighting for fate of humanity.
>
> If the story goes bigger than a galaxy-wide war for survival then it loses focus and therefore all meaning.

Evidently not, since the RECLAIMER Trilogy is all about humanity finding their place in the universe and assuming the role they’ve inherited.