This has been bothering me recently, not knowing the answer to this. I’m assuming and hoping that it works like CE/H2/H3 where shields don’t have to be totally depleted to land a melee kill from the front, but I don’t know.
Does anyone know for sure (or even have evidence to support a ‘probably’) that it’s one way or another? Would certainly ease my mind a bit.
It works similar to Halo 3.
> It works similar to Halo 3.
This. I love the bleedthrough system on Halo 3.
> > It works similar to Halo 3.
>
> This. I love the bleedthrough system on Halo 3.
It’s better than Reach’s system for sure. I’m just hoping that there isn’t a lot of lunge on the melees, I find Reach’s melee lunge annoying.
> This has been bothering me recently, not knowing the answer to this. <mark>I’m assuming and hoping that it works like CE/H2/H3</mark> where shields don’t have to be totally depleted to land a melee kill from the front, but I don’t know.
>
> Does anyone know for sure (or even have evidence to support a ‘probably’) that it’s one way or another? Would certainly ease my mind a bit.
How? Every game had a different Melee system…
> > > It works similar to Halo 3.
> >
> > This. I love the bleedthrough system on Halo 3.
>
> It’s better than Reach’s system for sure. I’m just hoping that there isn’t a lot of lunge on the melees, I find Reach’s melee lunge annoying.
Hopefully the lunges’ll have reasonable lengths. I remember the time on the Reach beta: You didn’t need a sword simply because the Hammer lunged as far as the sword and was twice as deadlier!