How is Spartan Charge so OP?

The recovery time is near-instant to begin shooting your weapon again… way less time than a standard melee, AND it does more damage! …PLUS knock-back!

How is the current implementation balanced?? Like how did it make it through playtests? Serious changes need to be made to this ability in H6… all it is, is a panic button for people that foolishly sprint everywhere.

> 2533274873580796;1:
> The recovery time is near-instant to begin shooting your weapon again… way less time than a standard melee, AND it does more damage! …PLUS knock-back!
>
> How is the current implementation balanced?? Like how did it make it through playtests? Serious changes need to be made to this ability in H6… all it is, is a panic button for people that foolishly sprint everywhere.

It was just another gimmick 343 added tha they didn’t need to and they still can’t balance it

It doesn’t need to be rebalanced, it needs to be removed same as the rest of the Spartan abilities

Are you see seriously asking how it made it through? It’s 343i, it’s pretty clear now they are not sure what they are doing.

> 2533274970658419;4:
> Are you see seriously asking how it made it through? It’s 343i, it’s pretty clear now they are not sure what they are doing.

That’s a tad extreme of an opinion but I know what you’re saying…

> 2533274873580796;5:
> > 2533274970658419;4:
> > Are you see seriously asking how it made it through? It’s 343i, it’s pretty clear now they are not sure what they are doing.
>
>
> That’s a tad extreme of an opinion but I know what you’re saying…

MCC, WZA glitches, Grifball, the new anniversary playlist, H4, playlist management in general, lack of content for 5 months, etc.

> 2533274873580796;1:
> The recovery time is near-instant to begin shooting your weapon again… way less time than a standard melee, AND it does more damage! …PLUS knock-back!
>
> How is the current implementation balanced?? Like how did it make it through playtests? Serious changes need to be made to this ability in H6… all it is, is a panic button for people that foolishly sprint everywhere.

yea and they dont even have to hit you directly to completely drain your shields either.

I see it as a nuisance, but unbalanced, not at all.

You need to be sprinting to have it readily available, which means your weapon is down, and it is relatively easily avoidable from head-on. Even the knock-back is negligible as the victim can melee back instantly before being knocked back.

If it was unbalanced, then it could be abused for easier wins, but spam charging will only put your team at a disadvantage as you can’t properly maintain map control while sprinting everywhere.

> 2533274809541057;8:
> I see it as a nuisance, but unbalanced, not at all.
>
> You need to be sprinting to have it readily available, which means your weapon is down, and it is relatively easily avoidable from head-on. Even the knock-back is negligible as the victim can melee back instantly before being knocked back.
>
> If it was unbalanced, then it could be abused for easier wins, but spam charging will only put your team at a disadvantage as you can’t properly maintain map control while sprinting everywhere.

Like everything else in this game it’s a strategy people use, it’s not instant kill even with speed boost (unless you are in swat without shields). If someone is running at you, you totally know whats about to happen and you evade and shoot or whatever. Same with ground pound, if you are listening, you can evade pretty easy and if you get shots off before they do you can win every time (I still don’t though it certainly can be done). It’s part of the game that can certainly be both used to your advantage and dealt with, but I agree, it’s not unbalanced. It was with speed boost and now it’s not.

yea. you shouldnt be rewarded for sprinting straight at someone who is shooting at you

> 2533274970658419;6:
> > 2533274873580796;5:
> > > 2533274970658419;4:
> > > Are you see seriously asking how it made it through? It’s 343i, it’s pretty clear now they are not sure what they are doing.
> >
> >
> > That’s a tad extreme of an opinion but I know what you’re saying…
>
>
> MCC, WZA glitches, Grifball, the new anniversary playlist, H4, playlist management in general, lack of content for 5 months, etc.

Half of those things I couldn’t care less about, but what about… the countless hours and $$$ spent to make things right with fans in getting MCC to a working condition (no doubt this would have been a challenging game to work on), free H5 updates, generally polished gameplay (especially in H5), the best maps in the series since H3?

Every release has had problems, but they are delivering a big budget product to a certain, high degree of quality, just with some faulty programming at times and issues with mis-management in online infrastructure and playlists. Otherwise they’ve rolled out highly playable games ranging from very good to really great. They’ve shown dedication in making their mistakes right with fans. And if you haven’t noticed, this is a particularly difficult console cycle for developers, given the amount of content they can prepare for a typical allotted time for release…

It’s just taking them a while to know their player-base’s needs, yes… which honestly, it’s taking too long… but let’s look at things objectively, for what they are, shall we? Could you hold a job at 343? Do you have the skills necessary to work on a Halo game? Do you know what YOU are doing?

spartan charge is a panic button.
Everyone who spartan charges should yell “help me 343” as they do it lol

> 2535442377964386;10:
> yea. you shouldnt be rewarded for sprinting straight at someone who is shooting at you

And you don’t. You’ll get killed trying to head-on Spartan charge someone that sees you and is shooting at you.

It encourages a bad play style of just lone wolfing it instead of sticking with your team and working together. I’ve fought teams where there’s two of them that are working together and the other two are just running everywhere and spartan charging at random. It’s just sad to watch.

> 2533274873580796;1:
> The recovery time is near-instant to begin shooting your weapon again… way less time than a standard melee, AND it does more damage! …PLUS knock-back!
>
> How is the current implementation balanced?? Like how did it make it through playtests? Serious changes need to be made to this ability in H6… all it is, is a panic button for people that foolishly sprint everywhere.

The victim can continue shooting even when hit. The one charging cannot shoot because he’s sprinting and charging. They should increase the delay, but not by much.

It does slightly more damage than a standard melee, hence the trade-off from a standard melee. Otherwise there’s zero positive reason for a Spartan Charge over a Melee.

The knock-back prevents the double melee problem from Reach & 4 that involved Sprint, which is exactly why Spartan Charge was invented in the first place.

The biggest problem Spartan Charge has is the one problem you never brought up, the magnetism. That need to be reduced to near zero, and that solves 90% of its problems right there.

If Spartan Charge didn’t lock-on to enemies the way it does, I’d never even worry about it.

As it is, however, I almost never use it. I don’t like sprinting into rooms.

> 2533274873580796;11:
> > 2533274970658419;6:
> > > 2533274873580796;5:
> > > > 2533274970658419;4:
> > > > Are you see seriously asking how it made it through? It’s 343i, it’s pretty clear now they are not sure what they are doing.
> > >
> > >
> > > That’s a tad extreme of an opinion but I know what you’re saying…
> >
> >
> > MCC, WZA glitches, Grifball, the new anniversary playlist, H4, playlist management in general, lack of content for 5 months, etc.
>
>
> Half of those things I couldn’t care less about, but what about… the countless hours and $$$ spent to make things right with fans in getting MCC to a working condition (no doubt this would have been a challenging game to work on), free H5 updates, generally polished gameplay (especially in H5), the best maps in the series since H3?
>
> Every release has had problems, but they are delivering a big budget product to a certain, high degree of quality, just with some faulty programming at times and issues with mis-management in online infrastructure and playlists. Otherwise they’ve rolled out highly playable games ranging from very good to really great. They’ve shown dedication in making their mistakes right with fans. And if you haven’t noticed, this is a particularly difficult console cycle for developers, given the amount of content they can prepare for a typical allotted time for release…
>
> It’s just taking them a while to know their player-base’s needs, yes… which honestly, it’s taking too long… but let’s look at things objectively, for what they are, shall we? Could you hold a job at 343? Do you have the skills necessary to work on a Halo game? Do you know what YOU are doing?

It’s not working fully yet, late achievement unlocks, campaign freezes, matching system is broken, when the host leaves the game ends, party freezes in the game, etc. And are you serious? It’s their job to do this. If they didn’t, where would they be? H5 updates were paid for when we bought the game, they wouldn’t make it free unless they already had them finished and paid for by their budget, REQ variants are clearly cheap and easy to make, it’s literally changing the existing weapon damage and changing the color. Just like the maps, most are remixes. Beating out Reach’s and 4’s maps is not an accomplishment, forgers make better maps then 343i does even with limited tools.

Why is it up to me? Why is it difficult for 343i, yet The Coalition did even more then 343i did on a smaller budget, and had every thing at launch? Why can Infinity Ward make a full game with relatively no server issues and no glitches but 343i can’t? Why has it taken 343i 6 years to know the player base when they could have easily checked Waypoint, TB, r/halo, hell even Youtube?

You do realize better tech should make it easier to make games? 3 years is most definitely MORE than enough time, as more sophisticated programs are created and things are even easier to make then before.

What I can do is irrelevant. Looking objectively as you say, why can professionals hand picked by MS not live up to the same standard set by other AAA studios? It’s not my job to make games, it’s theirs. If they can hardly do the same amount of things that bungie did 15 years ago, who’s the problem here?

Let’s not forget that they screwed up the aiming system for a “competitive game”. They are a problem.

> 2533274970658419;17:
> > 2533274873580796;11:
> > > 2533274970658419;6:
> > > > 2533274873580796;5:
> > > > > 2533274970658419;4:
> > > > > Are you see seriously asking how it made it through? It’s 343i, it’s pretty clear now they are not sure what they are doing.
> > > >
> > > >
> > > > That’s a tad extreme of an opinion but I know what you’re saying…
> > >
> > >
> > > MCC, WZA glitches, Grifball, the new anniversary playlist, H4, playlist management in general, lack of content for 5 months, etc.
> >
> >
> > Half of those things I couldn’t care less about, but what about… the countless hours and $$$ spent to make things right with fans in getting MCC to a working condition (no doubt this would have been a challenging game to work on), free H5 updates, generally polished gameplay (especially in H5), the best maps in the series since H3?
> >
> > Every release has had problems, but they are delivering a big budget product to a certain, high degree of quality, just with some faulty programming at times and issues with mis-management in online infrastructure and playlists. Otherwise they’ve rolled out highly playable games ranging from very good to really great. They’ve shown dedication in making their mistakes right with fans. And if you haven’t noticed, this is a particularly difficult console cycle for developers, given the amount of content they can prepare for a typical allotted time for release…
> >
> > It’s just taking them a while to know their player-base’s needs, yes… which honestly, it’s taking too long… but let’s look at things objectively, for what they are, shall we? Could you hold a job at 343? Do you have the skills necessary to work on a Halo game? Do you know what YOU are doing?
>
>
> It’s not working fully yet, late achievement unlocks, campaign freezes, matching system is broken, when the host leaves the game ends, party freezes in the game, etc. And are you serious? It’s their job to do this. If they didn’t, where would they be? H5 updates were paid for when we bought the game, they wouldn’t make it free unless they already had them finished and paid for by their budget, REQ variants are clearly cheap and easy to make, it’s literally changing the existing weapon damage and changing the color. Just like the maps, most are remixes. Beating out Reach’s and 4’s maps is not an accomplishment, forgers make better maps then 343i does even with limited tools.
>
> Why is it up to me? Why is it difficult for 343i, yet The Coalition did even more then 343i did on a smaller budget, and had every thing at launch? Why can Infinity Ward make a full game with relatively no server issues and no glitches but 343i can’t? Why has it taken 343i 6 years to know the player base when they could have easily checked Waypoint, TB, r/halo, hell even Youtube?
>
> You do realize better tech should make it easier to make games? 3 years is most definitely MORE than enough time, as more sophisticated programs are created and things are even easier to make then before.
>
> What I can do is irrelevant. Looking objectively as you say, why can professionals hand picked by MS not live up to the same standard set by other AAA studios? It’s not my job to make games, it’s theirs. If they can hardly do the same amount of things that bungie did 15 years ago, who’s the problem here?
>
> Let’s not forget that they screwed up the aiming system for a “competitive game”. They are a problem.

Bro, like I said… I’m not saying that you or any other forum-goer doesn’t have a case against 343… All I’m saying is that I’m personally very tired of the “expert, forum game dev” that thinks they have all the answers and that they know better than 343, or like they could do a better job. They work with and around tons of data and tools that we don’t have access to… So honestly, the way I see it, if we can’t know for sure how they do things over at 343i, we honestly shouldn’t go around acting like we know how to “save Halo” or something.

There’s a fine line… but I don’t think bashing 343 is a good way to go about something like this, or insinuating that you could do a better job than they could, because like you said, it is THEIR job to make games, not yours. It gets nothing done and just makes people and the community look bad…

I will say this, I do not work in the game industry, but I am a product designer and let me tell you, it’s very hard to get everything to come together given the processes involved, the technical work, the software we use, communication across different teams and departments… and how time and costs factor in. There are lots of limitations and challenges to overcome and things don’t always turn out to be perfect the first go-around either. It takes time and it takes a lot of hard-working people to make things happen… late-nights, working weekends. I know the reality of the business, and it’s tough. It isn’t as easy for 343 as, “ohh let’s make a few trees here, put some buildings here, and make sure X,Y, and Z do this and run like this.” I mean, MCC is a MASSIVE spider-web of programming that honestly, by concept, was probably a bit too ambitious of an undertaking to get 100% right. That doesn’t give 343 a free-pass by any means, but they showed a lot of dedication to getting it in a working order those 6-8 months post launch…

It’s frustrating that things are the way they are sometimes, with Halo… but honestly, 343 has done a lot of good, there’s just a lot of little things they need to get right. Overall, they’ve crafted some pretty good games and they need to be commended for that. We just need to watch how we come across as a community as well, IMO… we need to understand the difficult position they are in and be willing to work with them and be patient. It’s hard sometimes, given some of their decisions lol, but at the end of the day, Halo is just a game, and I’m going to enjoy it in some capacity, either way.

I find it very satisfying to land a spartan charge lol