How is PV OP?

Lately on this forum I’ve been hearing a lot of “Promethean Vision is overpowered”, but I fail to see how. I understand how it might seem overpowered to people who never glance at the bottom left of their screen, but to most people like me who occasionally do look at their motion trackers if anything it seems under powered.

Here’s an example: Player 1 has PV, he scans the map and spots a red figure. He sprints towards the enemy (Player 2) who either saw Player 1 on his/hers motion tracker or just out right saw Player 1, the two then exchange BR shots until Player 2 and Player 1 kill each other. Player 1 had no advantage by spotting Player 2 with PV, if anything Player 1 could have walked into a sticky detonator trap. Don’t you think another more useful armour ability could have given Player 1 more of an edge? I certainly do.

Of course PV could potentially stop you walking into a camping shotty, but if you have good team communication or the camper has killed someone already you would already know he/she was there. And say you had no idea before hand a camper was around the corner, after using PV you still have to deal with the camper or run away and let your team mates get killed by him/her. I just don’t see how it’s OP, can someone explain this “PV is OP” business?

That, and that other players around the player using PV receive some sort of feedback that tells them that a player nearby is using PV.

It wasn’t in previous Halos, therefor it has no right to exist.

> It wasn’t in previous Halos, therefor it has no right to exist.

Sarcasm doesn’t translate well through text; was this sarcasm?

> It wasn’t in previous Halos, therefor it has no right to exist.

The BR was new in Halo 2, based on your logic it should not exist as well? What? So really the only game that didn’t have any OP elements was CE. I mean, that pistol was sooooooo not OP.

What if they are crouching? Then PV is great. You just crouched for almost the length of the map to find out that you are spotted trying to grab the objective. Also, with PV, it doesn’t even give a chance when fighting enemies with rockets, grenades, Spartan Laser, or sticky detonators, and pretty much any other explosive weapon.

All they need to do is use PV to be able to make an extremely well-timed grenade trap. Now, if you know someone is marauding around with power weapons, the initial idea is to sneak up on them to either get an assassination, EMP Headshot, or stick for a quick kill. But now, enemies with power weapons can easily use that weapon for all of its ammo because there is no more sneaking up on them, because all they have to do is hit a button, and turn in a circle and they now know the locations of all threats.

> > It wasn’t in previous Halos, therefor it has no right to exist.
>
> The BR was new in Halo 2, based on your logic it should not exist as well? What? So really the only game that didn’t have any OP elements was CE. I mean, that pistol was sooooooo not OP.

The BR has a right to exist, because its for pros and I’m proving to everyone how much of a pro I am at videogames whenever I use it.
The Magnum in Halo: CE wasn’t OP, it was pro and if you don’t use it you’re not a pro.

I believe the fact that you receive a ping indicating PV has identified your position is a good compromise. Let’s see how that also plays out with the stealth armor to see how the checks and balances actually play out.

Because it’s wallhacks. There’s a reason games like Counter Strike try so very hard to keep wallhacks out of their game: It’s an unfair and overpowered ability.

> What if they are crouching? Then PV is great. You just crouched for almost the length of the map to find out that you are spotted trying to grab the objective. Also, with PV, it doesn’t even give a chance when fighting enemies with rockets, grenades, Spartan Laser, or sticky detonators, and pretty much any other explosive weapon.
>
> All they need to do is use PV to be able to make an extremely well-timed grenade trap. Now, if you know someone is marauding around with power weapons, the initial idea is to sneak up on them to either get an assassination, EMP Headshot, or stick for a quick kill. But now, enemies with power weapons can easily use that weapon for all of its ammo because there is no more sneaking up on them, because all they have to do is hit a button, and turn in a circle and they now know the locations of all threats.

Firstly you say PV is a good counter to people who crouch the whole game, trying to get the objective. Do people who crouch the whole game even exist? Getting from one side of the map to the other to get the objective while crouching and staying hidden is quite a feat. And anyways if you have even average team work then your objective should be pretty safe (unless the whole team rushes you, not one stealthy ninja wannabe) and even if it isn’t, as soon as he/she grabs for the objective everyone will be on him/her anyways.

Next you say “Also, with PV, it doesn’t even give a chance when fighting enemies with rockets, grenades, Spartan Laser, or sticky detonators, and pretty much any other explosive weapon” which I have no idea what your trying to get with this.

Thirdly you state that you could make some well timed grenade traps with PV, well if Halo 4 lives up to what 343i is saying then it will be a fast paced game and there will likely be no time for “grenade traps” and even if there is your gonna have to try hard to sneak up on him/her while hoping they don’t move and ruin your trick.

Lastly you say players with power weapons can just use PV to scan for assassination attempts, well I actually think motion trackers are more useful for that. You don’t even have to turn around to see someone behind you with a motion tracker, but say an enemy crouches up to you if your a good player you should keep moving or have good situational awareness when using a power weapon so you don’t get sneaked up on.

There may be some small small advantage with using PV, but wouldn’t you prefer an armour ability that will give you much more of an edge in the heat of battle. Not some ability to see players behind walls which gives you absolutely nothing in a battle and very little before it.

> Because it’s wallhacks. There’s a reason games like Counter Strike try so very hard to keep wallhacks out of their game: It’s an unfair and overpowered ability.

I asked people to EXPLAIN how it’s OP not just state that “PV is OP”.

> > Because it’s wallhacks. There’s a reason games like Counter Strike try so very hard to keep wallhacks out of their game: It’s an unfair and overpowered ability.
>
> I asked people to EXPLAIN how it’s OP not just state that “PV is OP”.

The only vague reason I have seen is that it will make camping more easier. Probably at least in gametypes with no radar, similar to camo.

There is a reason people who use wall hacks in PC games get banned.

Also, last time I checked, radar doesn’t magically let you see through a wall on the other side of the map.

> > What if they are crouching? Then PV is great. You just crouched for almost the length of the map to find out that you are spotted trying to grab the objective. Also, with PV, it doesn’t even give a chance when fighting enemies with rockets, grenades, Spartan Laser, or sticky detonators, and pretty much any other explosive weapon.
> >
> > All they need to do is use PV to be able to make an extremely well-timed grenade trap. Now, if you know someone is marauding around with power weapons, the initial idea is to sneak up on them to either get an assassination, EMP Headshot, or stick for a quick kill. But now, enemies with power weapons can easily use that weapon for all of its ammo because there is no more sneaking up on them, because all they have to do is hit a button, and turn in a circle and they now know the locations of all threats.
>
> Firstly you say PV is a good counter to people who crouch the whole game, trying to get the objective. Do people who crouch the whole game even exist? Getting from one side of the map to the other to get the objective while crouching and staying hidden is quite a feat. And anyways if you have even average team work then your objective should be pretty safe (unless the whole team rushes you, not one stealthy ninja wannabe) and even if it isn’t, as soon as he/she grabs for the objective everyone will be on him/her anyways.
>
> Next you say “Also, with PV, it doesn’t even give a chance when fighting enemies with rockets, grenades, Spartan Laser, or sticky detonators, and pretty much any other explosive weapon” which I have no idea what your trying to get with this.
>
> Thirdly you state that you could make some well timed grenade traps with PV, well if Halo 4 lives up to what 343i is saying then it will be a fast paced game and there will likely be no time for “grenade traps” and even if there is your gonna have to try hard to sneak up on him/her while hoping they don’t move and ruin your trick.
>
> Lastly you say players with power weapons can just use PV to scan for assassination attempts, well I actually think motion trackers are more useful for that. You don’t even have to turn around to see someone behind you with a motion tracker, but say an enemy crouches up to you if your a good player you should keep moving or have good situational awareness when using a power weapon so you don’t get sneaked up on.

I apologize, I should have been more specific. I was referring to people who crouch when near objectives. And with the community moving in the direction it is, average Teamwork is pretty rare to come by. Hell my last 3 matches on Reach were filled with guys that would just spit racist remarks to anyone who had a mic.

About the power weapons. -If they can see you coming, they can shoot a rocket, Sticky Detonator, throw a grenade, or start charging the Laser so that the second you get to the corner you are dead.

And “No time for grenade traps”? Honestly? How long does it take to see that someone is rushing around a corner, look down a little bit, and press the left trigger? I don’t know if anyone wants to play a game where 0.5-1 second is too slow to keep up.

And assassinations attempts wasn’t the only thing I posted. EMP Headshots, Grenade Headshots, and sticks are also things that are very effective in taking down power weapon holders, and they are taken out of the equation because, guess what? You can time your power weapon to kill them before they can even finish turning the corner.

> There is a reason people who use wall hacks in PC games get banned.
>
> Also, last time I checked, radar doesn’t magically let you see through a wall on the other side of the map.

And seeing a player on the other side of the map will help you how? I can understand how it could be used with a sniper but hopefully you can’t use PV and scope at the same time.

> > There is a reason people who use wall hacks in PC games get banned.
> >
> > Also, last time I checked, radar doesn’t magically let you see through a wall on the other side of the map.
>
> And seeing a player on the other side of the map will help you how? I can understand how it could be used with a sniper but hopefully you can’t use PV and scope at the same time.

Callouts.

Sniping.

Cross map team shooting.

None of these can be aided by motion sensors but are made much MUCH easier thanks to an incredibly overpowered AA.

> > > What if they are crouching? Then PV is great. You just crouched for almost the length of the map to find out that you are spotted trying to grab the objective. Also, with PV, it doesn’t even give a chance when fighting enemies with rockets, grenades, Spartan Laser, or sticky detonators, and pretty much any other explosive weapon.
> > >
> > > All they need to do is use PV to be able to make an extremely well-timed grenade trap. Now, if you know someone is marauding around with power weapons, the initial idea is to sneak up on them to either get an assassination, EMP Headshot, or stick for a quick kill. But now, enemies with power weapons can easily use that weapon for all of its ammo because there is no more sneaking up on them, because all they have to do is hit a button, and turn in a circle and they now know the locations of all threats.
> >
> > Firstly you say PV is a good counter to people who crouch the whole game, trying to get the objective. Do people who crouch the whole game even exist? Getting from one side of the map to the other to get the objective while crouching and staying hidden is quite a feat. And anyways if you have even average team work then your objective should be pretty safe (unless the whole team rushes you, not one stealthy ninja wannabe) and even if it isn’t, as soon as he/she grabs for the objective everyone will be on him/her anyways.
> >
> > Next you say “Also, with PV, it doesn’t even give a chance when fighting enemies with rockets, grenades, Spartan Laser, or sticky detonators, and pretty much any other explosive weapon” which I have no idea what your trying to get with this.
> >
> > Thirdly you state that you could make some well timed grenade traps with PV, well if Halo 4 lives up to what 343i is saying then it will be a fast paced game and there will likely be no time for “grenade traps” and even if there is your gonna have to try hard to sneak up on him/her while hoping they don’t move and ruin your trick.
> >
> > Lastly you say players with power weapons can just use PV to scan for assassination attempts, well I actually think motion trackers are more useful for that. You don’t even have to turn around to see someone behind you with a motion tracker, but say an enemy crouches up to you if your a good player you should keep moving or have good situational awareness when using a power weapon so you don’t get sneaked up on.
>
> I apologize, I should have been more specific. I was referring to people who crouch when near objectives. And with the community moving in the direction it is, average Teamwork is pretty rare to come by. Hell my last 3 matches on Reach were filled with guys that would just spit racist remarks to anyone who had a mic.
>
> About the power weapons. -If they can see you coming, they can shoot a rocket, Sticky Detonator, throw a grenade, or start charging the Laser so that the second you get to the corner you are dead.
>
> And “No time for grenade traps”? Honestly? How long does it take to see that someone is rushing around a corner, look down a little bit, and press the left trigger? I don’t know if anyone wants to play a game where 0.5-1 second is too slow to keep up.
>
> And assassinations attempts wasn’t the only thing I posted. EMP Headshots, Grenade Headshots, and sticks are also things that are very effective in taking down power weapon holders, and they are taken out of the equation because, guess what? You can time your power weapon to kill them before they can even finish turning the corner.

Ok, first of all average teamwork is most teamwork. I don’t know what you were taught at school, but average is or nearly always is most. And most of the players I’ve met playing Reach who had mikes were not racist.

About the power weapons, they can see you coming around the corner with the motion tracker+it’s more effective because you don’t have to turn around to see them coming.

By grenade traps I thought you meant precisely timed and placed traps, not simply lobbing a grenade around a corner. And in the halo I’m playing you don’t need a PV to bounce a grenade around a corner.

By assassination attempts I meant the outright selective killing assassination, not the all glorified animated assassination. And once again you can time all your shots with a motion tracker and I do all the time.

You can see through walls! :stuck_out_tongue:

They are over-dramatic and highly irrational.

> > > There is a reason people who use wall hacks in PC games get banned.
> > >
> > > Also, last time I checked, radar doesn’t magically let you see through a wall on the other side of the map.
> >
> > And seeing a player on the other side of the map will help you how? I can understand how it could be used with a sniper but hopefully you can’t use PV and scope at the same time.
>
> Callouts.
>
> Sniping.
>
> Cross map team shooting.
>
> None of these can be aided by motion sensors but are made much MUCH easier thanks to an incredibly overpowered AA.

Callouts I kind of understand, but if my experience with the broad halo community’s team work is accurate then not many people use mikes nor callout.

I’m not sure if you can use PV while also zoomed in with a sniper but I’m hopping you can’t. Lining up a sniper shot before an enemy even rounds the corner is a big issue, but from what I’ve seen from Halo 4 gameplay then usage time for PV is incredibly short+when sniping it’s usually at long-mid ranges and the beam that pulsates through the map when using PV takes a couple seconds to sweep the whole map. Together these 2 factors equal a very short time window for a sniper to spot and then line up a shot.

Lastly, I have no clue what you meant by “Cross map team shooting” do you mean across the map betraying or what?