Sounds complicated from an automated/programming perspective, and I don’t think 343 would bother taking the time to write code that judges your circumstances when everyone would reasonably accept that “high score = MVP”
After much careful research I’ve discovered that MVP is determined by the following system:
Rule out the two lowest scoring players
Assign the remaining players a number between 1 and 6
Simulate a dice roll to assign the MVP exp bonus to the player who has undoubtably outplayed all the other players, who may or may not have outscored them.
Sarcasm aside it should obviously be based on points, since the only purpose of points is to provide a measurement of your conirbution to the team/game. The fact that it’s not or just doesn’t work is a mystery I can not explain.
Wouldn’t surprise me, since they’re constantly turning other things in the game into participation trophies at this point that everyone can feel special even if they’re failures.
I am mostly implying that it is like Overwatch’s “Play of the game” mechanic, which goes off of a simple arbitrary value of how much damage you are doing in an instant while also avoiding damage; hence why Dva often gets PotG while dead because her Ultimate Attack is still going off while she is technically not taking any damage.
Rewarding the player who starts great but fades out over someone who starts a bit slow but finshes strong to secure the win doesn’t make sense to me. Imagine if the overall result was determined this way. Finished ahead with 50 vs 48 kills, too bad the other team was ahead for most of the match so they are awarded the win.
An interesting idea that would explain the wierd results though and 343i have made more than a couple of decisions that I don’t understand.
Maybe it is medals based?
In which case, the “Distraction” medals might be something that turns the tide for some people who are being shot at only to be saved by a teammate.
Bodyguard is awarded for killing an enemy that is currently attacking one of your team mates. Kind of the other side of the previous distraction medal (i.e if it still existed your team mate would get a distraction medal at the same time you get bodyguard).
The reason why I misinterpreted it could be the fact that there were two of us in the enemy’s line of fire so when the enemy was killed, I figured it must have been a distraction medal since I figured that the guy was shooting me and my teammate did more damage, when in actuality it appears to have been situations of the person shooting at the two of us landing more AR shots on my teammate and I end up getting the kill.
That explains my confusion to some extent I guess.
MVP is likely a composite rating based on playing the objective, earning medals, and your overall kills and/or deaths. For example, if I’m playing Oddball and hold the skull for one or both rounds for at least a minute, I’ve been declared MVP every single time (since nobody killed me and I earned Straight Balling) But since I’m typically on guard duty in CTF, I rarely capture flags and thus don’t get MVP.
It makes sense if they incentivize focusing on objectives, instead of running around doing your own thing. But there’s probably a formula that factors in Running Riot, Overkill, Perfection, etc. It’d be neat if the developers share how things are weighted.
Feels to me like it’s the points earned for the objectives, like, you can go 30-0 in Oddball with 0s of holding the skull, and the MVP will go to the guy who cartied it the longest, no matter his K/D.