Isn’t it Kills + Assists / Deaths?
If so why do I get an entirely different number when I do the math myself?
Isn’t it Kills + Assists / Deaths?
If so why do I get an entirely different number when I do the math myself?
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Bump?
They used some weird way of calculating it, I have no idea. I think it’s just there so people won’t get their feelings hurt by having a low KD.
Kills / Deaths - Average? I thought that’s how it worked. Could be wrong though
((Kills + (1/3 * assists)) - deaths) / # of games. Basically it’s the average of how positive you go per game. Spread not ratio.
> 2533274798444975;5:
> ((Kills + (1/3 * assists)) - deaths) / # of games. Basically it’s the average of how positive you go per game. Spread not ratio.
Why does it need to be so complicated if winning is the only thing that has any effect on your rank?
Also why is win percentage the most prominent stat for Warzone, while KDA is the most prominent states for Arena? It should be the other way around
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-inputs must be repeated (don’t carry over) when clambering or boosting
-no social playlists, no variety.
-aiming acceleration has deadzones, making it terrible and very notice. Aiming diagonally is slower than aiming side to side and aiming up is even slower. The -Yoink-.
-radar needs to be increased or just removed. It baits people into a false sense of security. We move twice as fast yet the radar is half the size.nice.
-taking away scoring in campaign, limiting custom game options. A general rule for sequels: don’t remove previous positive steps forward that are simple to carry over.
-warzone especially atk/def is poorly organized
-removing customization options (shoulders, etc). yet again, lame af.
-not being able to sprint whilst being shot. Extremely lame
-the time it takes to die in legendary is stupidly low
-weapon timers. The timers are way way too low. Securing a railgun can guarantee that you can control that whole side of the map until it respawns. Since and repeat. (railgun is also quite op)
-and not launching with forge and more maps. Stop. Releasing. Unfinished. Products. Don’t be surprised when halo 5 is abandoned. So disappointed with your “pro team.” Being worse than Halo 4 is saying a lot.
-Campaign was disgraceful as a whole. (What did you guys work on during the 11 month delay since the beta? The multiplayer is noticeably worse since then (aiming not working and radar)).
-Lying about the number of missions? (saying there are 15 and adding 3 walk around missions simply to be able to lie about it)Unless these things are addressed nearly immediately, the population will disappear rapidly. It is already happening. And deservingly so. MCC was a nightmare and yet some key mistakes (aiming acceleration and deadzones) are being repeated. Out of my 8 friends that I play with, all dislike the game. Two have traded it on. The reset were playing different games today. They abandoned it hoping it may be fixed in the future.the lack of talent and common sense stemming from 343 is impossible to ignore. Certainly the last time I am support them if these issues are not addressed right away.
-booting/banning people for killing teammates after the game has ended? Nice
-spawning outside of the map
-unable to calculate KDA? Nice. I have just over a 2.0 yet it displays as a 10. Messing up an excel spreadsheet is unacceptable
-no medal chest at the end of games? K
-did the marketing directions never play the game?
> 2533274868912687;6:
> > 2533274798444975;5:
> > ((Kills + (1/3 * assists)) - deaths) / # of games. Basically it’s the average of how positive you go per game. Spread not ratio.
>
>
> Why does it need to be so complicated if winning is the only thing that has any effect on your rank?
>
> Also why is win percentage the most prominent stat for Warzone, while KDA is the most prominent states for Arena? It should be the other way around
Winning is not the only thing that has an effect. Example: My friend and I played all 10 placement matches together. He ended up in Onyx and I in diamond. If wins were the only thing we should be the same division. Its complicated because its a more accurate description of how well someone plays. If it was just K/D ratio, a person could have a 3.0, but only get 3 kills per game, which isnt much of a contribution. As to why warzone and arena have different prominent stats, im unsure.
I think it should be kills/deaths
I do not know how they calculate KDA. I do know that my KDA is -.07.
> ((Kills + (1/3 * assists)) - deaths) / # of games. Basically it’s the average of how positive you go per game. Spread not ratio
((Kills + (1/3 * assists)) - deaths) / # of games
((Kills + (1/3 * assists)) - deaths) / # of games
((Kills + (1/3 * assists)) - deaths) / # of games
Do people even read the thread in which they write?
Edit - just read above post. seems to check out. Nevermind. Ill leave below as example.
So how is it calculated in a single game? For instance, I got a 1.7 KDA in a game with the following stat line:
11 Kills
11 Deaths
5 Assists
1 headshot
0 perfect kills
And another game got a 3.3 KDA:
11 kils
9 deaths
4 Assists
2 headshots
0 perfect kills.
I dont really do math, but this is beyond confusing.
For a single game, it is reduced to (Kills + (1/3 * assists)) - deaths), without the normalisation to the total number of games played.
In your first game: 11 + (5/3) - 11 = 1.6666… ~ 1.7
In your second one: 11 + (4/3) - 9 = 3.333… ~ 3.3
Is that clear?
Basically, it is just a classic spread (k-d), but in which assists are also taken into account with a third of the weight of kills. I agree it’s less direct to calculate though.
> 2533274940426117;11:
> > ((Kills + (1/3 * assists)) - deaths) / # of games. Basically it’s the average of how positive you go per game. Spread not ratio
>
>
> ((Kills + (1/3 * assists)) - deaths) / # of games
> ((Kills + (1/3 * assists)) - deaths) / # of games
> ((Kills + (1/3 * assists)) - deaths) / # of games
>
> Do people even read the thread in which they write?
Don’t mean to burst your little anger bubble but it is actually ((kills + (1/3 assists)) / deaths) / number of games
Its divided by deaths and not minus the number of deaths. Otherwise people would be getting KDA’s well into the dozens after a handful of games
the closest i have got is (K-D+A*.33)/Games it is no rtight but it is close
> 2533274834044791;14:
> > 2533274940426117;11:
> > > ((Kills + (1/3 * assists)) - deaths) / # of games. Basically it’s the average of how positive you go per game. Spread not ratio
> >
> >
> > ((Kills + (1/3 * assists)) - deaths) / # of games
> > ((Kills + (1/3 * assists)) - deaths) / # of games
> > ((Kills + (1/3 * assists)) - deaths) / # of games
> >
> > Do people even read the thread in which they write?
>
>
> Don’t mean to burst your little anger bubble but it is actually ((kills + (1/3 assists)) / deaths) / number of games
> Its divided by deaths and not minus the number of deaths. Otherwise people would be getting KDA’s well into the dozens after a handful of games
This anger bubble bursting is not correct. KDA is in fact ((Kills + (1/3 * assists)) - deaths), as confirmed by an employee (http://halofollower.com/halo-5-kda-formula/). Halo has always focused on spread instead of ratio. Dividing by # of games just gives the average KDA
Consider also the already provided example: 11 kills, 11 deaths, 5 assists =1.7 KDA
Using ((Kills + (1/3 * assists)) - deaths):
11(kills)+1.7(Assists/3)= 12.66
12.66 - 11 = 1.7
If you instead did 12.66/11 as Squirrel suggested, you would get 1.15 (the wrong number)
In Halo 5, assists count as a 1/3 kill. The algebraic equation is (k for kills, d for deaths, a for assists): [(K+(A/3)]/D)=KDA for one match. an overall average is as said when added and divided by games played.
Three examples:
One quick match; [(24+(6/3)]/13)=2.0 KDA Ratio
One longer match; [(36+(12/3)/4)]=10.0 KDA Ratio
10 matches; [(365+(45/3)]/95)=4.0 average for last 10 matches
If you want to find your KDA spread rather than ratio, as Halo 5 is using standardly, then rather than dividing by deaths, subtract.
Example: [(69+(3/3)]-10)=60.0 KDA Spread
> 2533274798444975;8:
> > 2533274868912687;6:
> > > 2533274798444975;5:
> > > ((Kills + (1/3 * assists)) - deaths) / # of games. Basically it’s the average of how positive you go per game. Spread not ratio.
> >
> >
> > Why does it need to be so complicated if winning is the only thing that has any effect on your rank?
> >
> > Also why is win percentage the most prominent stat for Warzone, while KDA is the most prominent states for Arena? It should be the other way around
>
>
> Winning is not the only thing that has an effect. Example: My friend and I played all 10 placement matches together. He ended up in Onyx and I in diamond. If wins were the only thing we should be the same division. Its complicated because its a more accurate description of how well someone plays. If it was just K/D ratio, a person could have a 3.0, but only get 3 kills per game, which isnt much of a contribution. As to why warzone and arena have different prominent stats, im unsure.
Well, it´s both true and not. How you perform individually has an affect on your rank during the 10 placement matches. After you have received your initial rank for the season, winning/losing is the only thing that has an effect on your rank beyond the 10 placement matches.
Kills+1/3 assist or 30% whole number(rounds down)- deaths… OK. The secret is the value on bullseye points! 1/10 or 10 percent per bullseye. But your bullseyes are placed determined by your team rank( the person ahead of you or 1st place the person behind you). Take your bullseyes and add .10 for your average kda based on 1st 2nd 3rd 4th… in total kills first place keeps complete average 10% per bullseye if number one made the most bullseyes if not average with 2nd place( ONLY IF THERE MARKS WERE HIGHER… otherwise KEEP THE COMPLETE AVERAGE…
Please don’t revive 2 year old topics, thanks