How is it that we STILL don't have a Halo 2 style 1-50 ranking system already ? The Current ranking system is BORING

LOL, you do realize that problem could be solved by making it a 1-100 system then ?

your explanation as to “why the current system is better” doesn’t hold up.

So you’re basically saying that catering to the top .1% that happen to get a really high Onyx sub- ranking with a number is more important than a visually interesting ranking system that communicates more information better for the vast 99% of players who would be somewhere between 1-mid 40’s in skill level.

People like you just need to go back to whatever development of mediocrity that made you think you’re right to begin with, because you’re literally dumbing down games by supporting bad decisions.

My standards are completely different from the ranking system standards lol.

Like I have never heard of someone that was in bronze for example, so although I’m not tippity top of the ladder I see Gold or Platinum players as mediocre or subpar players lol, but in comparison with the overall population maybe they’re decent idk.

It never ceases to amaze me that for every great Idea that I see coming from fans, there are another 20 fans with bad ideas and low standards for what a game should have included that just bend over backwards for devs and make excuses for features that should be standard.

I mean, the Original Halo had snow levels, yet we couldn’t even get snow-covered mountains in the background of the campaign which is supposed to be based on the Pacific Northwest Biome. and Just look how low resolution the textures are on the Ring itself in the background of the campaign. Even Halo Reach which didn’t even have a Ring in the main game, had a beautifully crafted Halo Ring in the background of it’s multiplayer maps, while the geographical surface of the Ring in the background of Infinite looks like it has XBox360 quality textures.

The ranking system choice is just another example of how this studio is out of touch with features that should be in the game but aren’t.

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Is the number 27 more visually interesting than Gold 4?

They’re like the same thing. My original argument was the ranking system was bad. I didn’t even realise at first you just wanted the numbers 1-50. I can’t believe how you’ve just worded that based on the fact you think it’s dumb to have tiers like Platinum but a number would be significantly better and the use of said tier is dumbing down the game. LOL.

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Yeah I love listening to all these random people that apparently never played any Halo game talking smack to real Halo fans. Like bruh I was advocating for the 1-50 system in 2012 homie :pensive:

Infinite is a F2P title, you have loads of people that haven’t played Halo 4, Halo 5, Reach, etc. But because their egos are massive they believe they know better than fans since CE lol.

This is all over a very small and insignificant issue with the game. Even I were to concede that Halo 2 had the best ranking system (I don’t, but for arguments sake) Its insane to ask that 343i put attention away from hundreds of other issues to focus on this.

I got spoiled by the Gears forums which were filled with real fans and people with a lot of game knowledge (comparatively) so I came back to Waypoint in the hopes of getting into some neat conversations about Halo but I’ve quickly came to the realization that its filled with trolls and bots, I’ve ignored more people in a few months than I did within years over there lol. So its pretty sad that you have people that played two games in total of Infinite that think they are experts of Halo :joy_cat:

Yeah lol I love how ppl act like the ranks and stuff can’t be changed. I’d prefer a visual style than what it is now.

Most ppl who like infinites system didn’t even play back in the day. I bet og players would rather have it the old ways

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There weren’t any flaws with the 50. CSR will always be a garbage system. Especially since the ranks reset. Only the first ten matches matter.

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I played 10,000+ games of Halo 3.

I’m just happy for the game to move on and evolve.

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The journey through the 1-50 was rewarding much more so than what we have now. However - I would tinker with it and would say when got to 50 you could have some sort of championship bracket like in H5.

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I could never play a video game in my life and understand that a higher number between 1-50; better than a list of precious metals in a tier system.

Was rewarding when you were living through the progress, but for players that are already 40+ skill the first 40 levels are extremely boring. The fact you have to do this every time there is a new playlist makes it much harder to implement new playlists due to skill distribution and too many highly skilled players at lower levels putting off other players.

That’s why placement games are a much better system.

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I want this ranking system, I find it to be more visually appealing than a bland boring number that just goes from 1 to 50 with some small changes to the border. Going from bronze to Onyx feels like an accomplishment with the flair to back it up, going from 1-50 just sounds like a grind. However this is largely an opinion type thing so neither of us can really say which one is better as a system, just have to see how much of the community prefers X over Y.

I don’t mind if you want to say HOW ranked progression works and what all calculates, advances, and steps it back as that could probably (definitely) use some work… or at least make it more clear what the game counts towards getting a higher rank.

But from a visual standpoint, and just general sense of progression, I like being able to jump from these brackets and ranks and get a new shiny medal, going from 1-50 just wouldn’t cut for me.

This I can agree with, seems like a no brainer, having this would also help them with throwing in unlockable items, as you can get them as you rank up, something I’m sure everyone would be fond of.

I agree it gets you in to equal games quicker. But When a new season starts and you have to do it all again you will lose a lot of your player base.

I know the issue occurred when people got a fifty majority stopped playing. But I feel if you took champion from H5 people would still play to reach or try to get the elusive 1.

Both system are the same really, it’s just here and now a lot of people begin their rank at 30 or 40 rather than at 1.

The reset still keeps your hidden rank though so your placement games will immediately be with players of the same skill. So if it resets season 2, my games will be in Onyx from my very first placement game. I’ll rank Diamond 1, but my rank will shoot up and probably take 10 or less games to go from Diamond 1 to Onyx.

Same thing happened in Halo 5.

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It’s just how it was… very rarely sequels are better. But they probably are really.

After playing the first ten games in infinite I felt like my MMR was brought across from H5.

Even so from personal experience Season 1 in H5 I was attentive which dwindled from season to season.

I’m definitely against season play. But then it did get stale after 12 months in H3 so there does need to be a happy medium.

I think ranked just needs an overhaul in general. I like playing competitively and with BR starts. But the way CSR is handled currently is super frustrating.

You might be right, but even so, the game has a CSR. They could let people see it in game. It’s not a 1-50, but it’s still something.

Let’s keep in mind that the Halo 2 50 was easily attainable if you worked the system right. And, if you moved up the honest way, it was difficult. I think I was locked at 43 for pretty much 2 years until Halo 3 came out.

So if you liked being on the same rank for years, then I suppose it’s not boring.

But the gameplay wasn’t boring, so at least you had that.

I actually think the boring part is that they likely will reset the Ranks after each Season. I’ve never liked that, and makes you feel like grinding your Rank doesn’t matter.

At the same time, I would like a system that is more linear where you mostly increase, rather than a sporadic system that consistently moves you up and down all the time.

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I like to call that a time based progression system. Reach’s golden jewel. I think a progression system like that should have been in Infinite from the beginning with levels all the way to inheritor…

I think when they made 4 a better idea would have been to take the best bits form Reach and 3 and improved them.

Kept Halo as it was but for some reason they took on the pre-tense that looking after the series was to change the series.

Which in turn divided the community as fans would have their own tastes on which system they preferred.

They could have tried new ideas with spin off games but kept the main game or the chief story the same!

I was locked in at 30 odd in H2 but it never got old.