How is Halo Infinite's campaign the series' worst?

I’ve not read the Forerunner Saga but aren’t they immortal because of their armour?

Also, why not just shoot the Endless? Age may not kill them but disintegration seems quite final.

I am very suspicious of mystery boxes. You have to believe the writer has those answers and is going to do interesting things with these. Stormlight Archives Brandon Sanderson; he does that. But a lot of the time it’s just a way to let peoples imagination run wild as you say anything is possible. But, in practice you’ve committed to this small scale plot on Zeta Halo so it’s probably all talk.

The Jiralhanae are, buy-and-large, a species full of violent idiots.
This is also true of Humanity.

When the Covenant had found the Jiralhanae, they were amidst their second industrial age. The reason why it was their second one? The Jiralhanae began to become space faring only to nuke themselves in one of their perpetual states of war. The nukes brought them down to the stone age once again, or at least the bronze age, and then they had to invent their way back up to being technologically advanced.

For every 100 Brutes you have, there is probably 1 who is smart enough to realize that rage itself isn’t going to solve the issue at hand. For every 1000 Brutes, you have 1 who is smart enough to perform engineering tasks.

The problem is that the rage the species has is intense and they often go to blows rather than talk things out. and think things through.

The few brutes that are smart enough to think effectively and lead them? They are extremely rare. Hence why you have guys like Atriox and Pavium who are strategic masterminds and engineering geniuses.

Atriox has made a reputation for himself of wanting things done a certain way and his orders to be followed. Those who break those orders tend to have their heads smashed in if they screwed up big time, likely what happened to Voridus after the fiasco with Awakening The Nightmare.

The three Spartans in question that you are referring to are likely Jerome, Alice, and Douglas. They do not have much experience with skirmishing with Brutes as most other Spartans. Not to mention their Mark IV armor is pretty deficient compared to the other models that came after, what with lacking shields and all.

As for what happened to the UNSC Infinity? Well it appears that their shields were down in that cutscene. Given how A.I.s betrayed Humanity, it could be that Roland was a sleeper-agent of Cortana and when the UNSC Infinity arrived; he sabotaged systems which resulted in the embarrassing defeat of the UNSC Infinity upon arrival to Installation 07. But then again, we won’t know until a book or story DLC comes out to explain that bit of information.

Atriox’s Banished are just that. The Banished. They aren’t accepted into regular society on most worlds. Though Atriox and others call Doisac their home, they are fugitives. Even Let 'Volir, the Shipmaster of the Enduring Conviction, was declared dishonourable for offering his mercenary services to The Banished.

And why the UNSC wouldn’t respond to raids for years? They likely thought it was Covenant raids and given the fact that they were at war with the Covenant on a highly-defensive front, they likely wouldn’t be able to do much to target them.

In fact, this was CONFIRMED in the Phoenix Logs of Halo Wars 2. There were a few logs from an ONI investigator that followed these raids but came to either dead ends or was told by his superiors to focus his efforts on what they saw as more important tasks than the occasional raid on an outer-colony world.

That is kind of how fictional writing goes.
You find things to base your creations upon and you expand on it in your own way.
Take a look at The Argonians from The Elder Scrolls, who’s culture and society are based off of the Central American cultures of Maya and Azteca. Or the Imperials of the same series, who are based off of Romans.

The Jiralhanae are simply a case of what would happen if apes evolved on another world. However, unlike Humanity which held more moderate values when it came to violence and rage, the Brutes evolved to retain their primal rage and even reveled in it.

That is kinda the entire point of a power-fantasy FPS game.
Master Chief isn’t your ordinary man.
He is not only a Spartan super-soldier, but THE BEST of them all.
The reason they hype up the enemy so much is to make you feel even more badass for killing them all while everyone else has a struggle.
You are meant to be the icon of the front-lines and inspire others on the battlefield.
It is power fantasy 101.
What made Doomguy different from everyone else in the older Doom games? Nothing except his unwillingness to die by the hands of Hell.
And then when he made it to that alternate dimension and got into the Divinity Machine, he became literally God incarnate and unkillable.

That is part of the story, the mystery of it all.
If you knew everything from the get-go, then the story would feel flat and have almost no motivation to progress forwards. Unsolved problems and mysteries is a way to pique interest and get you waiting for the next chapter to answer said questions.
Atriox went to the Ark for technology and a map of the installations.
He is now specifically at Installation 07 in search of The Endless.

Given from what we know of Doisac’s destruction at the hands of Cortana and the fact that The Endless are given some implications of having control over time itself to some degree, Atriox’s motivation might very well be to undo the destruction of his homeworld. His efforts might result in him getting what he wants or for him to be struck down for what The Endless might view as insolence.

Considering Jerome kills a dozen Brutes in close combat I don’t think that’s reasonable.

Atriox doesn’t have shields either. Why don’t the Spartans just shoot him in the head? That equals another dead Brute. Same way you kill every other Brute Chieftain in the game; only they’re smart enough to bring helmets.

That makes no sense. If they’re big enough to be a threat then ONI would encounter people who worked with the organisation and learn of it. Once they do and identify all the insignia it becomes common knowledge. At that point you start dropping nukes on them or send Spartans to kill them. Also they had a few years after Halo 3 to deal with a Brute with delusions of grandeur.

In Doom the Demons are very aware of how dangerous Doom Guy is. In Infinite you’re filling the valleys with their dead from start to finish and they kind of just continue with the whole “prey” thing.

It’s not a valid mystery, it’s being obtuse to drag things out and because they may not have decided any of this. Why hasn’t the Chief kneecapped one of those Brutes and interrogated it until they tell him what they’re up to? Or use the hyper advanced AI to hack the Battlenet. The Banished are the intro cookie cutter faction, they’re not the ethereal and otherworldly faction. They aren’t new. Their motivations should be clear cut. Plus after four years I kind of feel the plot should get to the point of letting us know basic motivations. It would be like not telling you the Fallen want the Traveller back and are bitter about it until the latest expansion of Destiny 2. Core motivations should be spelt out when a faction is introduced.

What he goes Terminator and tries to kill Halsey before she makes Skynet? Is that not a little too on the nose?

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The HALO Infinite campaign was a great experience.
I was able to experience a very fun and dynamic action.

However, the density is low for an open world,
With less than 1/4 of the play time of Assassin’s Creed Valhara
I’ve finished playing Infinite.

Multiplayer is worse
Even though it’s a free game so far, the season is long and boring
And I didn’t expect to be covered in unnecessary missions that deviate from the essence of play
It is understandable that this is a poor environment and people will disappear.

What makes me so sad is that this is the result at the expense of updating HALO WARS2 (leaving even bug fixes!).

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No one liked Halo 5.

The point of a narrative is also that main characters have a sort of “plot armor” to some degree until it is fitting for them to perish and meet their end. Had every story ever followed realistic outcomes and actions instead of just believable outcomes and actions, each story would be at most 5 chapters tops.

It is why a lot of stories out there have characters avoid pausing to ask the simple questions and instead give indirect answers. “I can’t tell you that.” or “It’s not important why I am asking you to lend me your gun.”
Granted it often comes off as angsty teen writing when it happens, but more often than not is is because that question can be asked and the author has to go “they can’t answer yet because then the story would be too short and less entertaining because it would clash with an upcoming scene I have planned three chapters down the line!”

Literally what happened according to the ONI logs was that the superiors to this investigator saw that his efforts were going nowhere so they reallocated his attention and resources to focus on something else that they thought would be useful.
That is literally how an organization dedicated to military reconnaissance functions. “You aren’t finding anything of value and you have been chasing leads. Lets redirect you to another assignment and call this case a goose-chase.” Most of the time, that is what it is; a goose-chase.
But sometimes it is something serious that slipped under your nose. Which is what happened here.

In the original games he was just some guy who kept on fighting and just kept on winning. Just a typical marine with nerves of steel. They weren’t afraid of him until after he decided to go into hell and stay with them; giving them every reason to scamper to the deepest of the nine-circles in the hopes to prolong their existence.

Why hasn’t Master Chief done any of that in the previous games? Because it isn’t what the plot calls for at that time.
As for battle-net hacking? It doesn’t provide full answers. Cortana in the first few games only heard key-words that piqued her interest and sent you to investigate. What was the Silent Cartographer? A guy? Nope, it was a map room installation. What about that weapons cache that Keys was after? Nah, it was the evil sealed away known as The Flood. What is Halo? A satellite bunker installation? Nah, it is a galactic superweapon worshiped by your enemy!

That is streamlined writing that is designed to do nothing more than to get the story over with as soon as possible.
A faction should have some actions that make you question their motives.
Take a look at Splinter Cell Blacklist for example. The Engineers faction has a blacklist of attacks that will happen if the USA doesn’t bring all their armies back home to the US and stop interfering with other political powers and policing the world.
But that was a false motivation that they presented because their real motivation was to force the President to call for Continuity of Government. A protocol that would move all vital US political and military figures to bunkers across the US and back-up ALL files we had to said bunkers.
Bunkers with the bad guys had sleeper agents within so they could capture someone of high ranking, namely the Secretary of Defense, and use his credentials to obtain all classified information and leak it all to the public at the behest of the twelve nations that funded and backed The Engineers.

Motives of the bad guys being spelled outright just leads to either this being the case, or it just leads to your enemy faction coming off as bland because you already know what they want from the beginning and the story now is streamlined. Any deviation off of that streamline now feels like filler content or distractions.

This is the problem of when they put so much information in the books and make it kind-of required to read them in order to fully understand what the heck is going on.

Take a look at Star Wars.
Episode IV to Episode V, we start off at Hoth? Why? Well because the rebels are hiding because now they are realized as a much bigger threat by the Empire and they want to snuff them out for the destruction of the Death Star.
Episode V to Episode VI, we start off resolving the plot threads of what happened to Han Solo and see that Luke has spent plenty of time with Yoda to advance his Jedi training.

Compare that to Halo 4 to Halo 5 and… we have to read like four books, watch a movie, read a comic series, and listen to 3.8 hours of a podcast series to have full understanding of what the heck is going on.

Between Halo Wars 2 and Halo Infinite, we have like 3 books that detail events between the games, leading directly into the opening of Halo Infinite.

He is likely going to try and use their power to bend time to specifically bend the space where Doisac was and restore the planet. That, or he will attempt to undo humanity as a whole by bending time; given how Atriox hates humanity for the creation of A.I.s resulting in Cortana being a thing. If time is warped to remove Humanity from existence far in the past, therefor Cortana wouldn’t exist and be there to destroy Doisac.

I don’t think the Banished should be a mysterious faction. They’re a bunch of Orks. This is part of them pushing Atriox into a Thanos like position in the story. Let the Endless, Flood and human characters have complex and nuanced motivations. It’s that kind of thinking that led them to make an entire game with one enemy faction…twice.

Because I need to know what the conflict is about before you pull “it was Mendicant all along!” twists with the Banished. Look, I am fine with brutally wiping them out for being mean to Cortana but I d appreciate a little more to work with here.

If he reverses to when Doisac was back then Cortana destroys it anyway. If he goes too far back, he risks creating a time paradox or removing people he knows from history. The easiest way is to either stop Cortanas creation or kill her before she becomes powerful.

Every story has to have some semblance of mystery. Besides, their motivations in Infinite are pretty spelled out. Especially when you investigate the Banished Audio logs and learn of what they think about what they are doing on the ring.

This is the conflict of Infinite.
Atriox wants something from The Endless.
The Harbinger views him as a foolish pawn and likely planned on betraying them.
Escharum was an aging Brute that wanted to die a gloriful death.
But what do The Xanalyn/The Endless want? There is still mystery behind their full motives. So far we know of only one motive that they would have - freedom from the Forerunners and their lie.

If he reverses Doisac’s time to exist once more in a period post-cortana’s destruction, he would have restored his planet. Think of it like when Thanos’ snap was reversed and people returned. The damage had been done. Now it is being undone.

If he goes back too far, yes there are risks of unforeseen consequences. But revenge on the creators of that which destroyed his homeworld can cloud one’s judgement to said consequences. Making Atriox far more dangerous if this is the case, as not only would Humanity be the target of his rage, but many other things within the galaxy would be affected by such a drastic shift of the past.

Ah so you think it’s like the Timestone? So he can reverse things in a limited area. Like when Thanos reverses Visions death?

Isn’t a planet a little too big for that?

That’s a lot of questions and not actually the main one I had.

  • Why does Atriox want a Halo Ring?
  • Why does Atriox want to attack or even destroy humanity?
  • What do the Banished want? Land? Resources? Power?

The audiologs don’t say that much more. They tend to be elaborations or slightly earlier reveals of stuff in the campaign. We re digging for stuff. We killed some Spartans.

Honestly, the Propaganda Grunt is the most insightful Banished character. For example there’s a bit where he mentions about them doing classified and dangerous stuff inside the ring. Plus he goes on a speech about how the Banished are all free; which means they definitely are not.

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Most likely power(although i really dont remember.

Dudes home planet was destroyed by an ai created by humanity. Ofc he wants to destroy them and get revenge

Power. They want power. The dont really hate any species even atriox was once fine with the humans being part of the banished. Well not now i guess

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The last halo worth playing was halo Reach. Anything after that has been the definition of disappointment.
Terraria has a better campaign than infinite tbh.

What about Halo Wars 2? That had a couple interesting campaigns and a mini story of Operation_Spearbreaker.

I don’t think that makes the game any better

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I genuinely don’t know a single person who enjoys Halo 5s campaign and I don’t know how you can either. Just Infinites campaign sandbox alone beats the whole of Halo 5s campaign.

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Variety of locales can help keep the game feeling fresh in a sense, especially with an open-world experience. But it definitely isn’t a defining reason as to why the game could be considered to have a better story or a worse story.

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See this is what I mean when I said that people didn’t like Halo 4 and 5 but all of a sudden want Infinite to be like them now. The campaigns in H4 and 5 were very linear compared to previous entries. Now that the non-linearity has returned, people dislike it and want it linear again. They even want the reclaimer saga to return.

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What?

All halos have been linear. Halo infinite is the only one that isn’t. So to say that players want linear because of Halo 4 and halo 5 is just false.

Also.I want the reclaimer saga not because I liked Halo 5s story.(I didn’t) I want the reclaimer saga because I don’t like unfinished stories. It doesn’t matter how good halo infinite campagin is. If it doesn’t connect. Then it’s bad

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The gameplay for the campaign in halo 5 was top notch. The levels were gorgeous.

It was the cutscenes that were bad. It was the structure of the story that was bad but actually playing it? It was really fun and many people actually liked it because of the gameplay and CO OP. It having co op was huge. Halo infinite doesn’t have that so by default halo infinite is worse than Halo 5 by miles and halo 5 is pretty bad so

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My Personal order:

  1. Reach
  2. ODST
  3. 2
  4. Wars 2
  5. 1
  6. 3
  7. Infinite
  8. Wars 1
  9. 4
  10. Spartan Strike / Spartan Assault
  11. Spartan Ops

Unplayed:

  • 5
    Please port 5 to PC already.

MCC is still receiving updates. But not Halo 5. It sucks because many people would come back if there were updates.any people would come back if it was on PC

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