Ghost Recon Breakpoint looks better. They also had Co Op and replayable missions day 1.
Halo Infinites campaign got outdone by an Ubisoft game that was Below average.
Ghost Recon Breakpoint looks better. They also had Co Op and replayable missions day 1.
Halo Infinites campaign got outdone by an Ubisoft game that was Below average.
i’m tired of seeing the Master Chief again…the best Halo games in my opinion are the ones without the Master Chief, without Cortana and without this creepy love thing between them.
Well im a halo reach fangirl so im very bias but i think 4 and 5 were the worst for me it was kinda the story i think it could’ve been excuted better its was mainly the styles of armor and how the elites looked was my biggest problems mainly a combination of both kinda threw me off but i still sorta like them
If 343I has learned from the mistakes in Halo 5, then it’s definitely some characters left out for DLC.
Anyone who thinks Halo 5 has a better campaign than Infinite is either trolling or hugely biased. From a completely objective standpoint there’s nothing that Halo 5 has over Infinite.
For me it wasn’t amazing, but I enjoyed it. I think the main issue is it feels incomplete, like once the dlc expansions come out it will be a much better overall campaign.
Dark Souls 2 did this exact thing. The vanilla version of DS2 was pretty disappointing, but once Scholar of the First Sin came out and had all the expansions and rebalanced content, the game became the best souls game in the series…other than Bloodborne of course
Bruh. That’s literally the number one problem with Halo 4.
Totally agree. H5’s weakest point was the story.
I think Osiris may be dead.
Walter White falling meme
What are the “Endless” and why are we supposed to be afraid of them? Also why do they have the worst name out of all the species the “xanaxelyn” or something that sounds so strangely unHalo.
If they’re so much more dangerous than the Flood then why have we never heard of them and why aren’t they present in Infinites endgame? Again it’s just 343 making new characters and factions that get forgotten about by the newest entry.
Also are they gonna explain as to why they are more dangerous than an extra-intergalactic hive mind led parasitic race that is capable of taking over entire solar systems, that also can manipulate any technology they come across? How are the Endless gonna top that?
Hmmm tough for me to call it the worse in the series but it’s definitely down there. I actually liked the storyline but feel being open world it wasn’t told quite as good as it could have been. Halo have had a not so good storyline but the missions and environments were great. Sanghelios was excellent. But over all perhaps Infinite is the worse as it’s a very stripped down campaign…can’t even replay missions without starting a whole new game. That means none of the stuff that made Halo campaigns fun to replay, doing par time, par score, legendary speed runs or whatever… All gone. Sadly we have a long time to wait for some basic stuff or even more campaign stuff in general.
I think it is almost the worst. The open world doesn’t need to exist. Just playing the levels would have been a better experience to me. The upgrades only exist to add progression to open world gameplay.
CE>2=3>Reach>ODST>Infinite>4>5
Storytelling is not a formulaic and methematical field, its a very subjective standard and the stories/tales you like just depend on who you are and what you like.
I personally could not care less about the Halo Campaigns than I do now, they fail on most levels to get you the player to care about almost any of the characters so it is nowhere near the best in terms of characters or the more ‘human’ elements of the narrative, I also don’t think it is particular interesting lore wise either. Ring worlds, AI’s, aliens, etc. all been done in other franchise and arguably better. So I personally enjoyed the Infinite’s story more than I expected, those 3 lead characters carry it on their backs but I still do not much care about it.
Halo Campaigns to me (because I started with CE) were awesome because of the sandbox and the general gameplay loop, Infinite excels there too so I’m not too bothered by it.
People have been saying every Campaign is the worst since Halo 2 lol, its entirely subjective and although you can point out (carefully and eloquently) why this or that does or doesn’t work, the reality is that if you like good characters and extended universe stuff you’ll like Infinite, if you want some stupid Michael Bay fueled Halo game where the cutscenes fry your hardware and the game plays out like an action movie with dumb characters and very little plot its not for you.
Halo 5 definitively had more biomes in the campaign than what Infinite have.
halo infinite is not the worst campaign in the series its more the best in the series.
in my list the worst campaign’s are.
1: Halo 3 ODST.
2: halo CE.
3: halo 2.
I wouldn’t say it was the worst. There are some elements of it you mention which are amazing and worth applauding. I did enjoy it a lot but there are some big issues; especially considering the game had six years in the oven and what peer games like Destiny or Assassins Creed can do.
You have one major faction. Destiny has 4.
You have a small map. Destiny has again like 4 or 5 planets in the base game.
How can an Assassins Creed game have that much content in its open world yet this game has a fraction of that? Six years. Crazy budget.
Confusing mystery with being obtuse. For example four years in and they have never explained the Banished motivations. It should not be ambivalent why they’re attacking humanity. If there’s some twist like they’re pawns of Mendicant Bias; we should still have the lie told to us.
A very small scale plot. Some space pirates want to activate a space station. They fail. The end. Nothing of note happens. The Galaxy remains unchanged.
So floating squids with pew pew guns are more dangerous than the Flood? That’s ridiculous. Cortana destroys a Planet and conquered the Galaxy in a day, this monologue squid dies to a Sentinel beam; I am not impressed.
All world and universe building is completely jettisoned. You have no idea what the state of the galaxy is or what the stakes are. You have no yard stick to tell how dangerous everything is beyond the absurd hyperbole of the villains. This makes the plot near incomprehensible. Its like if you started Battlestar Galactica mid season where they happened to be stranded on an alien world and you had zero context.
Our characters should be asking questions like “what’s up with Earth?”. Halo Wars 2 and the novels do this tunnel vision all the time; it’s annoying and not realistic.
The game retcons Halo 5. Why should I have any faith in the Endless and your ten year plan if you’re going to backhand me like that? If you can’t make a good idea work.
The Weapon is a contrivance to bring Cortana back without having any consequences. Rather than have the Chief save Cortana as he promised in Halo 4 you’re essentially resetting the clock and handing her back. Which is as boring as it is transparent.
The Weapon can’t have a story arc based around “are you going to be another Skynet”. Everyone knows they retconned this because enough people made enough noise to get it out. So it’s a dead end character arc since there’s no tension behind it and the outcome has clearly been decided by committee. I could not take the Chief thinking she might turn bad seriously.
You can’t have the Chiefs greatest failure be decided in a cutscene at the start of the game. I wouldn’t be caught with a pistol in close combat with a brute; neither should the Chief. It undercuts the drama, whereas in Halo 4 you spend the entire game trying to save Cortana and the Didact actively prevents you doing that. Putting Atriox artificially into the role I expect the Didact to be in during Halo 5 is undercut by that. I certainly want vengeance on Atriox and his pathetic people; but its not really Chiefs failure as presented.
Immune to the halos so they must be imprissioned by the forerunners!
But one guy in a green suit using a gun that the forerunners themselves made does the job just fine.
I know right. Mediocre.
If they were Precursors with access to the Star Roads; they shouldn’t have had issues with the Forerunners. They’ve wrote themselves into a corner since Forerunners were still able to imprison the entire species. If it’s just a random species on a planet, why not just destroy the planet?
So if the Forerunners could easily handle them when the Forerunners couldn’t deal with the Flood; then they can’t be as dangerous as the Flood.
343 will really have its work cut out to convince people on them. Especially if we end up mowing hordes of them down; like we do with the Skimmers.
I certainly don’t think it’s the worst… but I certainly wouldn’t put it above ODST, or Reach. It was miles ahead of 4 and 5, but with how empty the open world was… it just didn’t pull me in like I wanted it to. If cinematic moments like the attack on the Infinite represented more like 20% of the game instead of .002%, it could have really been something. If the open world was more filled out, and the biomes were more varied, it could have been in the top three for me.
Reach
CE
2
3
ODST
4
5
Infinite
Infinite isn’t perfect or one of my favourites but that isn’t a bad thing. We just needed something good after the disaster that was H5 to get the series back on track.
This is how I’d rate the games
That’s an easy question. Which Halo campaigns did I replay only until I got all the achievements but then more or less never touched again? H4, H5, and Infinite.
Although based on its mission designs I would actually replay H5 if I weren’t saddled with my moronic squad members.