You means Sadie’s Story? That was cool, though it’s simply collecting audio logs. The concept is in Halo Infinite, though they’re more traditional audio logs.
That’s still optional. You’re simply choosing to have the option of loading yourself out how you want instead of scavenging from the battlefield.
No objection here, mind you. It would be very cool to see more.
Again, different style of games and different expectations. Far Cry 3 and Halo Infinite are not role playing games. The scope of their open worlds are vastly different than The Elder Scrolls V: Skyrim, The Witcher III: Wild Hunt, etc. They’re completely different genres of games.
Another way to look at it is Far Cry 3 and Halo Infinite are first person shooters with open world elements.
Keep in mind, we are talking over a decade between games. Social Media, heck even YouTube wasn’t a thing when Halo 2 was launching.
For Halo 2, the whole game was marketed as the war for Earth on Earth. It started with the announcement trailer showcasing graphical technology very similar to what ID Tech 4 was capable of, but something the Blam Engine on Xbox was not.
We then had the E3 gameplay demo of a completely fictitious Earth level that wasn’t actually possible in-game; the Xbox simply was not capable of doing this demo.
Halo 2’s marketing was actually worse (than _Halo 5: Guardian’s) because Bungie sold the game on actual gameplay footage that was a sham. Story-wise, you only spent 2 levels from the whole game on Earth. Just 2.
In the behind-the-scenes DVD that came with the Collector’s Edition, Bungie realized how bad they had fowled up (and the DVD itself shows them slacking off a whole lot), and that they had to restart, re-do, and rebuild the game from scratch.
Development of Halo 2 started after the first game launched, and near all of it was tossed away and Bungie built the current game in less than a year. This is why the game had visual issues, significant texture pop-in, and the “cliffhanger” ending that it was so heavily criticized for.
Halo 2 making it’s launch date was a miracle, and that it was still a great game another miracle, but the cost was technical issues and the last few levels of the game were cut. These levels were expanded upon and served as the first (roughly) 4 levels of Halo 3.
So because of how poorly Bungie developed Halo 2, the narrative of Halo 3 also suffered for it. That’s a huge fowl up affecting multiple games.
Note in-spite of the above, Halo 2 is still my fav Campaign in the franchise.