Really? I’m not sure we disagree on most of it actually
Totally agree about the expansions, I thought they were going to extend the game with DLC until they finished this arc, and I am currently bummed out that it isn’t. But that doesn’t mean I didn’t have fun playing though the campaign over a year ago (during more optimistic times). If anything, this is worse because I wanted much, much more
Regarding the open world, maybe….
I had recently finished Assassins Creed Odyssey, which went on for too long in my opinion (though I’m an idiot who feels the need complete everything to the point of boredum), so a more condensed world felt better. But I feel unlike other open world games they didn’t really integrate the story sections and open world together; it was almost like you had to go to mission sections away from the main map for the story of the game to move forward (e.g., beginning, conservatory, and end sections).
Cliff-hanger, yup, but again I didn’t have a problem with it until we found out it either is never going to get resolved, or we have to wait years to find out.
Did it become a desert? I remember lots of random enemies respawning in the wild, but the bases didn’t. There should have been a mechanism to revert bases to original status I feel.
Also, it’s all very subjective. Halo 1 to 3 I only played as Co-Op at a friend’s places, so a lot of the fun was with who I was with. Had some great moments together like in Halo 1 when we were driving the warthog though the exploding Pillar at Autumn and actually stopping mid-way though the carnage to change places after a back seater driver argument!
Or finding ways to Meele each other in the back at the worst possible time
And I loved playing as the Arbiter in Halo 3 fighting back to back with my mate playing Master Chief.
Halo 4 played a while after release on an old X-box 360, and had a lot of fun with it but wasn’t expecting much so perhaps that is why I was less disappointed than others here
Was looking really forward to Halo 5, but turned out to not have split screen co-op, and wasn’t available on the PC, so my experience of the campaign was restricted to YouTube videos! I also didn’t dig the heel face turn Cortana storyline as much. In that sense Halo Infinite was… Infinitely better than my experience of Halo 5.
it was random respawning always and it was also little respawn you get.
and its always the same type off enemy’s some elite’s,brute’s and grunts.
no bezerkers or brute chieftens or captians or hunters.
if you look when you do the story missions on the tower or the Excavation Site and look after you compleet the campaign story how worse the respawens are you can see its worse on the 2 same place’s.
its the same with the bunkers before you destroy then and after you destory then and there respawn is also little then before you compleet it.
same with the HVT locations also has the worst respawens and less then before.
i have play the halo 5 campaign missions also and compleet then on legendary difficulty also.
it was a good campaign it has since you play on 2 side’s again with 2 diffrend spartan teams.
and on legendary difficulty you need to think good how to play if right since there deal more damage then normal and hit faster back to you.
since you have to deal with also 5 warden enternals at the same time was more the hard part and need to use the power weapons good and save then.
same for the spots you need to defence you self since its a close space and a lot off enemy’s come in wave to you.
it was much better then halo infintie campaign mode.
there was less other things to do each time.
i have replay the halo infinite campaign like 6 time’s and each time i have defeat some boss a diffrend way then i have done the other time.
take bassus i have use the scorpion tank not the gun but the real tank to defeat him.
chak lok i have defeat in a lot off diffrend way’s like with a warthog or ghost.
same with escharum i have found a other way to blast him away fast.
that was only for the short therms to do.
for the long therm there was compleet notting to do at all since there was notting to do at all for the long therm.
and i took 5 months after the launch to get bored with it so fast i got bored with the campaign mode.
it was the same with the new location on zeta halo we have see in the last cutscene that it was becoming more a desert loctaion what now is not going to happing at all.
same with the new enemy’s the endless is something we also not get anymore.
is the campaign mode from halo infinite the worst in the serie’s then its a compleet YES.
there was a chance it got back then to become the best campaign mode from the halo serie’s but there have destroy it compleet now and its been mark more as the worst in the serie’s.
Again, that depends on the scope. What I expect from a role playing game is vastly different than what I expect from a first person shooter.
A design flaw far too many open world games fall into, which includes Bethesda Game Studio’s games, is having too much filler content to pad things out to make it seem like there’s more. Thankfully this was not the case with Halo Infinite.
Halo Infinite is very much open world “lite.” It had specific open world objectives you could do (i.e. High Value targets, most of the FOBS, Banished facilities, etc.), all of which were completely optional and more focused instead of branching quest lines, which is exactly what I’d expect from a first person shooter.
Look at Halo 3: ODST. While not exactly considered “open world,” it was an open hub allowing you to explore and pursue the main story in whatever order you wanted for much of the game. What we got in Halo Infinite was grander, more involved, and had far more content, so it did evolve a franchise concept further than what we had before.
People hate it for the simple reason that you needed to read a plethora of novels, comics and a web-series just to have a basic understanding of what the hell’s going on.
I’d also point to Actman and his videos, they go into great detail of everything wrong.
you know halo 3 ODST open world is full with mini story missions its not a compleet story it self.
its not telling a compleet story it self more like we know from the other halo game’s what is telling a story from mission 1 t/m 8 or in most case’s 14.
halo 3 ODST is the same as zelda breath of the wild has that each titan there tells its own champion story.
halo infinite campaign missions are telling a story from start to incomplete finish.
sadly not.
the bunkers you need to destroy for the valor points or you cant get some off the weapons at all.
HVT’s to get the weapons variant’s.
and FOBS for fast travel.
still it can have a lot off other things for its open world setting.
And yet the best open world games are the ones that offer replayability without it getting stale.
Look at Far Cry 3.
You play that game more than a couple times and it gets rather dull.
Then look at Skyrim.
I have played that game a dozen playthroughs and I am STILL FINDING new things to keep it interesting!
Open-World is treated as a selling point for it being massive and absolute freedom. But if that open-world freedom doesn’t change from one playthrough to the next; what is the point?
i do think 5 did it worse though, they had hunt the truth audio book and all the chief vs locke stuff making us believe it was going to be just that. honestly i don’t know how they we’re going to make a story about about chief turning against the unsc or whatever while a major forerunner threat is literally right infront of them?
i was a little young to be playing halo 2 at the time so i dont know the deal with its misleading ads, wasn’t just a tag line like “earth will never be the same” and people thought it would have more earth levels? that doesn’t sound as bad as what 5 did.
You means Sadie’s Story? That was cool, though it’s simply collecting audio logs. The concept is in Halo Infinite, though they’re more traditional audio logs.
That’s still optional. You’re simply choosing to have the option of loading yourself out how you want instead of scavenging from the battlefield.
No objection here, mind you. It would be very cool to see more.
Again, different style of games and different expectations. Far Cry 3 and Halo Infinite are not role playing games. The scope of their open worlds are vastly different than The Elder Scrolls V: Skyrim, The Witcher III: Wild Hunt, etc. They’re completely different genres of games.
Another way to look at it is Far Cry 3 and Halo Infinite are first person shooters with open world elements.
Keep in mind, we are talking over a decade between games. Social Media, heck even YouTube wasn’t a thing when Halo 2 was launching.
For Halo 2, the whole game was marketed as the war for Earth on Earth. It started with the announcement trailer showcasing graphical technology very similar to what ID Tech 4 was capable of, but something the Blam Engine on Xbox was not.
We then had the E3 gameplay demo of a completely fictitious Earth level that wasn’t actually possible in-game; the Xbox simply was not capable of doing this demo.
Halo 2’s marketing was actually worse (than _Halo 5: Guardian’s) because Bungie sold the game on actual gameplay footage that was a sham. Story-wise, you only spent 2 levels from the whole game on Earth. Just 2.
In the behind-the-scenes DVD that came with the Collector’s Edition, Bungie realized how bad they had fowled up (and the DVD itself shows them slacking off a whole lot), and that they had to restart, re-do, and rebuild the game from scratch.
Development of Halo 2 started after the first game launched, and near all of it was tossed away and Bungie built the current game in less than a year. This is why the game had visual issues, significant texture pop-in, and the “cliffhanger” ending that it was so heavily criticized for.
Halo 2 making it’s launch date was a miracle, and that it was still a great game another miracle, but the cost was technical issues and the last few levels of the game were cut. These levels were expanded upon and served as the first (roughly) 4 levels of Halo 3.
So because of how poorly Bungie developed Halo 2, the narrative of Halo 3 also suffered for it. That’s a huge fowl up affecting multiple games.
Note in-spite of the above, Halo 2 is still my fav Campaign in the franchise.
no i mean the story’s you play as the other ODST members from one time.
like buck or dutch.
since there are not link to each other at all.
if you start with dutch story then it has compleet notting to do with buck story.
its only the last 2 missions when you play as the rooky that make’s more like a story line.
thats only for first 5 missions you can do random in any other.
the 6th one is only be able to do after you compleet the first 5 missions.
and after you compleet the 6th mission you are stuck in a small area where the 7th and 8th mission is going to play of.
that means for the first 5 missions you can do then in any orther more.
and after that you are force to do then in the same way like it has been always that mission 6 if you compleet it unlocks the 7th one and the 7th unlocks the 8th.
So here you’re exploring the hub and then launching into a classic-styled level. In Halo Infinite, you explore the open world and pursue the main missions into more classic styled levels. There are indeed similarities. You’re simply doing it all from John’s perspective.
What saved halo 2 is that while yes it went against advertising, it instead explored a whole other, possibly more engaging angle than just a big brawl on earth.
H5 just feels like a watered down sad version of what was advertised.
You seem to be missing my point.
I am not making a distinction of one being an RPG or not.
I am making a distinction that open-world games are a lot more fun when you can alter the outcomes of certain chapters or even come across random encounters.
Take a look at Metro Exodus.
A shooter with a limited open-world experience in a few chapters where your choices in the main campaign and even the DLC campaign can influence how the ending occurs.
Thus allowing repeat playthroughs to not be the same as you might go in and do the opposite action of what you did before.
Crysis had this too, with there being optional objectives you could complete in order to alter how the next section of the mission may play out. Ignore the optional objective of gathering explosives at a nearby outpost? Now the next section has a harder fight against armored vehicles as a consequence.
I really liked it. I enjoyed how the new open world environment and abilities freshened up the combat and innovated in new ways. Yes, there should’ve been more environmental variety and the story was sub-par at best but at the end of the day it’s the gameplay we’re after and Infinite has some awesome gameplay if I do say so myself.
The story was excellent, and seeing the Covenant’s perspective added so much depth. But a lot of people, the average Joe’s, did not like that. They just wanted to play as the Chief and kill aliens. Thus one of the major driving factors behind Thel Vadam being a sidekick in Halo 3.
You’re actually missing my point, I understand perfectly what you’re saying.
Unless I’m mistaken, Metro and Crysis were built around said choices, most first person shooters are not. The game’s you’ve listed are the exception to the rule.
Unless such gameplay is actually shown off in development footage, it’s unrealistic to expect such things of the first person shooter genre. Halo Infinite’s Campaign, never showed such choices.
All true. But its why h5 is remembered for its false advertising while h2 is considered the greatest in the series by many.
Yes, what we got wasn’t what was advertised, but it was generally good. Even initial knee-jerk reactions by many aren’t necessairly a reflection of the whole. For example many lament the lack of playable Arbiter in 3.
Precisely what I was kinda getting at.
For what purpose is Halo Infinite an open world experience when all the missions could’ve been just linear like the games that came before?
Bungie even considered making Halo 3 open world on the Ark but ditched that idea.
Halo 5 Guardians is the WORST single player experience EVER in Halo, possibly all of time. They would have to commit to atrocities to ever come close to its landfill of garbage. Halo Infinite’s campagin isn’t perfect BUT WHAT AN INCREDIBLE EXPERIENCE in comparision, its only serious flaw is WE NEED MORE MASTER CHIEF AND MORE SINGLE PLAYER CONTENT WITH THE CHIEF!!!
Beat Infinite’s campaign and I have two save files to happily replay it in singles and co-op online.
I’ve yet to complete even the third level of Halo 5 single player because I despise it so much.