Halo Infinite’s campaign features solid gameplay, a large world to explore, a decent enough story by typical Halo standards, and a likable trio of protagonists. It may have its issues, but how the hell is it the worst campaign yet? It’s easily in my top 5.
Lack of environmental variety, weather effects, variance in bases, designs, interior design. Lack of vehicle physics and explosions. Water effects are sub par compared to other titles. No coop, No missiom select, Lack of replayability for an open world. No base defense. No scarab or large vehicle fight. No stealth mission utilizing the night time which also sucked.
The story is terrible.
Its implied the endless are worse then the flood in the campaign.
Seriously? They are worse then a parasitic hivemind that forced the forerunner to activate the halo’s and kill all life to stop them? Yeah right.
Chief is acting out of character, way too emotional.
Same battles over and over again. Same enviremonts same weather.
Ignoring halo 5.
Not even showing us what important characters are up to in the campaign. Where is the arbiter? Fireteam osiris? Blue team? Lasky? Halsey?
Cortana was killed off in a dumb way aswell. She suddenly realised she was wrong and sacrifised herself? She destroyed entire worlds and judging by halo 5 too far gone.
Yeah sure. To me the endless surviving a halo ring sounds like fanfiction. I prefer to listen to bungie’s lore
An open world could’ve been better. Add some different biomes for a change of pace. Like snow or sand.
Ce was way better then this.
Backtracking on every game they made is a bad decision.
In halo 5 4 was neglected. In infinite 5 is neglected.
Why would i be interest in the next part of 343’s story?
They will probably ignore infinite aswell.
While i love the halo books it would be ridiculous to be forced to read books in order to understand the story.
Bruh the Halo Infinite campaign was just grapple spamming simulator with the easiest LASO in Halo history. The bosses died so fast and were so forgettable. That red energy sword Elite was so hyped up only to appear for one fight and die in seconds. Every boss you could just grapple EMP slam spam stun lock to kill with no effort. Enemies stand around in the open world doing nothing and guarding nothing with no reason to bother fighting them since you can go around or past them. I skipped almost all the enemies in every mission by grapple spamming past them. It was just such a forgettable campaign with no challenge and no replay value. You spent the whole time on one small chunk of the ring smaller than a GTA map full of barren rocks and grass, and driving vehicles around felt like garbage. It sucked.
Most importantly, the plot just really didn’t make much sense, since they skipped over the whole Reclaimer saga. We just got tossed into this time skip, and have to fight these severely nerfed Banished nothing like Halo Wars 2, and for what? Why was this one tiny neighborhood chunk of ring so important? It looks like Harbinger convinced the Banished to sacrifice their lives, just so she could send someone a message in a data stream. What did the Banished gain from this? Nothing. They captured all these FOBs and held Marines prisoner for no real reason.
I’m not asking for an overly drawn out explanation of lore dump like Halo 4 did to us, but man, it felt so pointless and rushed, probably partly due to 60% of the Campaign being scrapped to release it after so many delays.
Infinite is easily the best campaign 343 has produced.
It’s a bit bogged down by the open world itself, having it consist of several large, sprawling campaign missions would have played out better in my opinion. Like how Pelican Down turns that one island of the ring into an entire self-contained mission for a while. Just using that concept for each level and incorporating stuff like the optional bosses and secret weapons as hidden goodies within those levels.
It would have saved on a lot of development time and we’d have likely gotten the game on-schedule and with plenty more polish and content-complete features like Coop at launch
There was a lot of potential and setup for the Open World that was just squandered, and that’s my only real gripe. The story was passable to me, as they all are, and the gameplay felt great— but there was a resounding lack of diversity in the environments and encounters.
Maybe their ambitions for multi-environment missions scales across campaigns. Maybe it doesn’t and this was an oversight. I have no way of telling, but it still kind of blows.
The campaign has had it’s flaws, but it isn’t the worst by any means.
There are certain ways to judge a campaign, but for me it’s important to nail every aspect.
Gameplay (the most important factor)
Level Design
Story
AI
Art Style
Tone, Atmosphere, Music
Variety
There are also other things, but these are the most import ones.
If I take all these things into consideration, I’d say that Halo 4 has the worst campaign in the main series. While yes, the story on it’s own is fine (even though most of the stuff didn’t make any sense and made more damage to the overall plot), the gameplay, the level design, the art style, the AI was easily the worst, right next to Halo 5. Halo 5 did a better job in term of Level Design & gameplay, but had the worst AI in the series.
Even though H5 had no story to begin with, I’d even play that game over H4. Playing through that campaign was just pain.
Infinite is doing a better job in almost every aspect, except the variety. (Compared to H4 & H5)
So, I’d say that Infinite is 343’s best campaign exerpience overall. Obviously they have to tackle the variety issue in the upcoming DLC’s. We need more Biomes, factions, interactions and a few battles on a larger scale with heavy vehicles & weapons.
I’m going to propbably post my own issues later, but first i’m going to reply to this
Its going to be a big thing soon, it might not be the ‘focus’ but the plot is generally built around the mysteries of the endless.
I’m not sure how to properly explain it, but the answer is largely yes. The fights all feel extremely samey in this game, which i find really odd given Infinite’s sandbox is more varied that previous titles and the banished even use human guns to provide more variety.
I think because of its super sandboxy nature, we have virtually all weapons available to us at all times, and the enemies largely do too. We’re also largely in the same environments. Therefore by the end of the campaign you feel bored because you’ve already fought the same guys using the same weapons over and over again.
Compare to CE where you get the flood and sentinels popping up halfway through the game, and even the covenant mix things up with new elite types and fuel-rod grunts.
I’m actually of the opinion that infintie spent far too much time on cortana and her guardians. The game drones on way too long about it while we go do other things.
We really shouldn’t have to. I miss the days of halo 3 where the terminals were actual intrigueing mysteries and not need to know info.
Its pretty incredibly dumb given how much of the current story is caused by it. Her defeat makes no sense and the game tries to awkwardly whitewash her horrible acts. Infinite feels like the writers are just bitter they’ve been told to move on from h5’s plot, but still want to tell us how great cortana was while being space -Yoink!-.
Infinite tracks way lower for me starting with the story. The story telling was incredibly lazy, and the Banished are just a less intelligent version of the Covenant. I understand they want to leave the story of Halo 5 behind but they did a crap job of making it make sense, and then what they did try to explain, they did it off screen in hidden audio logs.
And the Banished!?! What could have been a fun faction to play against, is literally nothing more than fighting red covenant. Then there are their motives. Let’s set ring off! The Harbinger doesn’t care because she won’t be affected, but why do it at all? People have tried to tell me it’s because Escharum is dying anyway and this is a suicide mission. That would make sense if they were losing, but they weren’t, they were dominating. Also, Escharum is worried about honoring Atriox, so you plan to do so by killing everything he worked for and built?!?!
As for the NEW Story they are telling, it’s barely there, and 75% isn’t given to you until the last 10% of the game.
The open world is more fun than I thought it would be, but as it has been stated over and over, it’s one biome and that’s it. Can they build that out…sure, but for now, it gets old.
Then there are the missing features like mission replay ability, or campaign co-op. After I beat the game and found the collectibles, I literally have no reason to play this game again. I wouldn’t mind going back and trying to find new ways to fight the bosses, but Im not playing the entire campaign all over again for one encounter. And there seems to be plenty of opportunity for shananigans in this campaign while playing with friends but that’s a no go as well.
This campaign is a mess and is easily bottom 2 for me.
I wouldn’t say it’s the worst cause at least it brings back mostly covenant and brute fights. But, I would say Infinite’s is a jumbled mess that has the features of a campaign made 15 years ago. The devs probably spent more time experimenting and playing around on the large world than actually creating features that are addictive and memorable.
I can see why the Vehicle physics are the way they are though, cause they couldn’t solve being able to drive over rocks, which much of the time you get stuck on. The exploration reminds me of the Mass Effect planet exploration too, where you drive around on rocky grounds looking around when there’s nothing there, aside from a couple plushies.
I understand the Endless will be a bigger thing in the future. Having that been said, those stories have no impact on Halo Infinite’s. The forming of our trio, the character arcs of Esparza and the Weapon, the battle between the UNSC’s best and the Banished’s best, etc. are Halo Infinite’s focus. Everything else is just advertising.
While the Flood did differentiate the first and second halves of CE, the Covenant were smart enough to offer satisfactory variety on their own. I’d argue that the same applies here.
I unfortunately have to use the lame “agree to disagree” response.
I agree that we shouldn’t have to. But just like Halo 4’s terminals, they are there. While you can argue that it was featured poorly, it’s disingenuous to argue that it wasn’t featured at all.
Man I dunno, I have yet to play it and even though I’m not a huge fan of open world action games (too much unused space for the most part across the board with little incentive to explore) playing through Halo 4 and Halo 5 again they have to be without a doubt the worst campaigns in the series from a gameplay perspective.
Maybe at worst like the Star Wars Prequels, Infinite is the RotS to 4’s TPM and 5’s AotC.