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> > The last game I bought was BF1. I played it for about a week and a half, and then back to Halo 5.
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> > I don’t think I’ve finished another game, or put more than 5 hours into multiplayer on another game, since Halo 5 launched.
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> > I just can’t stop playing!
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> > > > Comparing anything to Halo 3’s popularity makes it look pathetic. We all know Halo has been on the downhill for 10 years and with everyone saying how much Halo 5 sucks or how low a population it has, #18 is not bad for a 2 year old game. If you compare it to Titanfall 2, Halo 5 is doing a whole lot better.
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> > > Rocket League, an indie game that released 3 months before H5, is now number 8. GTA 5 is at the top, and it had been released on Xbox one for nearly 3 years. Destiny has also been released for nearly 3 years and is ahead of H5.
> > >
> > > You have some seriously low expectations if all you can react to Halo’s 18th place on XBL most played is “not bad.”
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> > Looking at shooters overall H5 is simply behind its competitors. Rainbow 6 siege(came out in 2015) is #2, CoD BO3 is #3 (came out in 2015), overwatch is #7 (early 2016), BF1 is #10 (came out in 2016), infinite warfare is #12 (came out 2016), destiny is #14 with people simply waiting for D2, it’s already got more pre-orders than the first and more beta players than the first lol, it’s been out since 2014), cod Bo2 is #15 and it’s a backwards compatibile game and has two other CoD games to compete with).
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> > That’s 7 shooters that have been out quite a while as well, what shooters is H5 in front of? A dead TF2(I mean, even the first one struggled getting above 20k players), a CoD remaster(who plays what we’ve already played before? Remasters don’t sell out like the originals), a battlefield 4 that has been slowly getting bogged down with newer battlefield games, advanced warfare and the mcc. To me that’s pretty bad for as you said, a “flagship franchise”. Once D2 and COD WW2 and battlefront 2 launch, I’m expecting H5 to get pushed out of the top 20.
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> > @op: this answers my side on the topic, I don’t think H5 is holding up well, it’s bottom tier and has been losing out to shooters older than it, just as old as it and even slightly newer than it. People can come up with any excuse they want, but a “flagship” franchise doesn’t just fall out like halo has been if it really was a flagship game. That title was ripped off since Reach/H4 era for me.
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> Sorry for double post, needed to edit in quotes
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> First of all, Angel, you’re correct, of course, as far as the numbers.
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> However, I simply don’t get it. I’m in WhoLikesChicken’s boat. I lose interest real quick in the other FPS games. I just think Halo 5 arena is objectively better from a game play / skill requirement standpoint. Honestly not sure why the numbers are so low… I guess I could just be a fan boy or something. I also have very limited time (Halo 5 is by far my most played game last two years, and sadly it’s pretty low with work / wife / family / blah blah), so maybe I’m being close minded to REALLY letting other games in?
“I just think Halo 5 arena is objectively better from a game play / skill requirement standpoint.”
care to explain to me? The thing is every game has its own way of skill. People love to harp on CoD games for being nothing but quick kills and nothing else but if you look at RB6S you can see what CoD “could’ve” been had it truly emphasized skill for a twitch shooter like RB6S. Quick kills are still a thing in it, however it puts much more emphasis on tactical play benefiting from it being an elimination one life round game. You can’t mindlessly run and gun with your one life, instead you’ve gotta work with your team on call outs, use drones to spy and watch for traps, tease your entries or else risk getting shot, take out cameras or else your position is shown, etc etc. It’s a game that ABSOLUTELY WILL punish you, and much more so for newer and bad players.
Lets look at Destinys own skill to itself. It’s still a random mess with abilities and loadouts, but it’s trials mode is another elimination mode it uses for competitive play. You get one life with no respawn, you have to count on team revives if you go down. You rely on predicting enemy movement and how strategic play changes each round, if you do the same thing each round odds are you’re going to lose unless you doing the same thing can’t be stopped by the opposing team in which case why change from what’s working? Bear in mind however I consider destiny a joke competitively but it still has a sense of it nevertheless.
my impressions on H5? It’s not much of an arena game to me like it semi used to in the past. Todays halo puts more focus on map rotations, spawn locking people and team shooting to the max. There is the lack of self empowerment because the weapon sandbox doesn’t allow it and because of said team shooting. H5s best thing to me is it’s forge and custom games, I’ve probably got 6-7 days of playtime in that, and the rest is more or less screwing around by myself in warzone and arena. In short, I don’t see anything unique to its gameplay that differs from other games to keep me hooked but it’s map/mode creator is probably the best out there for consoles.