How is Halo 5 Competetive?

Before I begin, I would like to say that I am not trying to disprove anyone who does think it is competitive; just asking a question.
Anyway, I see many posts stating that Halo 5 is too competitive, I will not take a side on this topic but I would like to make some observations I have noticed from many posts. First, many people who believe that Halo 5 is too competitive seem to be veterans of the series and have played previous halo games. This is usually followed up with them saying how fun their experiences with older halo games were. This leads me to wonder whether the “fun” they remember is affected by their nostalgia. So what actually makes Halo 5 so competitive?

It’s the fact that the focus (at release anyway) was all on 4v4 serious stuff, everything ranked, all that jazz. They didn’t have social playlists. It felt super competitive (still does a bit) because there was no scial fun like grifball, infection or action sack.

> 2535442610755361;2:
> It’s the fact that the focus (at release anyway) was all on 4v4 serious stuff, everything ranked, all that jazz. They didn’t have social playlists. It felt super competitive (still does a bit) because there was no scial fun like grifball, infection or action sack.

I agree. In addition, I think that combination of spartan abilities, sprint and lower health has made Halo 5 fairly more fast paced than earlier Halo titles. I personally like the little more fast paced version, as when playing Halo 2 and 3 I felt like it was a stroll in the park where you sometimes encountered others and had to kill them.

Another thing that might make Halo 5 feel more competetive is the extremely good weapon balance. If you know gardening tool to use the weapons, any weapon you can pick up in arena is better than the starting weapons. However, in earlier games the BR were overpowered and considered one of the best weapons, and as you started with it it made it less important to pick up power-weapons.

Hope this answered some of your questions.

~ Legacy

I don’t think 343’s Halo is competitive at all. They claim to cater to the competitive community, but nah, they’re just catering to the twitch community. These Spartan Abilities masquerading as FFA Armor Abilities need to go for starters, as they don’t belong in a game like Halo. Their atrocious map design needs to go because map design revolving around AAs is the worst thing you can do to a game’s gameplay.

Halo in general needs to go back to a guns/grenades/melee/vehicles format and emulate the mechanics and features that Halo 2 and Halo 3 had and that made them the titans they were if Halo is to become a competitive shooter again, and overall a true successor to Halo’s roots.

> 2533274837952016;4:
> I don’t think 343’s Halo is competitive at all. They claim to cater to the competitive community, but nah, they’re just catering to the twitch community. These Spartan Abilities masquerading as FFA Armor Abilities need to go for starters, as they don’t belong in a game like Halo. Their atrocious map design needs to go because map design revolving around AAs is the worst thing you can do to a game’s gameplay.
>
> Halo in general needs to go back to a guns/grenades/melee/vehicles format and emulate the mechanics and features that Halo 2 and Halo 3 had and that made them the titans they were if Halo is to become a competitive shooter again, and overall a true successor to Halo’s roots.

So… you want a One-Gun game all over again with extremely limited options in how to approach a combat scenario?

Halo 5 IS competitive, get over it, get good at it… We don’t need another Halo 3, times change

I’d say the game’s competitive, alright. The entire point to Halo 5’s multiplayer design was to make it a viable candidate for esports again, and the franchise hasn’t been touched since Halo 3. Reach lost favor with groups like MLG over the fact that starting weapons/abilities weren’t standardized, and the same deal carried over to Halo 4 with its loadout system. So, 343 got rid of it, but replaced Armor Abilities with Spartan Abilities that everyone had access to from the start. Combine that with the extremely well balanced weapon sandbox and you end up with an extremely competitive multiplayer experience where individual skill reigns supreme - long as you’re a good shot and know how to use your abilities well, it comes down to judgement and knowledge of the game.

So, Halo 5 did succeed on that front, and wildly so. And, honestly - speaking as someone who’s been playing these games since 2001 - I don’t mind it. People say they take issue with the game being so incredibly lethal, but these same people also seem to forget the Time To Kill in Halo Combat Evolved. That was a game where EVERYTHING was lethal to the point that any given weapon could kill you in about a second and a half or less if used properly, and the majority of the maps (bar Blood Gulch and Sidewinder on the console versions) were small and claustrophobic, creating incredibly chaotic bloodbaths. Thus, I don’t take issue with the direction Halo 5’s gone in on that front.

My issue is with how the rest of the multiplayer is being handled, as someone pointed out above. 343 pretty much had completely abandoned their core player base and many older gamers with their goal of making Halo 5 an esport viable game. Splitscreen was dropped in favor of increased frames per second (something the older games knowingly sacrificed for split screen functionality), and the removal of the social playlists that have been a mainstay of online multiplayer since Halo 3 didn’t help Guardians. In addition, map design is something I still can’t wrap my head around. Spawns and game flow didn’t seem to be taken into much if any consideration when 343 Industries started to make the game’s new maps, and they seem to understand that this is a problem.

Maps like Tyrant are a step in the right direction, as are many of the old reduxes from past games, but before now 343 never seemed to be able to get map design down quite right. What they need to do is what they did with Reach when they took over in the middle of the game’s lifespan - get people who make a living out of map design to do the job for them. Creative Assembly made a vast majority of Reach’s downloadable maps, and while the game does have some issues with gameplay, it was never a result of the maps. They’d always flowed well and naturally in Halo Reach, and it was difficult at best to get spawn camped there.

If by “competitive” we mean a lot of the games in arena are close fought, then I love it.

For me they have always been the best and most fun types of matches.

Remember before we had social playlists and people were complaining taht Halo 5 was too competitive? Because I do…
Also, this Halo has one of the steepest learning curves since 3 and 2. Reach and 4 were too casualized compared to this game. Along with equal starts and abilities, how is it not competitive?

Because even if you are just playing to have fun, you will look at your kd… and it will matter to you.

In my opinion, it’s like 343 Industries tried to capture the spirit of competitiveness and fun of Halo like 2 & 3. However, Halo 5s way of competitiveness does not feel consistently competitive enough; it’s more stressful than competitive I’ll say. Don’t get me wrong, there can be competitive matches at times and it can be a great game, but it’s one of those games where you just cannot constantly play it because, like I said, it gets more stressful than competitive. It’s like they tried to mix competitive and fun together with these social playlists, it just doesn’t work that well, especially for those who just started the game. It’s like Halo 2 & 3 were done so well, even those who now make Halo cannot do what was done.

> 2533274818787037;6:
> I’d say the game’s competitive, alright. The entire point to Halo 5’s multiplayer design was to make it a viable candidate for esports again, and the franchise hasn’t been touched since Halo 3. Reach lost favor with groups like MLG over the fact that starting weapons/abilities weren’t standardized, and the same deal carried over to Halo 4 with its loadout system. So, 343 got rid of it, but replaced Armor Abilities with Spartan Abilities that everyone had access to from the start. Combine that with the extremely well balanced weapon sandbox and you end up with an extremely competitive multiplayer experience where individual skill reigns supreme - long as you’re a good shot and know how to use your abilities well, it comes down to judgement and knowledge of the game.
>
> So, Halo 5 did succeed on that front, and wildly so. And, honestly - speaking as someone who’s been playing these games since 2001 - I don’t mind it. People say they take issue with the game being so incredibly lethal, but these same people also seem to forget the Time To Kill in Halo Combat Evolved. That was a game where EVERYTHING was lethal to the point that any given weapon could kill you in about a second and a half or less if used properly, and the majority of the maps (bar Blood Gulch and Sidewinder on the console versions) were small and claustrophobic, creating incredibly chaotic bloodbaths. Thus, I don’t take issue with the direction Halo 5’s gone in on that front.
>
> My issue is with how the rest of the multiplayer is being handled, as someone pointed out above. 343 pretty much had completely abandoned their core player base and many older gamers with their goal of making Halo 5 an esport viable game. Splitscreen was dropped in favor of increased frames per second (something the older games knowingly sacrificed for split screen functionality), and the removal of the social playlists that have been a mainstay of online multiplayer since Halo 3 didn’t help Guardians. In addition, map design is something I still can’t wrap my head around. Spawns and game flow didn’t seem to be taken into much if any consideration when 343 Industries started to make the game’s new maps, and they seem to understand that this is a problem.
>
> Maps like Tyrant are a step in the right direction, as are many of the old reduxes from past games, but before now 343 never seemed to be able to get map design down quite right. What they need to do is what they did with Reach when they took over in the middle of the game’s lifespan - get people who make a living out of map design to do the job for them. Creative Assembly made a vast majority of Reach’s downloadable maps, and while the game does have some issues with gameplay, it was never a result of the maps. They’d always flowed well and naturally in Halo Reach, and it was difficult at best to get spawn camped there.

This.

halo 5 has no competitive settings and no competitive playlist this is the least competitive halo we have had apart from h4. I don’t get why people think its competitive maybe its because people take it so serious.

> 2533274833830630;5:
> > 2533274837952016;4:
> > I don’t think 343’s Halo is competitive at all. They claim to cater to the competitive community, but nah, they’re just catering to the twitch community. These Spartan Abilities masquerading as FFA Armor Abilities need to go for starters, as they don’t belong in a game like Halo. Their atrocious map design needs to go because map design revolving around AAs is the worst thing you can do to a game’s gameplay.
> >
> > Halo in general needs to go back to a guns/grenades/melee/vehicles format and emulate the mechanics and features that Halo 2 and Halo 3 had and that made them the titans they were if Halo is to become a competitive shooter again, and overall a true successor to Halo’s roots.
>
>
> So… you want a One-Gun game all over again with extremely limited options in how to approach a combat scenario?
>
> Halo 5 IS competitive, get over it, get good at it… We don’t need another Halo 3, times change

tells someone to get good and he only plays slayer and warzone. you don’t even know what competitive halo is.

Competitive? yess, stressfull? a lot… But isnt a skillfull game like OG Halos.

it’s so team based, that’s what makes it competitive

> 2533274833830630;5:
> > 2533274837952016;4:
> > I don’t think 343’s Halo is competitive at all. They claim to cater to the competitive community, but nah, they’re just catering to the twitch community. These Spartan Abilities masquerading as FFA Armor Abilities need to go for starters, as they don’t belong in a game like Halo. Their atrocious map design needs to go because map design revolving around AAs is the worst thing you can do to a game’s gameplay.
> >
> > Halo in general needs to go back to a guns/grenades/melee/vehicles format and emulate the mechanics and features that Halo 2 and Halo 3 had and that made them the titans they were if Halo is to become a competitive shooter again, and overall a true successor to Halo’s roots.
>
>
> So… you want a One-Gun game all over again with extremely limited options in how to approach a combat scenario?
>
> Halo 5 IS competitive, get over it, get good at it… We don’t need another Halo 3, times change

hes most likely saying another game like halo 3 or 2 that emulate their mechanics and map design well keeping halo 5s gun balance. why people think that just because someone wants a game like halo 2 or 3 they want a one gun game is unbelievably dumb, 343 have balanced weapons almost perfectly and made each gun good for certain situations so i have no doubt that if a game like halo 2 or 3 happened that 343 would apply this near perfect weapon balancing