how I would have done specializations

I you ask me specialization in halo 4 could have been so much better than just a single dumb perk most of which never get used anyways.

It really is a bit of a disappointment am I right? Check this out, this is how I would have done specialization in halo 4; so upon completing all of your basic Spartan training at lvl 50 you are now eligible to enroll in a specialization. that I would have kept the same. But now, choose wisely because under my rules you can only pick one specialization! that’s right only one, and it goes all the way to lvl 130. you can switch if you want, but are thrown all the way back to level 50 at the start.

Along the way through your specialization you unlock many powerful abilities at certain level increments, lets say every 10 or 20. every specialization is totally unique from the other in what abilities you get, so pick the one that best suits you. the abilities are always applied to your Spartan at all times. Here are some examples;

Engineer: can built one dominion style turret on the map, can repair and upgrade vehicles, change timers on ordnance drops

Tracker: binocular and weapon scoping zoom increased, more powerful radar (reveals slow and non moving targets), slightly increased movement speed.

Wetwork: decreased range to where you appear on enemy radar, x3 points for assassinations, muffled movement, melee lunge distance increased.

pioneer: Increased maximum health, higher jump, faster sprint

Just a few brainstorming ideas to give you a better understanding of what I mean. I mean really, wouldn’t this have been like 10x better?

actually I would not have any problem having the perk system we have now abolished and all them spread throughout the specializations.

> Just a few brainstorming ideas to give you a better understanding of what I mean. I mean really, wouldn’t this have been like 10x better?

Um, -Yoink- no?

It’s one thing for Halo to have defined classes. The quality of that idea is actually debatable.

But having to unlock classes? We’ve been over this before. Players shouldn’t be forced to grind just to have access to game changing content.

Someone would have to grind to level 50 just to unlock classes in general, then they would have to grind in each class for 130 levels. No.

> > Just a few brainstorming ideas to give you a better understanding of what I mean. I mean really, wouldn’t this have been like 10x better?
>
> Um, -Yoink!- no?
>
> It’s one thing for Halo to have defined classes. The quality of that idea is actually debatable.
>
> But having to unlock classes? We’ve been over this before. Players shouldn’t be forced to grind just to have access to game changing content.
>
> Someone would have to grind to level 50 just to unlock classes in general, then they would have to grind in each class for 130 levels. No.

meh. my sympathy for people who don’t play much is very minimal. Employers don’t pay people who don’t work after all. you should have to work to unlock things in halo.

> meh. my sympathy for people who don’t play much is very minimal. Employers don’t pay people who don’t work after all. you should have to work to unlock things in halo.

First off, there is a difference between “don’t play much” and “don’t play every minute of the day”. Do you realize how long it would take to reach Level 130 five times?

Second, working to unlock armor is different than working to unlock classes. The former is a trophy, while the latter is gradually unlocking the game that you already paid for. Working for trophies makes sense, working for content does not.

It’s akin to saying “players should win 500 matches before they have access to map packs”.

This would just add to the element of randomness. A lot of that stuff is game-breaking also, so i can sprint faster and jump higher? Sounds a little too advantageous if you catch my drift…

I think Skyrim would suit you considering the last two ideas of more advanced melee and this.

They updated Skyrim quite a while ago with a new feature that enables you to reset a skill tree you’ve maxed out. All perk points you’ve put into it are given back for you to redistribute and you can level up further than the hard level max of 82 or 83. As well as getting more perk points to spend.

> I you ask me specialization in halo 4 could have been so much better than just a single dumb perk most of which never get used anyways.
>
> It really is a bit of a disappointment am I right? Check this out, this is how I would have done specialization in halo 4; so upon completing all of your basic Spartan training at lvl 50 you are now eligible to enroll in a specialization. that I would have kept the same. But now, choose wisely because under my rules you can only pick one specialization! that’s right only one, and it goes all the way to lvl 130. you can switch if you want, but are thrown all the way back to level 50 at the start.
>
> Along the way through your specialization you unlock many powerful abilities at certain level increments, lets say every 10 or 20. every specialization is totally unique from the other in what abilities you get, so pick the one that best suits you. the abilities are always applied to your Spartan at all times. Here are some examples;
>
> Engineer: can built one dominion style turret on the map, can repair and upgrade vehicles, change timers on ordnance drops
>
> Tracker: binocular and weapon scoping zoom increased, more powerful radar (reveals slow and non moving targets), slightly increased movement speed.
>
> Wetwork: decreased range to where you appear on enemy radar, x3 points for assassinations, muffled movement, melee lunge distance increased.
>
> pioneer: Increased maximum health, higher jump, faster sprint
>
> Just a few brainstorming ideas to give you a better understanding of what I mean. <mark>I mean really, wouldn’t this have been like 10x better</mark>?
>
> actually I would not have any problem having the perk system we have now abolished and all them spread throughout the specializations.

Why would it?

Why not just give everyone all the abilities from start and have them battle out with raw skill and tactics?

> meh. my sympathy for people who don’t play much is very minimal. Employers don’t pay people who don’t work after all. <mark>you should have to work to unlock things in halo</mark>.

Why should you have to work to unlock stuff to get better? Why not just develop your skills?

Why make it difficult for new players that might be good but end up against players who outclass them because they’ve unlocked all kinds of gadgets that plays the game for them rather than their developed skill?

Why make the rich richer and the poor poorer?

Also, playing a game is optional, working really isn’t. Also, a game doesn’t do anything productive for anyone. An employer is hiring you to do a task, to make profit for the company, that’s why they are paying you. If you don’t do your task they can find someone better.

A game has no limits to how many players can be online, neither do the developers pay the players to play the game. Quite the opposite, players pay to play.

if i wanted all this “specialisation -Yoink-” i would go and play guild wars 2 or wow. i play halo because it is a fps arena based shooter where you actually have to work to get map control not start off with advantage

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Please, just go play Battlefield already

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Sammy, I have to say that I disagree with these ideas. These are probably the worst ideas so far that you have come up with, and they won’t nor will they ever fit the play style of Halo, since they take away the arena-based game style that Halo was.

And, just a tip, I suggest you check out Team Fortress 2, the Battlefield series and the upcoming Titanfall,since those games might suit your way of gaming more than Halo.

It’s an interesting idea. But i don’t think those who play more should get an advantage in halo. Not that it doesn’t belong in halo. I just don’t like the idea.

> Engineer: <mark>can built one dominion style turret on the map</mark>, can repair and <mark>upgrade vehicles</mark>, <mark>change timers on ordnance drops</mark>
>
> Tracker: binocular and weapon scoping zoom increased, more powerful radar (reveals slow and <mark>non moving targets</mark>), slightly increased movement speed.
>
> Wetwork: decreased range to where you appear on enemy radar, <mark>x3 points for assassinations, muffled movement, melee lunge distance increased.</mark>
>
> pioneer: <mark>Increased maximum health</mark>, higher jump, faster sprint

Highlighted everything that just wouldn’t fly.

> I you ask me specialization in halo 4 could have been so much better than just a single dumb perk most of which never get used anyways.

Here’s how I would’ve done Specializations:

[/li]- Wetwork: Can activate a Regen Field which heals nearby teammates.

  • Pioneer: Weaker, but can run faster and double-jump.
  • Engineer: Can build sentry guns and one-way teleporters and can dispense ammo to teammates.
  • Tracker: Spawns with a Sniper Rifle.
  • Rogue: Spawns with a Flamethrower which can set enemies on fire or blow compressed air.
  • Stalker: Can assassinate, use Active Camouflage, disguise himself as other players, and sabotage enemy Engineers’ buildings.
  • Pathfinder: Spawns with explosive weapons such as more grenades and a Sticky Detonator and can set traps for enemies.
  • Operator: Slow, but has more health and walks around with a large detached turret named Sasha.

Actually, now that I think of it, instead of changing Halo into a class-based shooter, I’ll probably just go play Team Fortress 2. That would be more logical.

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Sammy, seriously, stop with the bad ideas.

Halo is an arena shooter, not a class based shooter. Halo 4 has already taken it too far, yet you seem to want to go even further to make Halo a completely different game. If thats what you want, then just go play a different game that caters to your needs. Because frankly, from what I’ve read in all your idea threads, Halo is definitely not the game for you if you want the amount of change and complexity you propose.

Working to unlock things gives people who have played the game longer an extreme advantage over those who have just started to play, in turn making newer players not want to play the game at all. Halo is all about everyone in the game starting out the same. ALL your ideas seem to cater to those who have the game longer than others, which isn’t a good thing. It might work in CoD, a game that takes less skill to play than it does to blow your nose, but not in Halo, a franchise known for giving all players the same equal chances (with the exception of Halo 4 and its Infinity Slayer settings).

So please, if you want the major changes you propose, just go play a new franchise that already has your ideas implemented and leave Halo as it should be.

Alright so the concern is that players who do not play as much are at a disadvantage? ive though about that and I have a solution.

Make it so you are allowed to switch specializations whenever you want no penalty. you simply need to lvl each specialization up. lets say I got to lvl 88 on tracker then decided I wanted to try operator, that’s fine now I begin lvling operator from 50 and can switch back to tracker at lvl 88 anytime.

This would mean a player at 79 lets say for a single specialization who has not played nearly as much as the guy with multiple max specialization but is still on par with him for a game as that guy is working on his 5th specialization and is only lvl 75.

This would be better anyways, being able to switch when you want, more fun.

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> Alright so the concern is that players who do not play as much are at a disadvantage? ive though about that and I have a solution.
>
> Make it so you are allowed to switch specializations whenever you want no penalty. you simply need to lvl each specialization up. lets say I got to lvl 88 on tracker then decided I wanted to try operator, that’s fine now I begin lvling operator from 50 and can switch back to tracker at lvl 88 anytime.
>
> This would mean a player at 79 lets say for a single specialization who has not played nearly as much as the guy with multiple max specialization but is still on par with him for a game as that guy is working on his 5th specialization and is only lvl 75.
>
> This would be better anyways, being able to switch when you want, more fun.

No Sammy, it wouldn’t be better no matter how you look at it. I’m talking about people who have literally just started playing the game (SR1) going against people who are already onto specializations. People who have the advantages of your version of specializations will have a drastic advantage other those who haven’t played many games.

In regards to your initial (horrible) idea for specializations:

> Along the way through your specialization you unlock many powerful abilities at certain level increments, lets say every 10 or 20. every specialization is totally unique from the other in what abilities you get, so pick the one that best suits you. the abilities are always applied to your Spartan at all times. Here are some examples;
>
> Engineer: can built one dominion style turret on the map, can repair and upgrade vehicles, change timers on ordnance drops
>
> Tracker: binocular and weapon scoping zoom increased, more powerful radar (reveals slow and non moving targets), slightly increased movement speed.
>
> Wetwork: decreased range to where you appear on enemy radar, x3 points for assassinations, muffled movement, melee lunge distance increased.
>
> pioneer: Increased maximum health, higher jump, faster sprint
>
> Just a few brainstorming ideas to give you a better understanding of what I mean. I mean really, wouldn’t this have been like 10x better?
>
> actually I would not have any problem having the perk system we have now abolished and all them spread throughout the specializations.

Your idea just makes the game more unbalanced than what is now. For example, your version of Pioneer giving a player more health, higher jump and faster sprint. None of that sounds game breaking to you? Imagine if you were at SR1 going 1v1 against a guy that had this. You would get completely dominated. I think almost everyone who reads your idea will agree that its ridiculous and game breaking. Maybe the specializations could have been handled better by 343, but they work as they should. Your idea just breaks the game even further.

This is why your ideas are bad, Sammy. They cater only to the people who spend more time on Halo and not those who have had very little time. Almost everybody who has read all your ideas threads have said that your ideas have no place in Halo. Seriously, take the hint that your ideas are bad, and go play another franchise that caters to you.

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Serious question. Does anyone know if sammy is a troll or does he really believe in these ideas? If this wasnt the waypoint forums id know he was a troll for sure, but since it is…

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> Serious question. Does anyone know if sammy is a troll or does he really believe in these ideas? If this wasnt the waypoint forums id know he was a troll for sure, but since it is…

Like I said in my post, I think he just needs to move onto another franchise that caters to what he want, because NONE of his ideas will work in Halo.

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I’m glad you aren’t a 343 employee, these are the worst ideas i have ever seen and i agree with the posters above me especially Vektor0

> Alright so the concern is that players who do not play as much are at a disadvantage?

Mmmnope. The problem is that we don’t want classes in Halo. Can you come up with an idea for Specializations that doesn’t turn the game into Team Fortress or Destiny?

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> > Alright so the concern is that players who do not play as much are at a disadvantage?
>
> Mmmnope. The problem is that we don’t want classes in Halo. Can you come up with an idea for Specializations that doesn’t turn the game into Team Fortress or Destiny?

Vektor, we’re talking about a guy who never played Halo 2 or 3 multiplayer so he doesn’t know what core Halo is.