How I would design Halo Wars 2

In my opinion this would be the best way to design Halo Wars 2. Take the land battles from The Battle for Middle Earth 1 and 2 and its expansions and translate that to Halo. Include hero units with abilities. Take the space battles from Star Wars: Empire at War and translate that to Halo. Allow mouse and keyboard to be used for this game on Xbox One. Get Eric Nylund, Joseph Staten, and the other writers of the Halo novels to write the story. Finally, create factions that are asymmetric, but equal. Like in StarCraft, Command & Conquer Generals, Grey Goo, etc.