Loadouts are a cool concept and I would really like to see them return to Halo 5. I like the freedom to chose my weapon and change the appearance of said weapon. However loadouts are not without their flaws. Halo 4 is a prime example in which the loadouts could not have been executed any worse, even had 343 tried.
I’m not going to address these problems because like me, you’ve probably read them and addressed them plenty of times over. Instead I’m going to state my ideal loadout system with reasoning.
Primary Weapon
Halo 4 allows us too chose from the BR, DMR, AR, Carbine, Storm Rifle, Light Rifle and Suppressor. The biggest complaint I hear is the balancing issue. Even after the weapon tuning we are still having problems, and why? because we have too many weapons in the sandbox, balancing them is near impossible. How do you balance 3 Automatic weapons, ultimately one will always be the better weapon unless all are made to have the same spread, kill time ect which takes away the uniqueness of the weapon.
Choice of weapons avalible
I think that we should have a smaller range of weapons to chose from(because of the above reasons); one Long range weapon, a mid range weapon and a close range weapon being the DMR, BR and AR. I never liked the idea of a Spartan spawning with anything not UNSC. It doesn’t feel right nor makes much sense. Obviously this is a rather controversial opinion because I know people like to use their Carbine and Storm Rifles ect but the fact is that they don’t help gameplay and make loadouts much harder to balance.
Skins
Skins are pretty cool and should obviously return. If they don’t affect gameplay, why the hell not. Again in Halo 4 they were implemented poorly in the fact everybody could get them by just playing the game normally or by buying DLC. They need to make us really work for skins in Halo 5, give us an incentive to play and grind for skins and stances. Its all cool getting this cool AR skin through champions bundle but it isn’t that cool when half the players playing the game also have it. Give the skin some significance. Each weapon needs to have 4-5 skins. 1-2 could be unlocked by progressing further through the progressive ranking system e.g. if playing Reach and hit Captain I would unlock a skin and others could be unlocked for beating the campaign on Laso, achieving a 50 in a ranked playlist, getting x amount of kills with said weapon ect.
Weapon model
This is a very cool idea that I recently had. It would be very cool if we had the option to use older builds/versions/whatever the hell you want to call them of the weapons from previous titles. So I could use the Halo 3 version of the BR if I wanted or the Reach DMR. This just adds more variety and again you could make them unlocks to give them some significance. The weapons would obviously have the same attributes e.g same kill time ect.
To Summarize
Please don’t question my opinions and choices without reading the reasons.
- Choice of BR, DMR and AR
- 4-5 different skins per weapon (not including DLC and toys) that can be unlocked through both progressive ranking system and through completing in game achievements e.g. beating campaign on Laso
-To add variety, ability to use previous models of weapon (with same attributes as current model)
Secondary Weapon
In Halo 4 we have the choice between the Magnum, Boltshot and Plasma Pistol. The Boltshot is easy to use and has no skill curve. The amount of games where players just run around the map and get kills with the Boltshot. The Plasma Pistol just ruins BTB battle. One reason I don’t play BTB battle in Halo 4 (second favorite playlist in Reach, even with Armor Lock) is because the vehicle combat is horrible. As one user said recently, the Warthog may as well have been called the DoubleKillhog too which I would have to agree.
Choice of Weapon
Even those who disagree with the removal of non UNSC primary weapons, I’m sure can agree with the removal of the Boltshot and Plasma Pistol. If you disagree with the removal of the Boltshot and Plasma Pistol, you are likely clueless to as why they ruin game play. The Magnum is pretty much perfect in the sense that it is balanced and again is UNSC therefore would make sense to start with.
Skins
Again we need 4-5 skins unlocked through in-game achievements and through the progressive ranking system.
Summary
- Magnum as only choice of weapon
- 4-5 skins
Grenade
My biggest complaint with Halo 4? Blooming Plasma nades. They ruin both BTB and 4v4 slayer.
The Frag grenade and Pulse Grenade are both very balanced however again with the UNSC theme, the Pulse just seems a little odd. That and it is incredibly under powered. I actually laugh at myself when I die as a result of the Pulse Grenade, whether it be straight up killing or weakening my shields for enemies. They have their purposes but ultimately it is completely outclassed by the Frag grenade. Classic Halo is Frag Grenade only starts, I don’t know why we would change an already perfect formula.
Summary
- 2 Frag Grenades only
Armor Ability
I honestly don’t know where I stand on Armor Abilities. I enjoy using them e.g. Thruster Pack and Regen field. However most of them need to be remove for being unbalanced and game breaking (PV, Jetpack and Camo). Then we have the Auto Sentry which is an incredibly odd AA that doesn’t exactly fit in. Again it’s not UNSC so doesn’t make much sense if you ask me.
With them abilities gone it leaves us with Hardlight Shield, Regen Field, Thruster Pack and Hologram. These abilities are generally balanced but could do with some tweaking.
Choice of AA
-Thruster Pack with a longer recharge time. Can be reused currently in matter of seconds
-Regen field which works like Halo 3 pickup. One time use with slightly faster regen. Only regens when not taking damage.
-Hardlight Shield which takes longer to recharge. Can punch through shield. The shield currently can be used for far too long. Slows gameplay right down. Reduce time it can be up but increase movement speed while using it (help get to cover).
-Hologram. Is pretty much perfect as it is.
Perks/passive abilities/enhancements
I’m not including these just because they ruin gameplay, but it is not Halo. It doesn’t feel like Halo. It doesn’t make sense.
Thanks for reading, feedback would be appreciated.
What do you think of the idea to use previous versions of guns?