my opinion guys!
currently, i’m not liking how halo 4 multiplayer is going to be by default, to root cause to most of my hatred towards it as you may have already seen me express in other topics is the extreme amount of customization, almost everything is going done through the use of customizable loadouts, basing all this customization around personal preference and has to be unlocked the more you progress just fuels my hatred towards it even more, i’m not against class based shooters as long as they’re done well but i think a full on class based system is not suited to what halo actually is, halo is an arena shooter, halo 4 is going to be a class based shooter, this isn’t evolution but more a complete mutation in species (correct term?), its going from being a mammal to being a fish, as you can plainly see the 2 are very very different and the reason that i and a lot of players along with what made halo good was that is was a mammal, turning it into a fish is detracting away from halo and creating a different game with the same weapons.
but, i don’t think halo should continue to be an arena shooter, pretty much everything it can do as an arena shooter has already been done and any more done to it is just changing things for other things, nothing new just changing the cosmetics, what i think halo should become is a hybrid between the arena shooter and class based shooter, combine elements from the 2 together to create a more deep and somewhat unique game, this is the only logical evolutionary path for halo as well, evolution is to adapt to survive and improve, combing elements from a class based shooter while keeping elements from an arena shooter is adapting to survive and improve, this should also help separate halo from the rest of the market giving people a reason to invest there time into it over other games.
so, how i think all this should be done is pretty simple, introduce a basic customizable loadout system that isn’t effected by player progression to the arena halo that we know, what would be available in the loadouts is a very small set of primary and secondary weapons to choose from, say for primary you can choose between DMR or AR, and for secoundary you get a magnum, for AAs you only get a choice between hologram and hard light shield while keeping sprint as default, you will only be able to choose one armour mod and the support and tactical packages remains the same.
with the other AAs, weapons and grenades, they will be sprinkled around the maps to add more focus and flow to maps while putting a lot more emphasize on teamwork and strategy.
you will still be spawning on even footing, more or less, its an asymmetrical design while being symmetrically balanced, this is why i said AR or DMR, because the DMRs niche is long range while the ARs niche is close range, in close range the AR wins while long range the DMR wins, at mid range you’re going to want to grab the carbine or BR off the map otherwise you should be on fairly equal footing with AR vs DMR, the AAs being on map means you have to fight for them and won’t allow the powerful AAs to completely destroy the game when only one person is using it, they only really become an issue when an entire team is using them, they’ll also add a little more strategy to how you approach your attacks on the other team, what is worth securing and what you could grab to fight back against the other teams control and so on, before this was more done through just straight up skill, power ups and power weapons, now there is another layer providing a more strategical option and depth to the game, the run and gun fast paced aggressive style of arena shooters won’t be lost in all the mix, it will actually be just as prominent as it was before in previous halos.
there will be no more advantages for people who’ve played the game longer either, everything is available at the start or when 343i decides the community has hit a certain milestone to introduce more into the game, this keeps everyone on an even footing keeping the core balance to the game which is crucial, the long term value to the game won’t be from the ranking system but from how good the game actually is, a ranking system could be introduced that only effected cosmetics, say the more skilled you are the more bad–Yoink- and intimidating you look but it really shouldn’t be what is important.
for me, personally this would be the ideal halo game and the future of halo, the classed based shooter now has nothing good going for it, the only result i can see coming from it is developers making it so weapon mechanics will be fully customizable, choose how much damage at the cost of recoil and so on which is not a good path to be going down.