Halo 4, despite all the efforts of 343i, is a huge, giant, colossal step back for Forgers and Custom Game creators.
Allow me to explain why.
- The Forge environments are atrocious. Yes, atrocious. There is no flexibility in these maps whatsoever to create what we want. They’re too small, have a huge lack of terrain, and there are barriers EVERYWHERE.
In Reach, with Forge World, you had all these different locations, which specialised in providing you with the ideal terrain that you needed for whatever you were trying to create. It might have been bland, but the flexibility on it was close to perfection.
And here, now, over two years later, we have these… things, that we call ‘Forge Environments’. None of these environments provide us with enough skybox space, terrain or flexibility to build our own cool maps and minigames.
- The lack of customisation and good gametypes. As if the restrictions in Forge didn’t put you off enough already, 343i went and took away most, if not all of the customisation for gametypes. So not only can we not build good maps, we can’t create good gametypes either. WHY?
Even Race is not in the game any more. Well, it isn’t right now, there’ll more than likely be a release of other gametypes at a later date, but the main gametypes that were customised for minigames are already on the disc, and they’re hardly editable.
I don’t see any logic in taking away flexibility and creativity for no reason. They could have easily given us a big space like Forge World, so why didn’t they?
- Precision Forging is gone. Again, where is the logic behind taking away our ability to nudge objects with the left stick and to zoom in as a monitor. We now have to rely on hand-placed magnet points on objects in order to get them in line. Even then, when you load up the map, everything can move up to a huge 3 units away from where you last placed it.
Yes, I know it’s a loading issue, but why on earth is it even worse in Halo 4 than it was in Reach?
- Dynamic lighting rendering. So first, we get dynamic lighting, which allows our objects to cast shadows in the map and on each other. Cool, right? Wrong. It might look nice up close, but at a distance, you can see it all rendering in a circular pattern as you move closer to a far away point. Just place a long line of Station Corridors and you will see what I mean.
So, 343i and Certain Affinity have taken one step forward and two steps back with Forge and Custom Games for Halo 4. What are your thoughts on this post, and on the overall state of Forge and Custom Games?
