How has Josh Holmes Balanced Sprint With Halo Mechanics?

Is that such a scary question 343 won’t discuss it with us fans?

I hope they didn’t just add Sprint to the game and not change the kill times and shield recharge rate and weapon damage and map layouts.

No matter where you stand on the Sprint issue, everyone realizes you can’t just add it to a Halo game without balancing all the other Halo mechanics around it.

Josh, you get this right? Halo doesn’t have SOCOM or COD or BF3 super fast kill times. You can’t just crowbar it into a Halo game without killing Halo again. Everything needs to change.

You must know this, so what have you done to the entire game to make Sprint work well for Halo?

Why do I have to be a game journalist to ask and have the question answered?

> You must know this, so what have you done to the entire game to make Sprint work well for Halo?

They’ve changed everything.

> > You must know this, so what have you done to the entire game to make Sprint work well for Halo?
>
> They’ve changed everything.

Yeah, but what have they actually changed to make it all work well? They’ve just said they’re changing. Okay, so what is the change to balance Sprint.

I don’t know why this is such a big secret. Its a simple question that I’m sure could be answered now without giving away anything. We just want to know that they are going to make Sprint work well with Halo. I have no faith, but I’d like to have some as a potential customer.

> > > You must know this, so what have you done to the entire game to make Sprint work well for Halo?
> >
> > They’ve changed everything.
>
> Yeah, but what have they actually changed to make it all work well? They’ve just said they’re changing. Okay, so what is the change to balance Sprint.
>
> I don’t know why this is such a big secret. Its a simple question that I’m sure could be answered now without giving away anything. We just want to know that they are going to make Sprint work well with Halo. I have no faith, but I’d like to have some as a potential customer.

he said drastic changes. i think that is gonna mean we are getting SOCOM. b/c josh came from SOCOM. great drastic changes. all aboard the COD train.

> > You must know this, so what have you done to the entire game to make Sprint work well for Halo?
>
> They’ve changed everything.

Oh lord, have mercy!

You expect an answer now, but they aren’t spilling the real beans for a while I think. Sprint isn’t that big of a deal and should probably be the least of your worries…

GoW has similar kill times and has sprint. Halo can too…

> > > You must know this, so what have you done to the entire game to make Sprint work well for Halo?
> >
> > They’ve changed everything.
>
> Yeah, but what have they actually changed to make it all work well? They’ve just said they’re changing. Okay, so what is the change to balance Sprint.

Everything is changing, so why are you asking about one change when the whole thing is being changed?
Your problem is that things cannot be “crowbar’d” into Halo and everything needs to change. You were given proof that everything is changing.
And now you’ve changed your tone to asking about the changes to Sprint alone when you’ve already acknowledged that changes to Sprint alone won’t cut it.
So what game are you playing here?

> You expect an answer now, but they aren’t spilling the real beans for a while I think. Sprint isn’t that big of a deal and should probably be the least of your worries…
>
> GoW has similar kill times and has sprint. Halo can too…

GoW is also AWFUL.

> Is that such a scary question 343 won’t discuss it with us fans?

I think you’ll find a truthful answer from 343i would run something like this: “sorry, but we really couldn’t give a **** about you, no matter how many Internet forums you whine on”.

> > > > You must know this, so what have you done to the entire game to make Sprint work well for Halo?
> > >
> > > They’ve changed everything.
> >
> > Yeah, but what have they actually changed to make it all work well? They’ve just said they’re changing. Okay, so what is the change to balance Sprint.
>
> Everything is changing, so why are you asking about one change when the whole thing is being changed?
> Your problem is that things cannot be “crowbar’d” into Halo and everything needs to change. You were given proof that everything is changing.
> And now you’ve changed your tone to asking about the changes to Sprint alone when you’ve already acknowledged that changes to Sprint alone won’t cut it.
> So what game are you playing here?

I’m not playing a game. If Sprint is going to be in the game, I want to know how they went about balancing it with Halo mechanics. There will be shields and weapon damage in this Halo game. So how did they balance it with Sprint? Its a harmless yet extremely important question.

Don’t you want to know what they changed to make Sprint work well with Halo mechanics? Everyone wants to know.

> > > > > You must know this, so what have you done to the entire game to make Sprint work well for Halo?
> > > >
> > > > They’ve changed everything.
> > >
> > > Yeah, but what have they actually changed to make it all work well? They’ve just said they’re changing. Okay, so what is the change to balance Sprint.
> >
> > Everything is changing, so why are you asking about one change when the whole thing is being changed?
> > Your problem is that things cannot be “crowbar’d” into Halo and everything needs to change. You were given proof that everything is changing.
> > And now you’ve changed your tone to asking about the changes to Sprint alone when you’ve already acknowledged that changes to Sprint alone won’t cut it.
> > So what game are you playing here?
>
> I’m not playing a game. If Sprint is going to be in the game, I want to know how they went about balancing with Halo mechanics. There will be shields and weapon damage in this Halo game. So how did they balance it with Sprint? Its a harmless yet extremely important question.
>
> Don’t you want to know what they changed to make Sprint work well with Halo mechanics? Everyone wants to know.

Yet requires the revelation of the entire sandbox to answer…

> > You expect an answer now, but they aren’t spilling the real beans for a while I think. Sprint isn’t that big of a deal and should probably be the least of your worries…
> >
> > GoW has similar kill times and has sprint. Halo can too…
>
> GoW is also AWFUL.

LOL! Well I don’t play it, but a lot people seem to like it. It’s a competitive game nonetheless. I suck at it, but peeps like it just like people like Reach along with sprint. Reach shouldn’t be classified as awful if that’s the connection your making.

> > Is that such a scary question 343 won’t discuss it with us fans?
>
> I think you’ll find a truthful answer from 343i would run something like this: “sorry, but we really couldn’t give a **** about you, no matter how many Internet forums you whine on”.

So you don’t want to know either?

INteresting. The guys that want Sprint don’t want to know how its balanced with a Halo game’s mechanics. Why?

> No matter where you stand on the Sprint issue, everyone realizes you can’t just add it to a Halo game without balancing all the other Halo mechanics around it.

Incorrect. Cooldown times on offensive actions upon exiting Sprint, the you-get-knocked-out-of-Sprint-if-you-take-damage mechanic, changing Sprint’s speed and duration, making it a base trait or a pickup… there are plenty of ways you can make Sprint fit the game, as opposed to tweaking the game to fit Sprint.

> > > You expect an answer now, but they aren’t spilling the real beans for a while I think. Sprint isn’t that big of a deal and should probably be the least of your worries…
> > >
> > > GoW has similar kill times and has sprint. Halo can too…
> >
> > GoW is also AWFUL.
>
> LOL! Well I don’t play it, but a lot people seem to like it. It’s a competitive game nonetheless. I suck at it, but peeps like it just like people like Reach along with sprint. Reach shouldn’t be classified as awful if that’s the connection your making.

I’m not making a connection. GoW is GoW. I find it to be awful. I like Halo. How is sprint going to be balanced with a Halo game’s mechanics? All I want to know.

> > > Is that such a scary question 343 won’t discuss it with us fans?
> >
> > I think you’ll find a truthful answer from 343i would run something like this: “sorry, but we really couldn’t give a **** about you, no matter how many Internet forums you whine on”.
>
> So you don’t want to know either?
>
> Interesting. The guys that want Sprint don’t want to know how its balanced with a Halo game’s mechanics. Why?

Kindly stop constructing straw men. That is not what I said, and were this a proper debate, you might as well have walked off in disgrace at that point. Such blatant logical fallacies really are appalling.

It’s not that I don’t want to know. I simply know that there are ways for Sprint to be balanced, and have (evidence-based) faith in 343i to implement it well. So I see no reason to worry.

> > No matter where you stand on the Sprint issue, everyone realizes you can’t just add it to a Halo game without balancing all the other Halo mechanics around it.
>
> Incorrect. Cooldown times on offensive actions upon exiting Sprint, the you-get-knocked-out-of-Sprint-if-you-take-damage mechanic, changing Sprint’s speed and duration, making it a base trait or a pickup… there are plenty of ways you can make Sprint fit the game, as opposed to tweaking the game to fit Sprint.

I’m glad you have ideas. Its good you’re thinking about this stuff. But I want to know Josh Holmes’ ideas since he, you know, is the MP Lead for Halo4. Don’t you want to know what 343 is doing too?

I don’t think the question is so scary for 343 they won’t answer it. UNless they are just jamming Sprint into Halo4 and not changing everything around it to balance it with a game like Halo.

And it would take the revelation of the entire sandbox to do so. By your own words, Sprint cannot just be crowbar’d in, so to find out how Sprint has been balanced we have to find out about the other weapons and abilities and their mechanics.
You have to wait a few more months for that leg of the journey.

honestly I think people are over reacting about sprint, for one I’m sure there will be an option to remove it and really all it is, is another tool to the players disposal, it could be a great way to add a little more depth to navigation if the map design is done well. the only problem is have seen in halo reach with the mechanic is the double pummel back when you could double melee faster than you could melee than head shot.

I could see how making it easier to escape a bad situation could affect competitive play however what this dose to is make it so you have to use grenades in conjunction with precision weapons or full team volley fire assuming the BR is a 4bk.

> > > > Is that such a scary question 343 won’t discuss it with us fans?
> > >
> > > I think you’ll find a truthful answer from 343i would run something like this: “sorry, but we really couldn’t give a **** about you, no matter how many Internet forums you whine on”.
> >
> > So you don’t want to know either?
> >
> > Interesting. The guys that want Sprint don’t want to know how its balanced with a Halo game’s mechanics. Why?
>
> Kindly stop constructing straw men. That is not what I said, and were this a proper debate, you might as well have walked off in disgrace at that point. Such blatant logical fallacies really are appalling.
>
> It’s not that I don’t want to know. I simply know that there are ways for Sprint to be balanced, and have (evidence-based) faith in 343i to implement it well. So I see no reason to worry.

I’m glad you aren’t worried. I am. So I want to know what Josh is doing with regard to Sprint.

I even like some of your ideas. But that doesn’t matter since you aren’t Josh Holmes.